Milani

Rosaline, Exalt of Radiance's page

185 posts. Alias of Lessah.


Classes/Levels

Active Effects:

Gender

144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) |

About Rosaline, Exalt of Radiance

Female Half-elf Barbarian 2, Oracle 4, Rage Prophet 7, Oracle 4
NG Medium humanoid (human, elf)
Init +11; Senses Perception +23, Low Light Vision

DEFENSE

AC 30, touch 14, flat-footed 29 (+1 Dex, +10 Armour, +3 Deflection, +6 Shield)
hp 179 (2d12+7d8+8d10+5*17)
Fort +20, Ref +12, Will +16; +2 vs Enchantment
Immune: Fatigue, Poison, Disease, Sleep

OFFENSE

Speed 40 ft.

Melee +24/19/14 [+28/23/18] Hope (2d8+11 [2d8+15] 19-20x2) or
+24/19/14 [+28/23/18] Hope, 2 handed (2d8+14 [2d8+19] 19-20x2)
+24/19/14 [+28/23/18] Radiance (1d6+11 [1d6+15] x3)

Shield Attack: +11 [+15] 1d8+4

Power Attack -4/+4|8|12

Ranged
+24/19/14 [+28/23/18] Truth (1d6+11 [1d6+15] x3, 50 ft. range increment)
Deadly Aim -4/+8

MAGIC

CL 15 [17] - Concentration +35 [39]

At Will - Dimension Door (Sunlit areas only, max 160' per day)

0 - Create Water, Detect Magic, Detect Poison, Light, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize
1st 8/day - Ant Haul, Cure Light WoundsB, Faerie FireB, Know the Enemy, Liberating Command, Touch of Truthtelling, Unbreakable Heart
2nd 8/day - Cure Moderate WoundsB, Flaming SphereB, Grace, Martyr's Bargain, Pilfering Hand, See InvisibilityB, Silence, Tremor Blast
3rd 7/day - Accept Affliction, Cure Serious WoundsB, DaylightB, Dispel Magic, Helping HandB, Magic Circle against Evil, Magical Vestment
4rt 7/day - Air Walk, Arcane EyeB, Cure Critical WoundsB, Death Ward, Dimensional Anchor, Divine Power, Greater Magic Weapon, Restoration
5th 7/day - Breath of Life, Break Enchantment, Cleanse, Mass Cure Light WoundsB, Plane Shift, Righteous Might
6th 5/day - Mass Cure Moderate WoundsB, Eaglesoul, Sign of Wrath

Active Effects:
Eaglesoul (12 Hours)
2x Greater Magic Weapon (12 Hours)
2x Magic Vestment

Expended Resources:
Prep:
Rage: 4 rounds
2x 3rd level spells
2x 4th level spells
1x 6th level spell

Fight1:
Rage 1 round

Steam
Rage 3 rounds
1 6th level spell
1 5th level spell

Healing above
4 1st level spells
4 2nd level spells

Remoraz
1 6th level spell
1 1st level spell
1 round of rage

Gigas
1 round of rage
2 1st level spells
6th level spell
4 3rd level spells (Cure serious wounds on self!)

Spooky ghosts
1 2nd level spell (fuelling rage)
1 round of rage (fuelling ghost touch)

