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Thorvin Firemane's page

41 posts. Alias of Knight Protector.


Full Name

Thorvin Delvin Firemane

Race

Dwarf

Classes/Levels

Ranger 1

Gender

Male

Size

Medium

Age

57

Special Abilities

Darkvision; Defensive Training; Slow and Steady; Greed, Hatred, Hardy, Stability; Stonecunning; Weapon Familiarity

Alignment

Chaotic Good

Deity

Torag

Location

Kassen

Languages

Common, Dwarven, Orc, Giant

Occupation

Woodsman

Strength 14
Dexterity 15
Constitution 12
Intelligence 14
Wisdom 13
Charisma 9

About Thorvin Firemane

Current Effects:
None.

Physical Description: Thorvin wears traditional woodsmen garb; a brown-colored cloak stained with mud and dirt at the bottom and slightly tattered; a belt containing a variety of pouches which hold tea leaves, herbs, pipeweed, and other assorted paraphernalia. A strap runs down his torso which holds his bow across his back, and he wears weathered brown boots which have held up considerably despite their heavy use. His face is covered in a thick but well kept dirty-blonde beard. At rest, one is hard pressed to not see him carrying a pipe in his mouth, laughing jovially.

Defenses

AC: 15 (+2 Dex; +3 Studded Leather Armor) (Touch 12; Flat-footed 10) (+4 vs. Giants)
HD:1d10+1
HP: 9/11
Non-lethal: 1
CMD: 15 (19 vs. Bull Rush or Trip)

Fortitude: +4
Reflex: +4
Will: +1

(+2 bonus on saving throws vs. poison, spells, spell-like abilities)
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Combat:

Speed: 20 feet

BAB: +1
CMB: +3

Melee: +3
Ranged: +3

Battleaxe: +3 Melee; (1d8+2 damage) (x3 critical) (Slashing)
Longbow: +3 Ranged; (1d8) (x3 critical) (100 ft. range) (Piercing)
Arrows (40)

(+1 to attack Orcs and goblinoid subtypes)

Racial/Class Features:
Slow and Steady: 20 feet speed regardless of Armor.; Darkvision; Defensive Training: +4 Dodge bonus to AC vs. Giants; Greed +2 Appraise on non-magical goods that contain gems or precious metals; Hatred +1 bonus on attack rolls vs. orcs and goblinoid subtypes.; Hardy +2 bonus on saving throws vs. poison, spells, spell-like abilities.; Stability +4 bonus to CMD to resist bull rush or trip while on ground.; Stonecunning +2 Perception to notice unusual stonework such as traps, hidden doors in walls or floors when within 10 feet.; Weapon Familiarity Proficient with battleaxes, heavy picks, warhammers, and treat any weapon with Dwarven in it’s name as a martial weapon.; Languages: Common and Dwarven. Bonus languages: Giant, Gnome Goblin, Orc, Terran, and Undercommon.

Class Features:Favored Enemy (Animal): (+2 Bluff, Knowledge, Perception, Sense Motive, Survival checks; +2 Attack/Damage); Track: Adds ½ level (min. 1) to all Survival skills made to Track. Wild Empathy: Ranger level + Charisma bonus to improve the attitude of an animal.

Traits:
Devotee of the Green: Your faith in the natural world or one of the gods of nature makes it easy for you to pick
up on related concepts. You gain a +1 trait bonus on Knowledge geography) and Knowledge (nature) checks, and one of these skills (your choice) is always a class skill for you.

Resilient: Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You’ve built up your mettle as a result, and gain a +1 trait bonus on Fortitude saves.

Feats:
Point Blank Shot

Skills:
Climb (1)+3+2=(6); Handle Animal (1)+3-1=(3); Heal (1)+3+1={5); Knowledge (Dungeoneering): (1)+3+2=(6); Knowledge (Geography): (1)+3+2=(6); Knowledge (Nature): (1)+3+2=(6); Perception (1)+3+1=(5); Stealth (1)+3+2=(6); Survival (1)+3+1=(5); Swim (1)+3+2=(6).

Appraise +2 (+2 to appraise goods that contain gems or precious metals)
Climb +6
Handle Animal +3
Heal +5
Knowledge (Dungeoneering) +6
Knowledge (Geography) +7
Knowledge (Nature) +7
Perception +5 (+2 to notice unusual stonework)
Stealth +6
Survival +5
Swim +6

Equipment:
Armor: Studded Leather. Weapons: Battleaxe, Longbow (40 arrows); General: 5 packages of rations, waterskin, torch, small tent, winter blanket. Potions: Longstrider. Other: Flask of Old Finn's Shine, flask of Taldoran brandy. Pipeleaf, pipe.Money: 60g, 80s.

Animal Companion:
Battleaxe, Longbow (Arrows: 40);

Backstory: Unlike his underground brethren, Thorvin became enamored with the outdoors. As soon as he became of age, he left his home in Janderhoff to seek adventure east of the Mindspin Mountains. He wandered into the forest of Nirmathas where he spent several years as a hermit, living off the land and enjoying his own company. As time went on, he began to crave adventure and always wishing to help others in need, he traveled north to Kassen where he settled just outside in a small hut. He has found a living working as a river guide and also for the local Woodcutters guild, but still longing to eventually travel the world and seek adventure as an explorer. The leadership of Kassen recognized his skills as a woodsman and as a combatant and so he was chosen as an adventurer to represent the hamlet to his humble appreciation.