Genie

Orla's page

143 posts. Alias of colomon.


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Female Eladrin Bard 2

Not sure if that would fall under arcana, history, or streetwise.
Looking for information on ikensta...
[b]Arcana:[b] 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
[b]History:[b] 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11
[b]Streetwise:[b] 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
Orla has apparently slipped in history -- should have spent time in class instead of out causing trouble -- but is doing nicely otherwise.


Female Eladrin Bard 2

Of course Orla sings the Song of Rest. She spends 1 healing surge at this time.

Arcana check to see if Orla knows anything about how the skeletons track? Maybe that will provide a useful clue how to slip our pursuit.

Arcana: At the last moment Orla remembers to take 10 for 10 + 11 - 2 = 19.

HP: 29/29 Surges: 3/8 AP: 0


Female Eladrin Bard 2

Just realized we all missed the -2 to the Stealth check. Sigh.


Female Eladrin Bard 2

Stealth Check 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12

Hmmm, set a trap for whatever skeletons follow us?

SeanDM, does this count as another checkpoint thingy for getting rid of the damnable -2 penalty?


Female Eladrin Bard 2

"East," Orla yells, "we need to head east!"

I'm really tempted to follow the two going southeast, just so we can have the scene where we discovered their bodies and try to figure out what did them in before it gets us too.


Female Eladrin Bard 2

Orla will double back and Heal Corin as soon as she can. Are we still on turns?

Heal: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12

As for escape, I think running 20 minutes and then resting 5 minutes seems like a good start to a plan. If they really are tireless and relentless, then in the longer run we either need to figure out how to lose them or we need to figure out how to confront them and win.


Female Eladrin Bard 2

My theory is that we definitely want to be heading into the Talenta Plains, so we should going somewhere in the quadrant between south and east at the moment. When I looked from the top of the wall, you said this was a really desolate area, but there are a few hills. Enough hills to provide even a little cover? I'd love to get out of the line of sight of the keep, even if just for the five minutes necessary to get everyone healed up.

How many days' walk do I think it is to the Ghallandan Inn which is due east of us?


Female Eladrin Bard 2

My original plan (from 2011!) was to head east to a Ghallanda Inn to recover, eventually making our way into the Talenta Plains. (Or possibly the Inn was in the Plains? I haven't dug up the old maps to check!) I was thinking it would be best if we split up with Thanis & Rallnik & co, going different directions to hopefully split the pursuit.


Female Eladrin Bard 2

Orla quickly moves to catch up with Savi, and touches Zvia with the Healer's Gift.


Female Eladrin Bard 2
SeanDM wrote:
You need to hit a DC 15 Heal Check - it's unlikely, but possible. And there's no harm in trying especially ...

No critical failure chance? "You rolled a 1?!? Don't you know cutting off her head will not help stabilize her?!!


Female Eladrin Bard 2

Orla already used up all her actions for this round, alas. On the plus side, if Zvia doesn't die before Orla gets her next action, she should be good.


Female Eladrin Bard 2

Orla continues climbing down.

Athletics Check: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16, no problem for the first stretch.
Athletics Check: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20, and the second is even easier, apparently. Orla must be getting the hang of this, she cockily tries to hop down the last 5 feet.
Acrobatics Check: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7 And that doesn't work so well.

HP: 17/29 Surges: 4/8 AP: 0


Female Eladrin Bard 2

Orla briefly ponders fast-roping, but decides taking her time would be best -- and a little insurance wouldn't hurt.

Vicious Mockery on Archer2
1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17 versus Will, hit!
1d6 + 6 ⇒ (2) + 6 = 8 damage, plus he gets a -2 to hit until Orla's next turn.

Orla starts down the rope.
Athletics Check: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14


Female Eladrin Bard 2

Is it possible to slide quickly but in a controlled fashion down a rope? Orla does have Acrobatics trained and Athletics from Bard of all Trades...


Female Eladrin Bard 2

Posted so fast (right before taking H up for bed) that I forgot to say Orla is planning on being the last one down the rope, so she will not start down it yet.


Female Eladrin Bard 2

Oh, sweet! Zvia, of course. :)


Female Eladrin Bard 2

Orla slips out her throwing knife and spins a quick song about how the Skeletal Warrior will never even manage to touch Zvia as she throws the knife.

Saga of Rivalry
1d20 + 8 - 2 - 2 ⇒ (13) + 8 - 2 - 2 = 17 vs AC, miss, still does half damage

But actually, can I spend an AP to add d6 to the roll?
1d6 + 17 ⇒ (2) + 17 = 19 vs AC, damn it all, still a miss.

