
The Arbiter |

The next round is about to begin, and things have begun to heat up. With his flawless performance in the previous bout, and his menacing appearance, Kyrian has attracted the attentions of a few fans, (though not everyone is impressed with someone defeating a mere gnome) who appear more interested in the outcome of this fight. They look anxious to see how the tiefling will fare against this newcomer, and as Amarkys and Kyrian take their places to the north and south, respectively, a clear shout of "Stab him good, demon!" rings out from the stands.
Initiatives, please.

Kyrian Ryskol |

Initiative: 1d20 + 5 ⇒ (20) + 5 = 25
What in the f~*# is with the dice for this guy? Total initiative is 25.
Kyrian walks into the arena, sword drawn. At the praise from the crowd, he shrugs his head down a bit, embarrassed, before shaking his head, as if to clear it. He takes a breath, and looks over at his opponent, dropping into a battle ready stance.
Edit for below: Good call, I suppose that should probably be spoilered (assuming it doesn't mess with the roll? Apparently not).

The Arbiter |

Well, somebody has to be lucky! If you keep up these rolls you should be in good shape :P Keep in mind that there is no reason to tell your opponent your actual roll though, only your total. If someone looked at your totals so far on attacks, damage, and initiatives, they might come away with a different idea of your abilities, which you could potentially use to your advantage. Just something to think about. Also, if it wasn't clear from the north/south description, Kyrian is in square L10, and Amarkys is in A10.

Kyrian Ryskol |

Wow, that's some initiative. You're up first then, unless your surprise round involved readying.
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Map link is posted here. That probably should be listed on the campaign info page, incidentally.

Kyrian Ryskol |

For the most part, one move or standard action. Apparently swift/immediate actions can be done, although it's the same as if you used the standard or move instead (so, basically one of any action). You can actually charge, iirc, but can only move up to your regular speed, not double.
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Normally, surprise rounds are skipped if all combatants are aware of each other, but for this arena, we start up with a surprise round despite being aware of each other, so one action for each character (in initiative order), then we get into the usual rounds.
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I think that's how it all works, anyway.

Kyrian Ryskol |

Hmm. Interesting.
Kyrian growls deep in his throat as Amarkys approaches and makes a few arcane gestures with his free hand. A spark of magic crosses his arm before vanishing, and he raises his blade to face his foe.

The Arbiter |

From the rules I had read, it seemed that a swift action would need to replace your move or standard action for the round, but I was just able to find the clear ruling that you may take a swift action at any time you could take a free action, which means Azaelas has the right idea, one swift, any number of free, and one move or standard action. This actually might have made a difference for poor Bruno in the other fight... I shall go apologize.
There is no clear effect from Kyrian's spell. The people in the stands look on with interest at the
newcomer, as he calmly stands in the middle of the arena, his shield raised and sword in hand.
And I've added the map to the campaign description in the main thread.

Kyrian Ryskol |

Okay, I just realized I'll need an answer to a question. I'll avoid working with it for now, and PM you in a minute.
The tiefling snarls as the blade cuts in, but recovers after a brief moment. With a quick movement, he runs a claw over his blade, making a quick screech against the metal, before skirting back some distance, tracing a few movements through the air, careful to avoid leaving himself open to his opponent's strikes.
But he curses to himself as he loses his concentration, the spell fizzling out. With a quick cut however, he then lashes out with his sword.
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
20 to hit, and 6 damage if it does.

The Arbiter |

Yes, unless you have a specific feat, him failing to cast defensively only loses him the spell, he doesn't also provoke.
It seems like you guys are just posting your attack rolls, and letting know how you hit. This is fine, but if you'd prefer you can just post the spoilered roll and I'll let your opponent know if they get hit or not. It's not a crucial area of player knowledge, since I figure the skill with which someone attacks to be pretty apparent.
Kyrian's quick stab pierces past his foe's chainmail, leaving a significant wound in his side. The crowd goes "Ahhhhh!"
Amarkys, you take 6 damage, though I guess that's pretty clear.

The Arbiter |

Amarkys lunges forward, but Kyrian nimbly dodges away, the sword not even glancing off of his chain shirt. The fighters definitely have the attention of the crowd now, as they trade swings. Someone cheers when Kyrian evades the blow.
Also, if you're some spectator, please refrain from reading spoiler tags, since you may end up fighting these people some day!

Kyrian Ryskol |

Oh, whoops, I confused myself by posting under you Azaelas. Righto then.
Gritting his teeth, Kyrian repeats the swing of his sword, and the spell.
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Concentration, Daze again: 1d20 + 4 ⇒ (17) + 4 = 21
Well! That's definitely a miss on the attack, but the spell did go off. Will Save, if you don't mind? Also, Kyrian is going to step to the side (L-11).
The blade goes wide, but a snap of light goes off at his fingers, a small invisible wave of magic washing over Amarkys.
Edit: And I think I'm gonna have to head to sleep soon, so we might have to postpone this for awhile.

