Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Dwarf

Kurik Grandhelm's page

45 posts. Pathfinder Society character for TriOmegaZero.


Race

Dwarf

Classes/Levels

Ftr2/Clr4/HVin8 HP126/126 AC35 TC20 FF32 F+20 R+11 W+16 (+4 Spells +2 Poison +1 Mind-Affect) Init +3 Perc +10

Gender

Male

About Kurik Grandhelm

Kurik Grandhelm
Male dwarf cleric of Abadar 4/fighter (unbreakable) 2/holy vindicator 8 (Pathfinder RPG Advanced Player's Guide 263, Pathfinder RPG Ultimate Combat 49)
LG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +10 (+12 to notice unusual stonework)
Aura deflection aura (2 ft.)
--------------------
Defense
--------------------
AC 35, touch 20, flat-footed 32 (+12 armor, +2 Dex, +1 dodge, +1 insight, +6 sacred, +3 shield; +2 deflection vs. evil)
hp 126 (14 HD; 4d8+10d10+42)
Fort +20, Ref +11, Will +16 (+1 vs. mind-affecting effects); +2 vs. attacks by a specific opponent you have designated, +2 vs. poison, +4 vs. spells and spell-like abilities; +2 resistance vs. evil
Defensive Abilities defensive training, unflinching +1, vindicator's shield; Resist negative energy 10, positive energy 10
--------------------
Offense
--------------------
Speed 30 ft.
Melee +3 ghost touch dwarven waraxe +21/+16/+11 (1d10+8/×3) or
adamantine heavy pick +19/+14/+9 (1d6+5/×4) or
spiked gauntlet +18/+13/+8 (1d4+5)
Ranged light crossbow +16 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 16, 6d6), hatred
Cleric Spells Prepared (CL 10th; concentration +14)
5th—teleport[D], true seeing, OPEN SLOT
4th—air walk, blessing of fervor[APG] (DC 18), dimension door[D], freedom of movement, OPEN SLOT
3rd—daylight, fly[D], magic circle against evil, remove blindness/deafness, communal resist energy[UC]
2nd—barkskin[D], delay poison, grace[APG] (2), remove paralysis, weapon of awe[APG] (DC 16)
1st—comprehend languages, liberating command[UC] (2), longstrider[D], shield of faith, unbreakable heart[ISWG]
0 (at will)—create water, detect magic, guidance, read magic
D Domain spell; Domains Protection (Defense subdomain), Travel
--------------------
Statistics
--------------------
Str 20, Dex 16, Con 16, Int 12, Wis 18, Cha 10
Base Atk +13; CMB +18; CMD 39 (43 vs. bull rush, 43 vs. trip)
Feats Alignment Channel, Channel Smite, Diehard, Dodge, Endurance, Extra Channel, Furious Focus[APG], Power Attack, Steel Soul[APG], Step Up, Vital Strike
Traits armor expert, eyes and ears of the city
Skills Climb +7, Diplomacy +17, Fly +2, Intimidate +4, Knowledge (arcana) +5, Knowledge (engineering) +5, Knowledge (history) +5 (+7 on checks that pertain to dwarves or their enemies), Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +11, Linguistics +8, Perception +10 (+12 to notice unusual stonework), Profession (Smith) +10, Sense Motive +10, Spellcraft +14, Survival +8; Racial Modifiers lorekeeper, +2 Perception to notice unusual stonework
Languages Abyssal, Azlanti, Celestial, Common, Dwarven, Infernal, Thassilonian, Undercommon
SQ agile feet (7/day), armor training 1, bloodfire, divine judgement, divine wrath, faith healing, stigmata: ac, stigmata: attack rolls, stigmata: caster level checks, stigmata: saving throws, stigmata: weapon damage
Combat Gear pearl of power (1st level), ring of foe focus[UE], scroll of restoration, wand of cure light wounds; Other Gear +3 comfort deathless glamered full plate, mwk chain shirt, +2 buckler, +3 ghost touch dwarven waraxe, adamantine heavy pick, crossbow bolts (20), light crossbow, spiked gauntlet, dusty rose prism ioun stone, belt of physical perfection +2, cloak of resistance +4, gloves of elvenkind[ARG], headband of mental superiority +2, necklace of adaptation, ring of feather falling, sash of the war champion[APG], smoked goggles[APG], wooden holy symbol of Abadar, 48,537 gp
--------------------
Special Abilities
--------------------
Agile Feet (7/day) (Su) For 1 rd, you ignore difficult terrain.
Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bloodfire (Su) While using Stigmata, Channel Smite gains +1d6 dam, sickens and deals 1d6 bleed damage.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Channel Positive Energy 6d6 (5/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Deflection Aura (4 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Diehard You are stable and can choose how to act when at negative Hp.
Divine Judgement (Sp) When your melee attack reduces a creature to -1 or fewer HP, you may sacrifice a 2nd-level spell to invoke death knell on that target.
Divine Wrath (Sp) When you confirm a critical hit or an enemy critical hits you, you may sacrifice a 1st-level spell to inflict doom on them.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Faith Healing (maximize) (Su) Cure wounds spells you cast on yourself are Maximized.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Sacred Stigmata: AC +4 (Move) (Su) Inflict 4 HP of bleed damage on yourself to gain a +4 bonus to AC.
Sacred Stigmata: Attack Rolls +4 (Move) (Su) Inflict 4 HP of bleed damage on yourself to gain a +4 bonus to attack.
Sacred Stigmata: Caster Level Checks +4 (Move) (Su) Inflict 4 HP of bleed damage on yourself to gain a +4 bonus to CL checks.
Sacred Stigmata: Saving Throws +4 (Move) (Su) Inflict 4 HP of bleed damage on yourself to gain a +4 bonus to saves.
Sacred Stigmata: Weapon Damage +4 (Move) (Su) Inflict 4 HP of bleed damage on yourself to gain a +4 bonus to weapon damage.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Unflinching +1 (Ex) Gain +1 bonus to Will saves vs. mind-affecting effects
Vindicator's Sacred Shield +6 (- Custom / magic armor -) (Su) Channel energy into shield for sacred/profane AC bonus for 24 hr or until hit.
Vital Strike Standard action: x2 weapon damage dice.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.