Female Eladrin Bard 2
Of course Orla sings the Song of Rest. She spends 1 healing surge at this time. Arcana check to see if Orla knows anything about how the skeletons track? Maybe that will provide a useful clue how to slip our pursuit. Arcana: At the last moment Orla remembers to take 10 for 10 + 11 - 2 = 19. HP: 29/29 Surges: 3/8 AP: 0
Female Eladrin Bard 2
Orla will double back and Heal Corin as soon as she can. Are we still on turns? Heal: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12 As for escape, I think running 20 minutes and then resting 5 minutes seems like a good start to a plan. If they really are tireless and relentless, then in the longer run we either need to figure out how to lose them or we need to figure out how to confront them and win.
Female Eladrin Bard 2
My theory is that we definitely want to be heading into the Talenta Plains, so we should going somewhere in the quadrant between south and east at the moment. When I looked from the top of the wall, you said this was a really desolate area, but there are a few hills. Enough hills to provide even a little cover? I'd love to get out of the line of sight of the keep, even if just for the five minutes necessary to get everyone healed up. How many days' walk do I think it is to the Ghallandan Inn which is due east of us?
Female Eladrin Bard 2
My original plan (from 2011!) was to head east to a Ghallanda Inn to recover, eventually making our way into the Talenta Plains. (Or possibly the Inn was in the Plains? I haven't dug up the old maps to check!) I was thinking it would be best if we split up with Thanis & Rallnik & co, going different directions to hopefully split the pursuit.
Female Eladrin Bard 2
Orla continues climbing down. Athletics Check: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16, no problem for the first stretch.
HP: 17/29 Surges: 4/8 AP: 0
Female Eladrin Bard 2
Orla briefly ponders fast-roping, but decides taking her time would be best -- and a little insurance wouldn't hurt. Vicious Mockery on Archer2
Orla starts down the rope.
Female Eladrin Bard 2
Orla slips out her throwing knife and spins a quick song about how the Skeletal Warrior will never even manage to touch Zvia as she throws the knife. Saga of Rivalry
But actually, can I spend an AP to add d6 to the roll?
2d4 + 5 ⇒ (2, 4) + 5 = 11 / 2, so 5 damage HP: 17/29 Surges: 4/8 AP: 0
Female Eladrin Bard 2
Orla sprints forward to take a position next to Zvia (U15), then joins in the gang attack on the remaining archer on the ground. Vicious Mockery on Archer8
Orla asks Zvia, "You do have some rope, right?" HP: 17/29 Surges: 4/8 AP: 1
Female Eladrin Bard 2
Orla calls, "It's not magic, this weather is real. But we exited the inside of the dungeon, we came out of some heavy magic. Not sure why I didn't realize it before." Then she mocks the nearest skeleton archer. Vicious Mockery on Archer5
Female Eladrin Bard 2
"Thanis, just run up the ramp!" Orla shouts down. She unleashes mockery on next archer.
Diplomacy 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11 "Comrades, don't be surprised by what you see outside!" At least, I'm guessing that roll wasn't enough to help much. HP: 17/29 Surges: 4/8 AP: 1
Female Eladrin Bard 2
Orla tries an active Perception check -- she's looking for both enemies and potential cover out there. Perception: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14 I don't suppose there's any way for Orla to cushion the shock to the others? It wouldn't do to have them shocked silly when they get out the gate. Orla is still suggesting that "H" take point in front of her, as if she's planning on getting out by going along the top of the wall. (Not that he is obliged to listen, of course.
Female Eladrin Bard 2
Orla suddenly realizes that Savi is all bloody, and speaks a Majestic Word in her direction. (That's a healing surge +5 for Savi.) Then she turns her attention to finishing off the prone skeleton. Guiding Strike on Archer6
Assuming the damned thing is finally dead...
HP: 20/29 Surges: 4/8 AP: 1
Female Eladrin Bard 2
Orla is bloodied unless Savi can do something about it -- on the other hand, if Savi doesn't do something, she will use a Majestic Word on herself. A vicious glint enters Orla's eyes, and she and her blade burst into an inspiring song. Inspiring Refrain on Archer6
"As soon as I've figured out how to use this blade..." she threatens the skeleton. This is about the point where we'd put the die in the freezer for bad behavior in the last FtF d20 game I played in...
Female Eladrin Bard 2
Perception: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17
Orla might have out-of-the-ordinary information about the Karrnthi Army, but she's certainly never fought creatures like this... so I've been putting off reading that spoiler note.
Female Eladrin Bard 2
Orla looks suitably impressed. "I didn't know you could do that," she tells Savi, "very effective!" She walks up the ramp (to T20), pulls up her sword, and mocks S4, her words underlined by her songblade's humming. Vicious Mockery on S4
HP: 23/29 Surges: 4/8 AP: 1
Female Eladrin Bard 2
Oh great and powerful GM: Am I correct to think that it is only enemies which grant cover from ranged attacks? ie if the top of the walkway is S1 S2 S3 S4 S5 S6 Savi Orla Zvia, then Savi grants Orla and Zvia cover from any ranged attacks from S1-S6, while S6 grants S1-S5 cover from any ranged attacks from Orla and Zvia?
Female Eladrin Bard 2
Orla can't shake the feeling there's some essential key to understanding the current situation that she's completely missing. Still, nothing for it but to get on with things -- after all, there's fresh food out there somewhere! Quietly humming an ancient Eladrin clan march, Orla takes her place behind Zvia. She draws her songsword, and soon it is quietly humming along with her.
Female Eladrin Bard 2
Orla recruits some of the grunts to help her move desks in front of each of the interior doors. (Guess that's assuming they open into this room...) Oh, and Orla would prefer to move back between Savi and Zvia in the marching order. Being able to teleport five squares won't help much crossing the giant killing field...
Female Eladrin Bard 2
Orla tries to remember what this room looked like 2-3 weeks ago. Int: 1d20 + 3 ⇒ (4) + 3 = 7 Not sure if her -2 applies to this or not, if so it still needs to be applied to that number. "How could they be hiding?" Orla softly murmurs. She struggles to remember what arcane methods might be used to hide a group of skeletons, or make us come out in a different room. Arcana check: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16 Remember Orla's got the crazy conspiracy theory version of low wisdom: she'd still consider very unlikely scenarios here! Then Orla has a sudden practical thought.
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