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Laznist's page

182 posts. Alias of Harakani.


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About Laznist

Ausk “Laznist” Ornelos

”Who do you think you are, kid, Alaznist?”
Background
Case File 1: Jack
Cast

Description:

As he moves to hold out a hand it becomes obvious that while he is certainly tall and large boned most of his bulk seems to come from layers of hardened leather and thin mail sewn into the underside of his leather coat.

His face is shadowed under a broad brimmed hat. His smile seems slightly too wide, his teeth slightly too big. Strangely metallic tattoos mark his face lightly, but continue down his neck and re-emerge on his hands.

He carries a sort of staff with a forged sharpened stylized symbol on the end; obviously something designed to be used as a spear. He carries a backpack, and a triad of scroll cases hang off his belt where another man might carry a sword.

Laznist Ornelos
CG Medium Humanoid (human, orc)
Init +2; Senses Darkvision 60ft,; Perception +7 (+9) light sensitive
----- Defense -----
AC 12, touch 12, flat-footed 10 (+2 dex Modifier, +##zzModifier)
hp 19 (+3 favoured class bonus) (6+1+1)+(3+1+1)+(4+1+1)
Arcane Resevoir 2/2
Fort +2, Ref +3*, Will +4 see Heart of the Streets
Weaknesses Light Sensitivity
----- Offense -----
Speed 30 ft.
Melee Quarterstaff +1 (1d6)
Melee Longspear +1 (1d8, x3) Reach
Ranged Acid Splash +3 touch (1d3+1+1 acid)
Space 5 ft.; Reach 5 ft.
Arcanist Spells Prepared (CL 3; concentration +7) +1 DC and +1 CL to Evocation. +1 damage per die, +1 to Evocation spell damage
At will—Prestidigitation, Mending, Detect Magic, Detect Poison,Acid Splash
(5/day)—Burning Hands, magic missile, color spray
Spellbook:
all 0 level spells.
9 free 1st level spells: Expeditious Retreat, Mage Armour, See Alignment, Identify, Infernal Healing, Interrogation, Restore Corpse, Feather Fall, Snapdragon Fireworks, Touch of the Sea, Detect Charm, Endure Elements
Book of Harms:
burning hands, color spray, corrosive touch, hydraulic push, hypnotism, magic missile, ray of enfeeblement, shocking grasp
----- Statistics -----
Str 10, Dex 14, Con 13, Int 18, Wis 12, Cha 14
Base Atk +1; CMB +1; CMD 13
Feats Spell Focus (Evocation), Varisian Tattoo (Evocation), Spell Specialisation (Magic Missile)
Traits Missing Sibling, Eyes and Ears of the City
Skills Appraise +10, Knowledge: Arcana +8, Knowledge: Local +10, Knowledge: Planes +8, Spellcraft +10, Perception +7, Diplomacy +6, Sense Motive +7
Languages Taldan, Draconic, Orcish, Aklo, Infernal Infernal and Draconic are learned as academic languages, and Laznist has an atrocious spoken accent. Orcish was learned from his father. Aklo is a work in progress.
SQ
----- Special Abilities -----
Heart of the Streets Gain a +1 racial bonus on Reflex saves and a +1 dodge bonus to Armor Class when adjacent to at least two other allies. Crowds do not count as difficult terrain for them.
Consume Spells (Su) lose spell slot to gain equivalent Arcane Points
Arcanist Exploit: Bloodline Development: Orc(?) Gain Bloodline Arcana and 1st level Bloodline power of Orc bloodline at sor level 1. Spend an Arcane Point to
Bloodline Arcana You gain the orc subtype, including darkvision 60 feet and light sensitivity. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Touch of Rage (Sp) At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Arcanist Exploit: School Understanding Select one arcane school from any of the schools available to arcane school wizard class feature (Admixture), but does not have to select any opposition schools. The arcanist gains the abilities of that arcane school as though she were a 1st-level wizard, using her Charisma modifier in place of her Intelligence modifier for these abilities. As a swift action, the arcanist
can expend one point from her arcane reservoir to bolster her understanding, allowing her to treat here arcanist level as her wizard level for these abilities for 1 minute for the purposes of those arcane school abilities granted at 1st level. She does not gain any new abilities from this
use, such as those gained at 8th level.
Versatile Evocation (Su) When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You can use this ability a number of times per day equal to 3 + your CHARISMA modifier.
Intense Spells (Su) Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result.

Arcane Resevoir as a free action whenever he casts an arcanist spell can choose to increase the caster level by 1 or increase the DC of the spell by 1
Mysterious LineageYou aren't sure what your family history is, but the strange coincidences you've already figured out at least have their benefits. Once per day, you may increase the DC for one spell. You must do this when casting, before the target(s) have rolled their saving throws.
Private ConsultantYour profession of finding people and things has honed your senses. When you are able to take at least one minute to examine an area such as a crime scene for small, missable details, you gain a +2 to your Perception roll.

Equipment
Armoured Coat 50
Book of Harms 900
Wizard’s Kit 21
Quarterstaff free
Longspear 5
Average food and lodging 1 month 10
Map 5
Homunculus 2050
Scroll of Mage Armour x4 200 (2 used)
Scroll of Infernal healing x4 200
Shang's potion of anticipate peril (+3 init)
money: 204.73