About Marcus Alanto
Traits Boarded in the Shackles: Will Save Heirloom Weapon: Falcata Heirloom Weapon (Falcata) - "Widows Lament" was owned by Marcus' grandfather Claudius an officer in the Taldane army who fought several campaigns against Quadira (and the hilt is that of a charging Taldane cavalry horse). Marcus considers the weapon his good luck charm. Masterwork weapon, +1 trait bonus to hit
Skills Acrobatics +0, Escape Artist -1, Fly -1, Linguistics +1, Perception +5, Stealth -1, Survival +7
Spd 20 ft in armour / 30 ft no armour
Melee Falcata +12 (1d8+7 /19-20/x3) (one-hand)
Ranged Composite Long Bow +8 (1d8+3/20/x3)
Swim (1 rank) +7 (+4)
Armour Check - 3
Marcus was born to minor Taldane nobility, a old family with more pride than power. However, his own natural gifts and a bequest from an aged aunt allowed him to study at one of Oppara's most prestigious fighting schools and Marcus spent several years studying the Rondelero style of falcata and buckler.
A gifted, but somewhat unfocused student, Marcus found it difficult to avoid the heady temptations of the city. An illconsidered liason with a married woman followed by a few even more poorly thought out attempts to resolve the situation, led him to a duel with an enraged husband and superior swordsman. The duel was not to the death so it was a shock to the assembled onlookers when one of Marcus' ripostes took his opponent through the heart a few beats in. Truth be told it was a shock to Marcus himself. He simply could not recall willing the strike.
He was ejected from the school in disgrace and while not quite enstranged from his family he found after a time their disappointment impossible to bear.
He became a mercenary and, with his training, a good one and spent several years fighting his way up and down the nations of the Inner Sea for a variety of causes. The demands of mercenary life required a more pragmatic approach than he was used to and over time the spoilt noble became replaced by a more pragmatic reasoned man, albeit with a core of Taldane nobility and decency that never managed to quite wear away.
His last commission, as he realised almost immediately, was a huge mistake. An Aspis Consortium sponsored assault on one of the Shackles pirate communities near Quent. Poor leadership, poor supplies, an inside man (Marcus was sure) and after a few initially successful skirimishes, Marcus found himself surrounded by pirates and the dead bodies of his company. At that point he asked the pirates if they would possibly consider surrendering. Luckily, the opposing captain found his bravado amusing and rather than impaling him (or something similar) on the spot only made him fight three of his men for his life.
Again, when it counted, Marcus somehow managed to survive and became one of the 60 man crew of the Red Death, a schooner out of Drenchport. As a pirate, Marcus was a definite failure. He couldn't sail. He disliked being dirty. And feeding a boatload of innocent people to the sharks after taking all of their worldly possessions wasn't to his liking either. Unfortunately this wasn't a commission he could just walk away from. After a few months he became more and more desparate and determined that at the next landfall he was leaving piracy, one way or the other.
However, the Red Death didn't get that far. At sea the ship was attacked by sahaugin, the sharklike creatures swarming on to the ship in droves, killing the sentries and attacking the rest of the crew. After a fierce battle the creatures were finally repelled but with most of the crew dead and the ship damaged there was nothing to prevent the Red Death from running onto a reef and promptly sinking. Luckily, Marcus managed to lash a couple of pieces of wood together to form a makeshift raft and even more luckily managed to make landfall on a nearby beach. Soaked and exhausted he gazed around at the desolate landscape. Perhaps being a pirate wasn't so bad after all.
Marcus has a dry, ascerbic wit but when it comes to combat acts like the professional fighter he is. He is most definately in most things for himself but often has difficulty supressing that inner voice that nags him to do good and make more of himself.
Ultimately he hopes to return home rich and respected and able to reconcile with his familiy.
Build Notes / Progression:
Provisional Lvl 6 build
Provisional Lvl 7 build
Provisional Lvl 8 build
Pathfinders 1 TPA / 1 CPA
+1 Gelik rescue