Anya Jeggare

Nelossë's page

229 posts. Alias of jlighter.


Full Name

Nelossë

Race

Aasimar

Classes/Levels

Cleric 1/Ranger 1

Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Gender

Female

Size

Medium

Age

68

Special Abilities

bit of luck, channel positive energy, deflection aura, spontaneous casting

Alignment

CG

Deity

Shelyn

Location

Taldor

Languages

Common, Skald, Sylvan

Occupation

Guard, Healer

Strength 14
Dexterity 11
Constitution 10
Intelligence 12
Wisdom 18
Charisma 14

About Nelossë

Current:

HP 16/18
AC 15, T 10, FF 15
Fort +5, Ref +3, Will +7
Init +4
Perception +11 (passive 21)
Sense Motive +4 (passive 14)
Stealth -3 (passive 7)
Current Speed 20 ft.
Encumbrance Level Medium (69.5 lbs)
Spells Cast
Abilities Used channel 2/5, deflection aura

Status: Trying to locate the source of the false winter

Appearance:
Nelossë stands almost 6' tall, and has rather brawny arms for a woman. She wears her longsword proudly at her side, and her chain shirt is always polished brightly. Under her armor, she wears practical riding leathers and stout boots. She also wears a cloak suited for colder climes. Her hair is worn long and braided, and tends toward the platinum side of blonde. Her eyes are a bright blue, with an occasional glint of something fiery behind them.

Personality:
Nelossë tends to be very friendly, and always willing to lend a hand. Her experience with the cold attitude of the Witches towards her failure to master their magic means she tries very hard to be accepted and to be useful. When faced with a challenge, she attacks it with single-minded intensity and she does her best to accomplish her task.

Stats:
Female aasimar cleric 1 / ranger 1
CG Medium outsider (native)
Init +4, Senses darkvision 60 ft.; Perception +11
DEFENSE
AC 15, touch 10, flat-footed 15 (+5 armor)
HP 18 (1d8+1d10)
Fort +5, Ref +3, Will +7; +5 vs. cold
Damage Reduction 2/magic; Resist acid 5, cold 5, electricity 5
OFFENSE
Speed 30 ft.; 20 ft. in armor
Melee glaive +3 (1d10+3/x3) or dagger +3 (1d4+2/19-20)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks channel positive energy 5/day (1d6, DC 12), favored enemy (human)
Cleric Spells Prepared (CL 1st; concentration +7)
1st––compel hostility DC 15, shield D, sun metal
0 (at will)–– detect magic, enhanced diplomacy, guidance
Domains Defense, Fate
TACTICS
Before Combat If possible, Nelossë tries to prevent combat using enhanced diplomacy and guidance. If it doesn't work, then she tries to arrange an advantageous situation.
During Combat Nelossë casts shield on the first round of combat and draws her glaive. On the second round of combat, she'll use her deflection aura or bit of luck abilities if her allies seem to need some assistance. Otherwise, she'll help create flanking situations use compel hostility to get foes to focus on her.
Morale If alone, Nelossë retreats if reduced below 5 HP. If her close companions are in danger, Nelossë fights to the death.
STATISTICS
Str 14, Dex 11, Con 10, Int 12, Wis 18, Cha 14
Base Atk +1; CMB +3, CMD 13
Traits Armor Expert, Failed Winter Witch Apprentice, Focused Mind
Feats Improved Initiative
Skills Craft(weapons) +7, Diplomacy +9, Disable Device +3 (+6 without armor), Knowledge (arcana) +6, Knowledge (religion) +5, Perception +11 (+12 vs. traps), Spellcraft +6; Racial Bonuses +2 Diplomacy, +2 Perception
Languages Common, Skald, Sylvan
SQ bit of luck (7/day), deflection aura (1/day), scion of humanity, track +1, trapfinding +1, wild empathy +3
Combat Gear alchemist's fire, Gear Mwk kikko armor, glaive, spear, light crossbow w/ 10 bolts, bandolier (with 2 daggers and 2 alchemist's fire),spell component pouch, wooden holy symbol of Shelyn, excellent thieves tools, belt pouch (5 pieces chalk, 1 vial ink, inkpen, 6gp, 2sp, 5cp), backpack (sack, journal, 50 ft. silk rope), cold weather gear