2d4 + 5 ⇒ (2, 4) + 5 = 11 / 2, so 5 damage

HP: 17/29 Surges: 4/8 AP: 0


Female Eladrin Bard 2

Orla says a Majestic Word to Gossen. (Healing surge +5.)


Female Eladrin Bard 2

How is Nirifanya looking?


Female Eladrin Bard 2

Orla sprints forward to take a position next to Zvia (U15), then joins in the gang attack on the remaining archer on the ground.

Vicious Mockery on Archer8
1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12 vs Will, hit!
1d6 + 6 ⇒ (6) + 6 = 12 damage

Orla asks Zvia, "You do have some rope, right?"

HP: 17/29 Surges: 4/8 AP: 1


Female Eladrin Bard 2

Orla tells Haas, "Hang back here behind me and let Thanis take point for a bit."


Female Eladrin Bard 2

Orla calls, "It's not magic, this weather is real. But we exited the inside of the dungeon, we came out of some heavy magic. Not sure why I didn't realize it before." Then she mocks the nearest skeleton archer.

Vicious Mockery on Archer5
1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12 vs Will, hit!
1d6 + 6 ⇒ (1) + 6 = 7 damage.


Female Eladrin Bard 2

Arcana: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17

I will be very happy to get rid of that -2 penalty sometime soon...


Female Eladrin Bard 2

Orla calls to the group, "Something is very wrong with time. It's not winter out there like it's supposed to be. If anything it's early summer."


Female Eladrin Bard 2

"Thanis, just run up the ramp!" Orla shouts down.

She unleashes mockery on next archer.
Vicious Mockery on Archer5
1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16 versus Will, hit
1d6 + 6 ⇒ (4) + 6 = 10 damage, and a -2 penalty to his attack rolls, which may help poor H.

Diplomacy 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11 "Comrades, don't be surprised by what you see outside!" At least, I'm guessing that roll wasn't enough to help much.

HP: 17/29 Surges: 4/8 AP: 1


Female Eladrin Bard 2

Orla tries an active Perception check -- she's looking for both enemies and potential cover out there.

Perception: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14

I don't suppose there's any way for Orla to cushion the shock to the others? It wouldn't do to have them shocked silly when they get out the gate.

Orla is still suggesting that "H" take point in front of her, as if she's planning on getting out by going along the top of the wall. (Not that he is obliged to listen, of course.


Female Eladrin Bard 2

As long as we're waiting on Alester...
Is Orla high enough to see over the wall to the ... outside?


Female Eladrin Bard 2

Orla suddenly realizes that Savi is all bloody, and speaks a Majestic Word in her direction. (That's a healing surge +5 for Savi.)

Then she turns her attention to finishing off the prone skeleton.

Guiding Strike on Archer6
1d20 + 9 + 2 - 2 ⇒ (16) + 9 + 2 - 2 = 25 vs AC, finally a hit!
1d8 + 6 ⇒ (7) + 6 = 13 damage, and if he survives that, -2 to his AC until the end of Orla's next turn.

Assuming the damned thing is finally dead...
Orla gestures to "H" to step in front of her on the walkway. "After you."

HP: 20/29 Surges: 4/8 AP: 1


Female Eladrin Bard 2

Orla salutes Savi with her songblade.

HP: 20/29 Surges: 4/8 AP: 1


Female Eladrin Bard 2

Orla is bloodied unless Savi can do something about it -- on the other hand, if Savi doesn't do something, she will use a Majestic Word on herself.

A vicious glint enters Orla's eyes, and she and her blade burst into an inspiring song.

Inspiring Refrain on Archer6
1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14 vs AC is a miss.

"As soon as I've figured out how to use this blade..." she threatens the skeleton.

This is about the point where we'd put the die in the freezer for bad behavior in the last FtF d20 game I played in...


Female Eladrin Bard 2

Orla makes a small feint with her Songblade, and its voice twines around her as she unleashes mockery on Archer6.

Vicious Mockery on Archer6
1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12 versus Will, hit!
1d6 + 6 ⇒ (1) + 6 = 7 damage

HP: 23/29 Surges: 4/8 AP: 1


Female Eladrin Bard 2

Orla's gaze looks up to the skeletons along the top of the rampart wall, seeing a tantalizing promise of freedom there. Her songblade quietly hums a battle song. "You boys take out big ones, we'll try to keep the archers off your back."


