![]() About VintressaBackground:
Question 1: Who do you know? Name a couple of contacts your character has made, people they can call on for a favor or support when the time comes. One of these should be someone who could be a contact over and over again, and one should be more of a short-term or one-time deal—they owe you a favor, something along those lines. Give them a name and a basic summary of their role—something like “Dexter Jettster, Cantina Owner/Information Broker” would do, with a little more to explain how you know them and while they’re willing to help you. Vil Illaush -
Kirai Maltease -
Question 2: Who knows you? Name an enemy your character has made, living or dead. The Galaxy is a dangerous place, and not so long ago it was embroiled in all-out war. It’s difficult to make it very far in life without making enemies, and for the types of people who become Player Characters, it’s all but impossible. Maybe it’s a smuggler you busted, rotting in prison and waiting for revenge; maybe it’s a Sith apprentice whom you dueled to the death as a Padawan during the dark days of the Great War. Give them a name and summary like your contacts above, with a brief note on why you are (or were) enemies. (Obviously noting their current state will be helpful too, because if you don’t, I’ll take it and run as far as I can.) Oonai Ja'kar -
Question 3: Why are you part of this mission? The game is going to start with your first mission as a team already underway: a “cold open,” in medias res, whatever you want to call it. The objective is to rescue one Kaul Wren, a Republic Special Forces agent who was compromised and captured by Sith agents. He’s currently being held in a complex on the city-planet Carratos, kept under careful watch and tight security measures. The situation is delicate for many reasons, but it seems a perfect testing ground for the new unit the party comprises.
Vintressa unit had been tapped to gather up the initial intel on the complex where Kaul Wren was being held at. She was responsible for tracking down one of the original designers of the complex who had long since retired. After securing a set of early blueprints from him, it appeared that there were a series of desalination tubes ran under the complex and that there was an access point to them located in the bowels of it. A really patient person would be able to make her way through the 3x3 foot tubes, cut through the locks on the hatch to the access point, stealthily make her way to the point where she would best be in position to make the shots needed to take out the two sentries who be responsible for watching the area that the retrieval team would be making its entry point from and to provide support fire during it's withdrawal. Given her past performances, Vintressa's superiors recommended her for the job and the mission commanders agreed. I would imagine that Vintressa would already be in position during game open. ============================================================= Vintressa was born on the Nautolan homeworld of Glee Anselm, but migrated with her parents to Coruscant when she was a young child. Her parents couldn't bear to be separated from their son. Ril'lan was Vintressa's older brother and tested as force sensitive. He was sent to the temple on Coruscant for his training. Vintressa has always adapted to new environments well and had no difficulty in adjusting to life on what was a vastly different planet than the one she was born on. She soon found other children her age to befriend, her closest one was Vil Illaush, a fellow Nautolan child. He was her best friend throughout childhood, her first boyfriend as a teenager and remained a close confidant as an adult. When Vintressa was 19, she had gone to a new club opening with a couple of female friends. She has recently broken up with Vil and desperately needed a night out with the girls to cheer herself up. Sadly, the events of that night were anything but cheery. After making the unwise decision to accompany someone that she had just met into a private VIP room, she soon found herself being assaulted by that someone. The man seemed to have greatly underestimated the constitution of a Nautolan and instead of being incapacitated by his attack, she was able to fight him off and caused some serious bodily injury to him. Unfortunately though, she remained stuck in that room with him because she was unable to open the lock on the door. When the security officers finally arrived on the scene, alerted by the man via his commlink instead of by her cries that went unheard through the soundproof room, the man ordered them to arrest her for assaulting him. Vintressa was beyond shocked when they did just that, protesting that she was the victim of his attack and had just been defending herself. Sadly, the man, Kasam Rillium, was actually the owner of the club and a very well-connected and wealthy businessman and had very little trouble in arranging evidence and witnesses to back his version of her vicious attack and her claims of self-defense were ignored. Vintressa found herself sent away to prison on the trumped up charge of assault. It was yet another new environment for her to adapt to. She made a few friends and enemies during her time there, the most notable being Kirai. The daughter of a crime boss, she had considered herself above the