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About Orla29HP / 14 Bloodied / 8 surges per day at value 7 17 AC
+5 Saving throws versus charm effects Defense Breakdowns:
14 AC = 10 +3 (Int) + 1 (lvl)
12 Fort = 10 + 1 (Con) + 1 (lvl) 15 Reflex = 10 + 3 (Int) + 1 (lvl) + ??? 18 Will = 10 + 5 (Cha) + 1 (race) + ??? Resistances
6 Speed
14 Passive Insight
Trained Skills: Acrobatics, Arcana, Bluff, Diplomacy, Heal, History
Background: World Walker <<RACIAL ABILITIES>>
<<CLASS ABILITIES>>
<<POWERS>>
At Will Guiding Strike:
Arcane, Melee Weapon, Standard Action
Target: One creature Attack: Charisma vs AC (with Tuning Songsword, +9 vs AC, 1d8+6 damage) Hit: 1[W] + Cha modifier (+5) damage, and target takes a -2 penalty to the defense of your choice until the end of your next turn At Will Vicious Mockery:
Arcane, Charm, Implement, Psychic, Standard Action
Range: 10 Target: One creature Attack: Charisma vs Will (with Tuning Songsword, +7 vs Will, d6+6 damage) Hit: d6 + Cha modifier (+5) psychic damage, and target takes a -2 penalty to attack rolls until the end of your next turn Encounter Inspiring Refrain:
Arcane, Melee Weapon, Standard Action
Target: One creature Attack: Charisma vs AC (with Tuning Songsword, +9 vs AC, 2d8+7 damage) Hit: 2[W] + Cha modifier (+5) damage, and each ally without 5 squares of you gains a +1 power bonus to attack rolls until the end of your next turn Encounter Fey Step:
Teleportation, Move Action
Effect: Teleport up to 5 squares Encounter Winter's Shroud:
Teleportation, Immediate Action
Trigger: An enemy damages you with an attack Effect: Teleport 3 squares and gain concealment until the start of your next turn Encounter Words of Friendship:
Arcane, Charm, Minor Action
Effect: +5 bonus to the next Diplomacy check before the end of your next turn Encounter Healer's Gift:
Healing, Touch, Standard Action
Target: One dying creature Effect: Target can spend a healing surge. Encounter (Special) Majestic Word:
Arcane, Healing, Minor Action
Target: You or one ally in burst 5 Effect: The target can spend a healing surge and regain additional hit points equal to your Cha modifier (+5). You also slide the target 1 square. Special: You can use this power twice per encounter but only once per round Daily Saga of Rivalry:
Arcane, Ranged Weapon, Standard Action
Target: One creature Attack: Charisma vs AC (with throwing knife, +8 vs AC, 2d4+5 damage) Hit: 2[W] + Cha modifier (+5) damage Miss: half damage Effect: Choose an ally within 10 squares of you. The target takes 5 damage at the end of its turn if it is not adjacent to that ally (save ends). The ally gains a +2 power bonus to attack rolls against the target until the end of the encounter. Melee Basic:
Ranged Basic:
<<FEATS>>
<<RITUALS>>
Glib Limerick:
Level: 1
Component Cost: 10 gp, plus a focus worth 5 gp Duration: 10 minutes (or until initiative rolled) Category: Deception Time: 1 minute Key Skill: Arcana (no check) For the ritual's duration, whenever you make a Bluff check, you can roll twice and use either result. Focus: A musical instrument you play as part of performing the ritual. Comprehend Languages:
Level: 1
Component Cost: 10 gp Duration: 24 hours Category: Exploration Time: 10 minutes Key Skill: Arcana Choose a language you have heard or a piece of writing you have seen within the last 24 hours. Success means you can understand and/or read the language ; if the Arcana check is 35 or greater, you can speak and/or write it. <<EQUIPMENT AND MONEY>>
Power (Thunder) Daily (Free Action) Trigger: You hit an enemy using this weapon.
Leather Armor
Someday?:
Awakening Chainmail +1 Amulet of Protection +1 Adventurer's Kit Harp 0 gp 0/100(?) Encumbrance XP: 1000 DESCRIPTION:
BACKGROUND:
CHARACTERISTICS: |
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