Kirk, fresh from his first battle and victory, takes his place across the arena from a new face. The halfling and elf see a fairly large turnout; it seems that the arena is becoming more popular among the smallfolk.
Kirk A10, Inen L10. Need initiative and description.
Elf
Kirk enters the Arena with an overconfident smirk. The kind of smartass smirk you tend to hate. He is an 6 ft 3 in tall elf with silver hair, dressed as a common traveler. You can make out something looking like a crossbow on his back, the only armor you can see is a haramaki. There is a dusty rose prism flying around his head, it looks like it has already seen it's best days.
Kirk is accompanied by his miniatur giant space scorpion Uhura (just a greensting scorpion) who readies for the fight at A11.
Initiative Kirk:
Arbiter:
I used the book btw :)
1d20 + 13 ⇒ (13) + 13 = 26
Initiative: 26
Initiative Uhura:
Initiative: 13
gl n hf :)
M Hafling
Inen enters the arena alongside a massive hound with shaggy and matted hair. Inen walks slowly forward garbed in ornately carved wooden armor, carrying a tall staff, the top of which is decked with many candles and incense. He pushes the staff deep into the ground, and from behind the wooden mask covering his face you see light glowing through the eye slits.
Inen
1d20 + 3 ⇒ (14) + 3 = 17
Hound
1d20 + 2 ⇒ (12) + 2 = 14
Elf
Can I see any ranged weapons?
Perception:
23 :)
Regardless of ranged weapons:
Kirk reaches into one of the pouces hanging at his belt. He speaks some obscure words and throws some sand at Inen.
DC 16 Will save for both of you please :)
P.S. you can put your dice rolls into spoiler tags, I won't read them (and I hope you won't read mine).
P.P.S. Sry, wrong alias
M Hafling
Inene
Hound
Inen gets 19
Hound... 9
M Hafling
And there is both a spear and a blowgun slung across Inen's back
Elf
The Hound falls asleep then. The spellcraft DC for the spell is 16 btw.
Inen's turn
M Hafling
Inen curses and tosses a small bit of wool at you as he mutters under his breath
Will save 16 please, Kirk only
M Hafling
The hound vanishes from the ground where it slept in a tangle of smoke and shadow
Elf
Haha, so we are tossing will saves at each other eh?
Arbiter:
Will save:
1d20 + 5 ⇒ (4) + 5 = 9
Spellcraft:
1d20 + 10 ⇒ (9) + 10 = 19
Willsave: 9
Spellcraft: 19
M Hafling
Elf
I think daze has a range of 30 ft at level 2...
M Hafling
it's daze monster so it is 100ft +10per lvl
Elf
Ah, ok, another summoner? :)
Uhura moves to F10
Inen up
M Hafling
Inen pulls a small object from a pouch mutters some words, waves his hands, and moves to k8
in a poof of smoke a viper appears in g10
Elf
Ok, there is another summoner :)
Arbiter:
Uhura takes a 5 ft step into G10 and attacks the viper
1d20 + 5 ⇒ (13) + 5 = 18
She hits, deals one point nonlethal damage + poison, dc 10 save for the viper.
no move for uhura
Kirk moves to F8 and casts a spell on himself
Cast Shield
I need a DC 10 fort save for the viper (assuming this is a standard srd viper who is hit by an 18, and is tiny in size).
M Hafling
20
indeed it is all of the above
M Hafling
and the tiny viper gets an 11 for init
Elf
Sorry, I edited my post here by accident. Nothing important though, the original was like:
You hear Kirk casting a spell
Inen up.
The rest belongs 2 posts down.
You see Kirk standing at F8 and Uhura fighting the Viper at G10.
21 Hits
Arbiter:
Perception:
1d20 + 2 ⇒ (20) + 2 = 22
Spellcraft:
1d20 + 10 ⇒ (1) + 10 = 11
Perception: 22
Spellcraft: 11
M Hafling
Inen steps around the corner of the pillar, with the blowgun to his lips,
assuming a 21 hits?
DC 20 to notice
17 on spell craft
Elf
Dang, sorry, edited my last post
Elf
Space Cowboy Kirk wrote:
You see Kirk standing at F8 and Uhura fighting the Viper at G10.
21 Hits
** spoiler omitted **
Perception: 22
Spellcraft: 11
M Hafling
then need kirk to make a dc 14 fort save and he takes 1 point of the most wimpy damage ever
Elf
Fort save: 17
What Square are you standing in?
M Hafling
Elf
Uhura moves into your square and attacks (AoO from the viper first).
Arbiter:
Attack
1d20 + 5 ⇒ (16) + 5 = 21
If a 21 hits: 1 nonlethal damage + DC 10 fort save please
M Hafling
15 grapple
for the vipers attack of opportunity does that beat the cmd of Uhura
Elf
Can I still attack the viper?
I get at least the AoO against the grapple :)
Arbiter:
Attack
1d20 + 5 ⇒ (20) + 5 = 25
25 probably hits, another nonlethal damage for the viper + DC 10 fort save
M Hafling
Elf
Since I could not run from the viper to attack you, can I still use my (Uhura's) standard action to attack the viper?
(AoO from grapple edited into my last post)
[edit]sorry for editing so much
Elf
If I can:
Arbiter:
Attack
1d20 + 1 ⇒ (14) + 1 = 15
15 probably misses.
Viper up
M Hafling
the aoo interrupts Uhura's turn, you can make a check to break free or controll the grapple or an attack
M Hafling
Elf
Does it miss against the adjusted AC of the viper (-4 dex from grappled condition)?
M Hafling
the viper
19 to maintain the grapple
2 damage and a dc 10 fort save
in response, if you take into account the -4 dex and the -2 attack Uhura gets then yes its still a miss
Elf
Fort Save
1d20 + 2 ⇒ (18) + 2 = 20
[edit]sorry, edited my last post again :(
M Hafling
Elf
Kirk moves to G7, flashing colors spray form his fingers in a cone directed at Inen.
DC 16 Will save please.
Did Uhura's attack miss against the adjusted AC of the viper (-4 dex)?
Inen up
M Hafling
Uhura hits,
12 on the fort save, I assume the viper needs to make one
by the skin of his teeth 16
M Hafling
24 to hit against kirk
1 damage and dc 14 fort save again
Elf
Elf
Uhura attacks again.
1d20 + 1 ⇒ (4) + 1 = 5
5 :(
M Hafling
Well then
20 to maintain grapple
2 more damage to Uhura and dc 10 fort save please
Elf
M Hafling
Elf
Kirk repeats his last trick (colors spray from his hands).
DC 16 will save :)
movement depending on the outcome
M Hafling
21 will save
does that end Kirk's turn?
Elf
Kirk moves behind the pillar F5 until you cannot see him any longer.
M Hafling
Inen follows to f6
before attacking again
assuming i can see you from there...
Muttering and waving his hands at you cursing
will dc 16 please
Elf
You see me standing in C3.
Arbiter:
Will save
1d20 + 5 ⇒ (19) + 5 = 24
Spellcraft
1d20 + 10 ⇒ (10) + 10 = 20
Will save 24
Spellcraft 20