Female Eladrin Bard 2

Orla tries to convince the GM that she is Alester. Bluff: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16

Alester's Perception Roll: 1d20 ⇒ 10


Female Eladrin Bard 2

Perception: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17
Arcana: What does Orla know about those Karrnathi? 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
What the hey...
Streetwise: What does Orla know about prisons / keeps like this? 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22

Orla might have out-of-the-ordinary information about the Karrnthi Army, but she's certainly never fought creatures like this... so I've been putting off reading that spoiler note.


Female Eladrin Bard 2

Orla looks suitably impressed. "I didn't know you could do that," she tells Savi, "very effective!" She walks up the ramp (to T20), pulls up her sword, and mocks S4, her words underlined by her songblade's humming.

Vicious Mockery on S4
1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16 versus Will, hit!
1d6 + 6 ⇒ (2) + 6 = 8 damage

HP: 23/29 Surges: 4/8 AP: 1


Female Eladrin Bard 2

Oh great and powerful GM: Am I correct to think that it is only enemies which grant cover from ranged attacks? ie if the top of the walkway is S1 S2 S3 S4 S5 S6 Savi Orla Zvia, then Savi grants Orla and Zvia cover from any ranged attacks from S1-S6, while S6 grants S1-S5 cover from any ranged attacks from Orla and Zvia?


Female Eladrin Bard 2

Stung by the arrow, Orla looks up at the walkway, then notices the ramp up she's standing next to. "Savi, want to help me seize the high ground?"


Female Eladrin Bard 2

Mostly I was thinking there might be a small advantage to charging out without yelling "Hey!! We're escaping now, please shoot us!" at the top of your lungs.


Female Eladrin Bard 2

Hey, you never know -- maybe they'll roll crappy on Perception! After all, we've yet to meet anyone here who has ears...


Female Eladrin Bard 2

Charging quietly ahead might be better, just in case we haven't actually alerted everyone that we're coming out... But some sort of charge is definitely called for!


Female Eladrin Bard 2

Orla can't shake the feeling there's some essential key to understanding the current situation that she's completely missing. Still, nothing for it but to get on with things -- after all, there's fresh food out there somewhere!

Quietly humming an ancient Eladrin clan march, Orla takes her place behind Zvia. She draws her songsword, and soon it is quietly humming along with her.


Female Eladrin Bard 2

Once the interior doors are blocked, Orla is in favor of getting moving. She won't admit it, but she's distressingly hungry...


Female Eladrin Bard 2

Orla recruits some of the grunts to help her move desks in front of each of the interior doors. (Guess that's assuming they open into this room...)

Oh, and Orla would prefer to move back between Savi and Zvia in the marching order. Being able to teleport five squares won't help much crossing the giant killing field...


Female Eladrin Bard 2

"Wait a second," Orla says. "Can we bar the doors in here, just in case?" She looks around for heavy stuff to drag to the two interior doors....


Female Eladrin Bard 2

Orla tries to remember what this room looked like 2-3 weeks ago.

Int: 1d20 + 3 ⇒ (4) + 3 = 7 Not sure if her -2 applies to this or not, if so it still needs to be applied to that number.

"How could they be hiding?" Orla softly murmurs. She struggles to remember what arcane methods might be used to hide a group of skeletons, or make us come out in a different room.

Arcana check: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16 Remember Orla's got the crazy conspiracy theory version of low wisdom: she'd still consider very unlikely scenarios here!

Then Orla has a sudden practical thought.
Wisdom: 1d20 - 1 - 2 ⇒ (7) - 1 - 2 = 4
"Guys! Could they have hidden behind one of those other doors, to ambush us from behind when we try to get out?" Orla does not use her quiet voice for this.


Female Eladrin Bard 2

How long does it look like it's been abandoned? Does the dust caking the floor have more recent footprints in it?

Perception: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16


Female Eladrin Bard 2

"What in the gods' names is this?" Orla says softly.


Female Eladrin Bard 2

Orla gives herself a quick pat down to make sure all the new gear is properly in place, and then makes the turn.

HP: 29/29 Surges: 4/8 AP: 1


Female Eladrin Bard 2

Stealth: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Perception: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
Inspired by the equipment to find new hope and energy, Orla quietly sneaks towards the stairs, shield on one arm and a spark flash in the other hand.


Female Eladrin Bard 2

Orla smiles. "I guess it's a bit risky, but if enough of them stop guarding the top of the stairs to come after me it will make it easier for everyone else to get up the stairs quickly and help me out."

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