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Orla's page

143 posts. Alias of colomon.

Full Name

Fionn Orlaith




Bard 2












Common, Elven

Strength 9
Dexterity 10
Constitution 12
Intelligence 16
Wisdom 8
Charisma 20

About Orla

29HP / 14 Bloodied / 8 surges per day at value 7

17 AC
12 Fort
16 Reflex
18 Will

+5 Saving throws versus charm effects

Defense Breakdowns:
14 AC = 10 +3 (Int) + 1 (lvl)
12 Fort = 10 + 1 (Con) + 1 (lvl)
15 Reflex = 10 + 3 (Int) + 1 (lvl) + ???
18 Will = 10 + 5 (Cha) + 1 (race) + ???

6 cold

6 Speed
+1 Initiative

14 Passive Insight
14 Passive Perception

Trained Skills: Acrobatics, Arcana, Bluff, Diplomacy, Heal, History
Skills: +6 Acrobatics, +11 Arcana, +4 Athletics, +11 Bluff, +11 Diplomacy, +4 Dungeoneering, +6 Endurance, +5 Heal, +11 History, +4 Insight, +10 Intimidate, +6 Nature, +4 Perception, +8 Religion, +5 Stealth, +10 Streetwise, +5 Thievery

Background: World Walker

Eladrin Education: Training one additional skill
Eladrin Weapon Proficiency: Proficient with longsword
Eladrin Will: +1 Will; +5 to saving throws against charm
Fey Origin
Fey Step: Encounter power, 5 square teleport as a move action
Trance: Mediate aware 4 hours instead of sleep

Bardic Training: Gain Ritual Caster feat and perform one bard ritual per day without expending components
Virtue of Cunning: Once per round, when an enemy attack misses an ally within a number of squares of you equal to 5 + Int (8), you can slide that ally 1 square as a free action.
Multiclass Versatility: Can choose class-specific multiclass feats from more than one class
Skill Versatility: +1 to untrained skill checks

Song of Rest: At the end of a short rest, you and each ally spending a healing surge add +5 (Cha mod) to HP regained

At Will

Guiding Strike:
Arcane, Melee Weapon, Standard Action
Target: One creature
Attack: Charisma vs AC (with Tuning Songsword, +9 vs AC, 1d8+6 damage)
Hit: 1[W] + Cha modifier (+5) damage, and target takes a -2 penalty to the defense of your choice until the end of your next turn

At Will

Vicious Mockery:
Arcane, Charm, Implement, Psychic, Standard Action
Range: 10
Target: One creature
Attack: Charisma vs Will (with Tuning Songsword, +7 vs Will, d6+6 damage)
Hit: d6 + Cha modifier (+5) psychic damage, and target takes a -2 penalty to attack rolls until the end of your next turn


Inspiring Refrain:
Arcane, Melee Weapon, Standard Action
Target: One creature
Attack: Charisma vs AC (with Tuning Songsword, +9 vs AC, 2d8+7 damage)
Hit: 2[W] + Cha modifier (+5) damage, and each ally without 5 squares of you gains a +1 power bonus to attack rolls until the end of your next turn


Fey Step:
Teleportation, Move Action
Effect: Teleport up to 5 squares


Winter's Shroud:
Teleportation, Immediate Action
Trigger: An enemy damages you with an attack
Effect: Teleport 3 squares and gain concealment until the start of your next turn


Words of Friendship:
Arcane, Charm, Minor Action
Effect: +5 bonus to the next Diplomacy check before the end of your next turn


Healer's Gift:
Healing, Touch, Standard Action
Target: One dying creature
Effect: Target can spend a healing surge.

Encounter (Special)

Majestic Word:
Arcane, Healing, Minor Action
Target: You or one ally in burst 5
Effect: The target can spend a healing surge and regain additional hit points equal to your Cha modifier (+5). You also slide the target 1 square.
Special: You can use this power twice per encounter but only once per round


Saga of Rivalry:
Arcane, Ranged Weapon, Standard Action
Target: One creature
Attack: Charisma vs AC (with throwing knife, +8 vs AC, 2d4+5 damage)
Hit: 2[W] + Cha modifier (+5) damage
Miss: half damage
Effect: Choose an ally within 10 squares of you. The target takes 5 damage at the end of its turn if it is not adjacent to that ally (save ends). The ally gains a +2 power bonus to attack rolls against the target until the end of the encounter.

Melee Basic:
Tuning Songsword: +4 vs AC, 1d8+1 damage

Ranged Basic:
Throwing knife: +1 vs AC, 1d4 damage, Range (?) 5/10

Bard of All Trades: +3 bonus to untrained skill checks
Ritual Caster
Winterkin Heritage: Encounter power, when damaged, teleport 3 squares and gain concealment; +5 + 1/2 lvl cold resistance


Glib Limerick:
Level: 1
Component Cost: 10 gp, plus a focus worth 5 gp
Duration: 10 minutes (or until initiative rolled)
Category: Deception
Time: 1 minute
Key Skill: Arcana (no check)
For the ritual's duration, whenever you make a Bluff check, you can roll twice and use either result.
Focus: A musical instrument you play as part of performing the ritual.

Comprehend Languages:
Level: 1
Component Cost: 10 gp
Duration: 24 hours
Category: Exploration
Time: 10 minutes
Key Skill: Arcana

Choose a language you have heard or a piece of writing you have seen within the last 24 hours.

Success means you can understand and/or read the language ; if the Arcana check is 35 or greater, you can speak and/or write it.

Tuning Songblade Longsword +1 to hit and damage.
Can be used as both a melee weapon and an implement for Bards.
Crit: +1d8 thunder damage.
When you hit an enemy with this weapon, that enemy takes a +1 penalty to its next saving throw against ongoing thunder damage.

Power (Thunder) Daily (Free Action) Trigger: You hit an enemy using this weapon.
Effect: The target takes ongoing 5 thunder damage. While the target is taking this thunder damage, you get a +2 item bonus to attack rolls against that target.

Leather Armor
Light Shield
Ritual Book


Awakening Chainmail +1
Amulet of Protection +1
Adventurer's Kit

0 gp 0/100(?) Encumbrance
XP: 1000

Orla is tall (6'0"), extremely thin and delicate-looking, with very fair skin, silver hair, and pupil-less violet eyes.

.... that would be telling, now, wouldn't it?


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