Encumbrance Levels
Light 0-58 lbs
Medium 59-116 lbs
Heavy 117-175 lbs
Lift Over Head 0-175 lbs
Lift Off Ground 0-350 lbs
Push/Drag 0-875 lbs

Horse:
Featherfoot
Female combat-trained light horse
N Large animal
Init +2, Senses low-light vision, scent; Perception +6
DEFENSE
AC 13, touch 13, flat-footed 9 (+2 deflection, +2 Dex, -1 size)
HP 15 (2d8+6)
Fort +6, Ref +5, Will +1
OFFENSE
Speed 50 ft.
Melee 2 hooves +4 (1d4+2)
Space 10 ft.; Reach 5 ft.
TACTICS
During Combat Featherfoot defends Nelossë (and her allies) in combat unless otherwise instructed, focusing on defending the perceived weakest party member.
Morale Featherfoot flees if reduced to below half health.
STATISTICS
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5, CMD 19 (23 vs. trip)
Feats Endurance, Run (B)
Skills Perception +6
SQ tricks (attack, come, defend, down, guard, heel)
Gear Riding saddle, saddlebags (bedroll, waterskin, 5 days rations, mwk weapon-crafting tools, violin, 45 crossbow bolts, mwk chain shirt, mwk dagger, jewelery box, dresses)

Background:
Nelossë was one of many children born in the villages outside Irrisen. Many such children are born with the potential to be Winter Witches, and Nelossë was one such child. Before her second year, she had been taken to be tried as an apprentice Witch. Unfortunately for her, she didn't demonstrate any ability while there. For eight years, she tried and tried to achieve some measure of magical ability, but she never progressed beyond the most basic of cantrips.

At age 10, Nelossë left trying to be a Winter Witch. Nelossë had developed into quite a strong young woman. She knew she wouldn't be accepted back in her home village, so she apprenticed with the City Guard of Whitethrone. She excelled with the glaive, and her ability to devote herself entirely to the task at hand served her well when it came to trying to training and sparring. She always made herself wear the heaviest armor they offered, and she quickly became accustomed to moving despite the weight.

When she was 14, Nelossë was sent on a training exercise with two other recruits and an older member of the guard. Their task was to try and drive off a herd of mammoths that had wandered to near to Whitethrone. Unfortunately, it turned out that it wasn't a herd of wild mammoths. The herd belonged to one of the tribes of savages, and they didn't appreciate the attempt to drive them off. The attack was devastating, and Nelossë was seriously injured before managing to crawl away and hide. She managed to return to Whitethrone, and spent a good deal of time in a small temple convalescing.

During her time there, she learned more about the power of prayer, and was encouraged by one of the Shelynites of the temple to try it herself to speed her recovery. To her amazement, she found that prayer worked for her, and she was even able to recreate some of the cantrips the other candidates had learned so easily. She also spent her time in more artistic pursuits, working with the sisters of the temple to create works of art. She never could get the grasp of calligraphy, even though the motions were very similar to those of her glaive fighting style. Instead, she excelled in weapons-craft. She learned to create weapons as works of art, not merely instruments of war.

Ultimately, the City Guard decided that she wasn't what they wanted, and she packed her few things and traveled south. She did some piece-work as a caravan guard for something to do and to support herself. The next few years were spent as a caravan guard, until she reached a larger temple of Shelyn in Varisia. She left the caravan, then, and spent more time learning about Shelyn and her priesthood for a couple of decades.

After a while, Nelossë wanted to take some time off from the life in the temple, and said goodbye to her fellow priests and looked for somewhere to take a breather. The first village she came to was the small village of Heldren. Being low on coin when she rode into town, Nelossë decided that the first thing she should do was evaluate the local needs. What better place to do that than the local tavern?