Giant porcupine (Slight spoilers)


Serpent's Skull


When playing Racing to ruin tonight we were doing Nkechi's spirit quest and I choose giant porcupine as the totem animal for the elven ranger. Since i couldn't find stats for that creature anywhere I created my own based on a dire rat from the bestiary. Behold the mighty giant porcupine!

Giant porcupine (Mwangi) CR 1/3
N, Small animal
Init:+3 ; Senses: low-light vision, Scent; Perception: +4;
Defense:
AC: 15 (+2 dex, +1 size, +2 natural) ; FF: 13; T: 13; Cmd: 11 (15 trip)
HP: 6 (1d8+2)
Fort: +4 Ref: +4 Will: +1; Defensive roll
Offense:
Spd: 20 ft.
Melee: Quills +1 (1d4) and bite -4 (1d3)
SA: Quills, Quill rattle (DC 12)
Statistics:
Str: 10 Dex: 15 Con: 15 Int: 2 Wis: 13 Cha: 4
Bab: +0; Cmb: -1
Feats: Skill focus (Perception)
Skills: Perception +4
SQ: Quills

Quills (Ex):
The giant porcupine is covered in quills which it may use to attack by backing into a foe, anyone attacking the porcupine with a natural attack or light weapon is subject to a free attack from the porcupine with its quills.

Quill rattle (Ex):
The giant porcupines rattle its quills to scare away predators. As a standard action the porcupine can rattle its quills. All creatures of the animal or magical beast type with 1 or 2 in intelligence, that are within 30 feet, must make a will save DC 12 or be shaken for 1 minute. This is a mind-affecting, fear ability and is based upon dexterity.

Defensive roll (Ex):
The giant porcupine can roll up into a ball to protect itself from harm. When the giant porcupine takes the full defensive action its natural armor increases by +2. It still gets to use its quills against creatures attacking it with light or natural weapons.


I like it, nice work!


Here are the rules for a giant porcupine animal companion:

Starting statistics:
Size: Small, Speed: 20 ft., Attack: Quills (1d4) and bite (1d3) (Secondary), Ability scores: Str: 10 Dex: 15 Con: 15 Int: 2 Wis: 13 Cha: 4, SQ: low-light vision, Scent, Quills, Quill rattle
4th level advancement:
Ability scores: Str: +2, Con: +2, SQ: Defensive roll

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