STATISTICS

Str 24, Dex 13, Con 20, Int 10, Wis 13, Cha 22
Base Atk +13; CMB +22 (+26 to Bull Rush); CMD 31 (37 vs Bull Rush)
Feats: Exotic Weapon Proficiency (Bastard Spear)B, Noble Scion (War), Power Attack, Quick Draw, Extra Rage Power, Improved Bull Rush, Deadly Aim, Greater Bull Rush, Divine Interference, Mad Magic
Traits Magic Knack (Oracle), Fate's Favoured
Drawback Headstrong
Skills: Climb (4) +14, Diplomacy (1) +13, Escape Artist (1) +5, Fly (9) +13, Intimidate (17) +29, Heal (6) +10, Know (3: Planes, Religion; 5; Geography, History, Nobility) +6/8, Linguistics (2) +5, Lore (Demonic Pawns; 17) +20, Perception (17) +23, Spellcraft (5) +8, Swim (1) +11, Use Magic Device (5) +17
Languages Common, Elven, Celestial, Abyssal
Favoured Class Bonus Oracle (+4 Skill points, extra 4th level spell x2, extra 5th level spell x2)
SQ: Ancestral Arms, Keen Senses, Elven Immunities, Fey Thoughts (Use Magic Device, Escape Artist), Fast Moment, Rage, Rage Powers (Moment of Clarity, Strength Surge), Uncanny Dodge, Mystery (Solar), Oracle's Curse (Legalistic), Revelation (Solar Wind, Serpent in the Sun, Sun Stride), Mystery Spells, Savage Seer, Spirit Guide, Rage Prophet Mystery (See Invisibility, Helping Hand, Arcane Eye), Indomitable Caster, Rage Caster (caster level, save DC), Spirit Guardian, Enduring Rage

Gear: Belt of Physical Prowess (Con/Str) +6 [Waist], Gauntlets of Blinkback Lesser Hurling [Hands], Headband of +6 Cha [Headband], Otherworldly Kimono [Body], Pauldrons of the Bull [Shoulders], Circlet of Persuasion [Head], Boots of Speed [Feet], Bolstering Mithral Breastplate [Armour], Ring of Protection +3 [Ring1], Quickdraw Steel Shield +1 [Strapped to back], Ring of Ferocious Action [Ring2], Quick Runner's Shirt [Chest], Bracers of the Avenging Knight [Wrist], Spell Component Pouch, Holy Symbol, Adamantite Maul +1, Dagger

Light's Sign wrote:

The Light's Sign is a small meteorite inscribed with thousands of small etchings depicting religious rituals from several major religions. It has been born into battle by the foremost of paladins and knights, into the darkest dungeons at all the corners of the world.

Luckstone /w 1000gp extra Focus

Hope wrote:

Despite a serene name, this ancient spear is a tool for war alone. The heavy blade is nearly three feet long and forged out of black star metal, complete with filigree out of enchanted electrum. The base of the blade transitions into a spine running the entire length of the weapon. Despite rumours of indestructibility the haft has been remade numerous times, most recently after its current wielder retrieved it from the Tomb of Avatus.

Impervious Adamantine Furious Impact Bastard Spear +1

Truth wrote:

Conductive Distance Furious Shortspear +1

Belligerent Shield wrote:
This +1 animated bashing heavy steel shield rattles in anticipation during battle. When loosed into the air to defend its wearer, the belligerent shield attacks as well as defends. Each round starting the round after animation, the shield makes a single shield bash attack against a foe of its wearer's choice within the wearer's reach. This works as a standard shield bash attack using the wearer's normal attack bonus with the shield, except that the wearer retains the shield bonus to AC, and while the shield's attack is treated as an off-hand attack, the wearer does not take off-hand penalties on her own attacks unless she is fighting with two weapons herself. If the wearer has any feats or abilities that benefit shield bashing attacks, they apply to attacks made by the belligerent shield.

Handy Haversack:
Left Pocket

Rod of Lesser Extend Spell x2, Traveller's Any Tool, Scroll of Communal Protection From Energy x3 (CL 11), Scroll of Water Breathing x2, Wand of Endure Elements (44 charges), Tuning forks [Celestial planes, Material Plane, Astral Plane, Positive Energy Plane], Holy Water x4

Right Pocket

Pouch with Diamond Dust [2000gp], Scroll of Raise Dead, Spell Component Pouches x5, Scroll of Mass Planar Adaptation, Scroll of Greater Teleport (Sorcerer, DC 34 to activate), Wand Key (Greater Teleport), Potion of Cure Light Wounds x2, Scroll of True Seeing x2