Kyrian Ryskol |

Sorry, thought I mentioned the will save.
Getting frustrated, Kyrian growls and strikes with his sword, then suddenly brings his head around with a snarl, opening his jaws wide for a chomp at Amarkys, before falling back a bit further.
Damage for Sword: 1d6 + 2 ⇒ (1) + 2 = 3
Attack for Bite: 1d20 - 2 ⇒ (16) - 2 = 14
Damage for Bite: 1d6 ⇒ 2 I'm assuming 1/2 strength mod rounds to 0.
Unlikely that either hit I think, but 17 and 14 on the attacks, 3 and 2 on the damage, respectively. 5-foot step to L12.

Kyrian Ryskol |

Alright. I'm pretty confident this is a bad idea, but eff it!
Kyrian roars and strikes with his sword, with a bit less force than normal as he concentrates on casting a spell.
Attack with sword: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Concentration Check for Shocking Grasp: 1d20 + 7 ⇒ (19) + 7 = 26
13 to hit, which is unlikely to hit, but successful cast!
Electricity sparks across his free hand, covering it in blue bolts of lightning, and he strikes with it, the electricity drawn toward the metal Amarkys wears.
Melee touch attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 ⇒ 4
15 as a touch attack to hit, and 4 electricity damage if it does.

The Arbiter |

Kyrian's sword swings wide, bouncing off Amarkys's shoulder harmlessly, but as he lunges wildly he clips a section of the human's chainmail, and electricity courses painfully through it.
Amarkys is still standing, but looks decidedly worse for the wear.

Kyrian Ryskol |

Actually, sorry, messed up! Just realized. Should have been 13 on the touch attack to hit.

The Arbiter |

Luckily for you, it didn't matter in this case, but yeah... I should be paying more attention to modifiers and such also. Keep in mind that if there's a big error at some point (totally shifts the outcome of the battle, but occurred too long ago to rewind without negatively impacting your opponent, etc.) it can mean a disqualification, so make sure to double check your bonuses/penalties. I'll try to catch them before that sort of things happens, but obviously I can make the same mistakes. Not a big deal here, though.

The Arbiter |

Kyrian nimbly dodges away from Amarkys's blow, yet again. The crowd is getting impatient now, though the popular opinion seems to be that Kyrian is responsible for the length of the fight, for one reason or another.
"C'MON, DEMON, STOP TOYIN' WITH 'IM!"
"QUIT YOUR DANCING, FREAK, FIGHT LIKE A MAN!"

Kyrian Ryskol |

Kyrian flushes as the crowd jeers him a bit, but grits his teeth. He swings his sword again, then hops back, with the wall no longer at his back, and throws a bolt of acid from his fingertips.
5-foot step over to L-13, in between the sword swing and the casting.
Sword Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Ranged Touch for Acid Splash: 1d20 + 1 ⇒ (14) + 1 = 15
Acid Damage: 1d3 ⇒ 2
And, with a crit threat, confirmation rolls.
Crit Confirm: 1d20 + 2 ⇒ (13) + 2 = 15
Crit Damage: 1d6 + 2 ⇒ (1) + 2 = 3
I think the crowd may have gotten their wish. 21 to hit, which I think does and... assuming so, it's also a crit threat. 8 damage on it regularly, and if 15 confirms a critical hit (not quite as likely), bump it up to 11.
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Also, 15 on a ranged touch attack to hit, with 2 acid damage from that.
Edit:

The Arbiter |

The crowd does indeed get their wish, as Kyrian catches Amarkys in the side of the head with his sword, opening up a long gash and sending the human toppling to the sand. Almost as an afterthought, he sends a splash of acid over the unconscious man. He stands over his fallen foe as the crowd cheers him on.
"CUT HIS THROAT, DEMON! DRINK HIS BLOOD!"
Arena crowds aren't very nice :( Also, Kyrian, I don't know you if wanted to still use acid splash if your initial attack took down your opponent, but in the future if you wish to set a condition for an action you may or may not take, free to do so in the spoiler (such as 'if the first attack hits, move action to E10 instead of continuing the full attack' or something).

Kyrian Ryskol |

Does that mean time for a fancy finish, I suppose?
At the mention of blood-drinking, Kyrian grimaces in distaste, and does his best to tune out the calls. Lifting his blade above his opponent, he waits a moment, steeling himself.
"Sorry," he says quietly, and brings the sword down for a final blow, closing his eyes to avoid the blood.
Rising back up, he swipes the blade to the side to free it of most of the blood, then looks around at the crowd for a moment. He shakes his head to himself just the slightest, as if getting rid of a foolish thought, and turns to leave.
And there is the coup de grace. Kyrian's not terribly fancy.
As for contingent actions, I figured in this case it wouldn't make much difference. That would have been the plan regardless, but yeah, if I need to check how earlier actions play out, I'll write them like that.

Champion Of Azaelas |

One of my Favorite Classes. Though I am still leery to run a caster of any kind in a PbP do to tracking resources. If I could use Modular Spellcasting I would gladly run my typical Magus. She would be pretty potent. Though at Level 1 he might be lacking. At Level 2 she would be devastating. Though a Swordlord would be pretty potent in this setup.

Kyrian Ryskol |

Yeah, I usually prefer spont-casters, but the magus seems pretty sweet. I mentioned before, I've never tried one, so I'm not really sure how to build a good one, but we'll see what happens in here.
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Resources seem relatively simple to track in PbP actually (like how I do with Gorik). Also, I'm curious, what exactly is Modular Spellcasting? I don't think I've ever heard of that.