Low Templar

Orik_Vancaskerkin's page

248 posts. Alias of Misroi.


Classes/Levels

HP 59/59 | AC 22 | T 12 | FF 20 | CMD 17 | Fort +8 | Ref +3 | Will +3 | Init +1 | Perception +0 | Sense Motive +0

About Orik_Vancaskerkin

Orik Vancaskerkin
XP: ?
Male Human (Varisian) Fighter 5
CN Medium humanoid (human)
Init +1; Senses Perception +0
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DEFENSE
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AC 22, touch 12, flat-footed 20. (+8 armor, +2 Dex, +2 shield)
hp 59 (5d10+25)
Fort +8, Ref +3, Will +3 (bravery, +1 to fear saves)
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OFFENSE
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Spd 30 ft.
Melee +11 bastard sword (1d10+7, 19-20/x2)
Melee +8 warhammer (1d8+3, 20/x3)
Melee +8 heavy pick (1d6+3, 20/x4)
Ranged +7 longbow (1d8+3, 20/x3)

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STATISTICS
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Str 17, Dex 14, Con 18, Int 12, Wis 10, Cha 8
Base Atk +5; CMB +8; CMD 19

Traits: Armor Expert (-1 to armor check penalties from armor), Hagfish Hopeful (+2 Fort saves vs. poison and disease).

Feats Athletic, Blind Fight, Exotic Weapon Proficiency (bastard sword), Iron Will, Power Attack, Weapon Focus (bastard sword), Weapon Specialization (bastard sword)

Skills (ACP -4, -5 with shield): Acrobatics (5) +7, Climb (5) +11, Intimidate (5) +6, Swim (5) +11.

Languages Common, Varisian

Gear: +1 breastplate, masterwork heavy steel shield, +1 bastard sword, masterwork bastard sword, silver warhammer, cold iron heavy pick, composite longbow (Str +3), arrows (20), fighter's kit (backpack, bedroll, belt pouch, flint & steel, iron pot, mess kit, rope, soap, torches x10, trail rations for 5 days, waterskin), everburning torch, alchemist's fire (x2), holy water (x2) potion of cure light wounds (x2), gutbite belt.

Money: 1,072 gp.

Gutbite Belt:
This heavy leather belt is reinforced with metal and detailed to resemble a gut wound that has sprouted teeth. In addition to functioning as a belt of mighty constitution +2, the mouth on the belt animates whenever the wearer gains the grappled condition, damaging the wearer’s opponent as if it were armor spikes (1d6 points of damage for a Medium wearer, 1d4 for Small). Similar to armor spikes, the mouth can be made into a magic weapon in its own right; it can also be temporarily enhanced with magic such as magic weapon. The wearer can use the mouth to eat meat, gaining nutrition from it as if he had eaten with his own mouth (the mouth refuses any food other than meat).

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SPECIAL ABILITIES
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Favored Class: Fighter (Extra HP: 5, Extra SP: 0)

Armor Training: +1 to ACs, max Dex allowed for armor, move at normal speed when wearing medium armor

Weapon Training: gain bonus to attack and damage
- Heavy Blades (+1/+1)