law and that she was as immune to prosecution as her father seemed to be. However, she soon found out that she couldn't just walk out of a store with jewelry that she didn't feel the need to pay for. Vintressa and Kirai were assigned as roommates during their time in prison and Vin even prevented Kirai from being stabbed by another inmate. After her release from the juvenile prison, Vintressa did her best to catch up to her schooling and complete her education. Though with a criminal record already, her future prospects for employment looked rather dim and for a while she was not sure of what to do with her life. That indecision ended with her brother's death. Ril'lan had graduated from the Jedi Temple during her incarceration and had later been sent on a classified mission. The mission had been pronounced a failure and her brother listed as being killed in battle by a Sith. Wanting a chance to get revenge for the death of her brother, Vintressa joined the Republic Military. She soon found out that she had actual talent with a gun, that plus her natural adaptability and her keen senses got her grabbed up by the scouts for some specialized training. After her training is completed, Vintressa found herself assigned to a unit in the capacity of scout/sniper. She spent almost two years with that unit, earning a reputation for her patience as a sniper. Never rushing a shot, being more than willing to just lay still for as long as needed for kill shot. During her time with her old unit, she had managed to form a few friendships, one of which turned into an actual relationship. The fellow was a male Twi'lek, a scout and demolitions expert by the name of Rurak Ja'Kar. They did their best to keep their relationship hidden and to not let it interfere with their work. One particular mission has Vintressa partnered up with Rurak. She was to assist him in gaining access to a seaside Sith supply depot. Vintressa's job was to infiltrate the water desalination plant beside the depot through the long, underwater pipes that brought fresh seawater into the plant. She was then to make her way to the top and assume a position to take out the sentries when Rurak was ready to approach and set the explosive charges to cripple the depot. However, it seemed that the intel they received regarding guard shift changes appeared to be flawed. Halfway through the set up, a new set of guards headed to the watch points of the sentries that she had efficiently taken care of. Vintressa cursed the gods of several different races as she tried to raise Rurak on his com. By the time he answered, he had already been spotted by one and Vintressa managed to head shot the fellow before he could do anything other than point. She wasn't so lucky with the other guard though. He noticed Rurak a split second after the first guard did and was on his own com before Vintressa could kill him too. Rurak wasted precious time finishing up the explosives, thus not leaving himself enough time to swim back out to Vintressa before being captured by the guards who had responded to the intruder alert. Realizing that he wasn't getting away, Rurak yelled over his com for her to dive deep and then he triggered the explosives. Obeying him, Vintressa dove down and swam away, never actually seeing the explosions and the completion of their mission. Vintressa was eventually able to report back to her unit, detailing how Rurak had sacrificed himself to see the mission completed. No one in her unit or in command blamed her at all for Rurak's death, though his sister, Oonai Ja'kar was another matter. She was convinced that it was all Vintressa's fault that he brother died and when Vintressa attended Rurak's memorial services, Oonai physically attacked her and threatened to kill her. Several other people at the service separated the two and Vintressa quickly left instead of causing anymore of a scene at the memorial. Vintressa continued working with her unit for another month before being chosen for the mission to rescue Kaul Wren.
Character Sheet:
Class: 3 Scout/1 Scoundrel/3 Soldier/1 Bounty Hunter Species: Nautolan Gender: Female ---
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Trained:
Untrained:
Languages: Basic, Nautila ---
Feats:
Advantageous Attack (Force Unleashed 31) as a bonus feat.
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Credits: 6,665
Thinsuit [+0 Ref Defense, +0 Fort Defense, Max Dex Bonus +6, Weight: 1kg, 5400 credits] (Clone Wars pg. 64)
Marine Armor [+5 Ref Defense, +2 Fort Defense, Max Dex Bonus +4, Weight: 10kg, 22,650 credits, Restricted] (Galaxy at War pg. 45)
--- SoroSuub Firelance: [3d8 Damage, 4d6 Damage, Rate of Fire: S/A, Weight: 3.7kg, Type: Energy, Restricted, 4,600 credits, Restricted] (Clone Wars pg. 63)
Vibrodagger: [2d4+1 Damage, Weight: 1kg, Type: Slashing or Piercing, 200 credits] Ion Grenade [2]: [4d6 ion Damage, Rate of Fire: S, Weight: 1kg, Type: Energy [ion], Restricted, 500 credits] (Core pg. 129)
--- Long-range Comlink [miniaturized, encrypted] (2,750 credits)
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Attributes:
Skills:
Defenses: +4 Reflex, +2 Fortitude, +1 Will
Level Breakdown:
Level 2: Scoundrel 1
Level 3: Scout 2
Level 4: Scout 3
Level 5: Soldier 1
Level 6: Soldier 2
Level 7: Soldier 3
Level 8: Bounty Hunter 1
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