Middle Pocket

Various mundane items: Tent, Blankets, Rope, Mess kit, Grooming Kit, Extra Clothes, Flint & Steel, Food Rations, Chalk, Charcoal sticks, Grapple Hook ect ect

Gold: 2500

Healer's Kit [10/10]

Gold Spent:
410000
-90000
-(14000+1.5*5000)*1.5
-36000
-54000
-10000
-4500
-6000
-20000
-1000
-32000
-32000
-6000
-12000
-8000
-18000
-2200
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-1000
-11500
-6250
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-2475
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-750
-1650
-2450
-3000
-5000
-200
-2750

Backstory:
Rosaline was born to a minor noble family in Taldor as the middle child of a large pack. Her father was a knight, his father before him had been a knight. Her mother was a knight, her mother before her had been a knight. So it was of little wonder that Rosa also wanted - aspired - to be a knight. She spared with her brothers and sisters and with practice soon could beat most of them. As her parents and their retainers taught the art of war - Rosa absorbed like a sponge. When she was old enough, she was sent away to serve as a squire for a prestigious knightly order.

There was but one problem - temper. Being a knight was not only about martial capacity or tactical thinking but also of honour, tact and chivalry. Concepts, all things considered, Rosa understood well and held high herself. But her temper, that was something else. Lessons serving to teach humility served only to stroke that fire. Orders and instruction where she felt diminished or wronged quickly devolved in arguments and lots and lots of yelling. Her teachers kept up with her for several years – for despite her flaws she was both willing and talented. However, eventually, they too reached the limit of their patience and the unruly woman was expelled.

Ashamed of her failure – and ashamed of what her family would think of it – Rosaline journeyed north to the Worldswound. She knew that the crusaders there always needed more warriors in the battle against the forces of evil. More importantly, they were less picky about whom they recruited. With a bit of luck she would earn her glory and knighthood there. With a bit more luck she wouldn’t be killed by a demon while doing so. The trip was long and perilous, but thanks to her skill-at-arms and a few choice companions she made it to Nerosyan, Mendev, within a few months.

Two thing immediately became apparent – there was plenty of knights with loose morals willing to teach a talented squire. And Rosa utterly abhorred them all. The exemplified all that her previous mentors had taught her was wrong with the world and now the lessons, which had seem pedantic at the time, was her liferaft to cling to and try to stay above the pandemonium. In a solemn chapel, abandoned by its worshipers long ago out of fear of the demonic onslaught – but yet a bit behind the front, she found solace and swore an oath to rise above. And oath to serve the just and good, to reject all falsehood. During the harsh battles and long nights to come, she always kept that oat just at the back of her mind.

But even among the lowest of the low Templars there were diamonds in the rough and Rosa gathered a core of competent and (somewhat) likeminded companions around her. Constant battle with the fiends of the lower plane quickly hardens both the body and soul – of those that live that is. Rosa was one of those with the uncanny ability to make it out alive, to drag herself back from even the most devastating of battles. But many of her companions did not share that trait and as the number of friends resting below roughly cut tombstones soon outnumbered the friends breathing.

Eventually, Rosa had enough. At yet another nameless and forsaken battlefield she was staggering over the bodies of the fallen, man and demon alike. ‘Is this all there is? War eternal?’ She cried out at the heavens – and the heavens only replied with damning silence. She sneered, then once again shouted to the sky. But now resignation was replaced with fire. ‘So be it then! I will not rest until the last demon is cast screaming back into the pit! Then I will follow them bellow and purge their sorrow realm!’ Somewhere out in the endless planes a slumbering deity of war and light heard her second oath – one oath of determination and one oath of wrath – fulfilling some ancient prophecy only scribbled on the crumbling walls of the last remnant of a demon fallen land. The heavens were silent no longer – a flash of lightning and a crack of thunder split the sky. Divine power surged in her, pulsing with the beat of her heart.

When she strode back to the crusaders keep, it was not with the staggered steps of yet another surviving veteran. It was with the stride of a champion – someone fit to invoke fear in the hearts of evil. And fear they did.