Bather

Jacob Radigan's page

126 posts. Alias of aceDiamond.


Race

Human

Classes/Levels

Sorcerer 25, Archmage tier 1

Gender

Male

Homepage URL

http://www.dndsheets.net/view.php?id=53712

About Jacob Radigan

Jacob Radigan
Male Human Sorcerer
CG Medium Humanoid (Human), 31 years old
Initiative +13 Senses Can see perfectly in natural or magical darkness. Perception +37
Caster Level 1d4+26th
--------------------
Defenses
--------------------

AC 30, Touch 22, Flat Footed 23 (+7 dex, +2 natural, +5 deflection, +6 armor)
hp 350 (25d6+200)
Fort 23 Ref 23 Will 29
Immune Cold, Breathing, Flanking (All-around vision) Resist Fire 5

Spells Currently in Effect


--------------------
Offenses
--------------------
Speed 30ft base, 40' fly (Overland Flight)
Melee +13 Ranged +20
+1 Morningstar
Rod of Absorption

Permanent Spells
Arcane Sight

Daily Cast Spells
Overland Flight
Mage's Private Sanctum
Mind Blank
Moment of Prescience
Spellbane (Dispel Magic, Greater Dispel Magic, Mage's Disjunction, Antimagic Field, Wall of Suppression)
----------------------
Statistics
----------------------
Initial
Str 7, Dex 13, Con 14, Int 14, Wis 10, Cha 18
After Racial Adjustments
Str 7, Dex 13, Con 14, Int 14, Wis 10, Cha 20
After Ability Increases
Str 7, Dex 13, Con 14, Int 14, Wis 10, Cha 26
After Tomes
Str 10, Dex 18, Con 24, Int 18, Wis 14, Cha 31
After Magic Items
Str 10, Dex 24, Con 24, Int 18, Wis 20, Cha 37

Base Atk +12 CMB 12 CMD 29


Traits Fate's Favored, Hedge Magician, Family Ties (Drawback)
Skills:

Acrobatics +10
Appraise +15
Bluff +43
Climb +3
Craft (Weapons) +11
Diplomacy +36
Disable Device +11
Disguise +16
Escape Artist +10
Fly +22 (+36 while using Overland Flight)
Handle Animal +17
Heal +8
Intimidate +40
Knowledge (arcana) +26
Knowledge (local) +8
Knowledge (nature) +12
Knowledge (nobility) +13
Knowledge (planes) +22
Linguistics +8
Perception +37
Perform (Singing) +18
Profession +12
Ride +10
Sense Motive +16
Sleight of Hand +11
Spellcraft +39
Stealth +10
Survival +8 (+12 when tracking)
Swim +3
Use Magic Device +31

Languages Abyssal, Celestial, Common, Draconic, Sylvan, Undercommon
Magic Gear:

"Hoodie of Defiance" (Robes of the Summit combined with Cloak of Resistance +5) 99,000 craft price - 5% Hedge Magician + (12,500 craft price - 5% Hedge Magician + 50% extra addition) = 111,862.5gp
"Headband of Kingly Prowess" (Headband of Mental Prowess (+6)(Wis and Cha) combined with Crown of the Kobold King) 45,000 craft price - 5% Hedge Magician + (7,500 craft price - 5% Hedge Magician + 50% extra addition) = 53,437.5gp
Arachnid Goggles/Lens of Detection (7,500 craft price - 5% Hedge magician) + (1,750 craft price - 5% Hedge Magician + 50% extra addition) = 9618.75gp
Heavyload Belt of Physical Might (+6)(Dex and Con) (45,000 craft price + 1,000 craft price * 1.5) - 5% Hedge Magician = 44,250gp
Bracelet of Bargaining 7,250 craft price - 5% Hedge Magician = 6,887.5gp
Gloves of Elvenkind 3,500 craft price - 5% Hedge Magician = 3,325gp
Greater Quicken Metamagic Rod 85,000 craft price - 5% Hedge Magician = 80,750gp
Noisemaker Wayfinder 3,500 craft price - 5% Hedge Magician = 3,325gp
Orange Prism Ioun Stone 15,000 craft price - 5% Hedge Magician = 14,250gp
Page of Spell Knowledge (Plane Shift) 24,000 craft price - 5% Hedge Magician = 22,800gp
Pale Green Prism Ioun Stone 15,000 craft price - 5% Hedge Magician = 14,250gp
Ring of Protection (+5) Bought at 37,500gp from Validk
Ring of Regeneration Bought at 67,500gp from Validk
4 Rods of Absorption (0 levels absorbed) 4*25,000 craft price - 5% Hedge Magician = 95,000gp for the lot
Runestone of Power VIII 64,000 craft price - 5% Hedge Magician = 60,800gp
Runestone of Power IX 81,000 craft price - 5% Hedge Magician = 76,950gp
Scarab of Protection (12 uses remaining) 19,000 craft price - 5% Hedge Magician = 18,050gp
Stone of Good Luck 10,000 craft price - 5% Hedge Magician = 9,500gp
Tengu Drinking Jug 500 craft price - 5% Hedge Magician = 475gp

Tome of Leadership and Influence +5, Manual of Gainful Exercise +3, Manual of Quickness of Action +5, Manual of Bodily Health +4, Tome of Clear Thought +4, Tome of Understanding +4 crafted.

Tome crafting prices:

26,250 gold per +1 increase * 95% due to Hedge Magician * 25 points in increased scores = 623,437.5 gold pieces total

Spell Materials
100gp worth of gold dust for Arcane Lock
10 Liquid Ice flasks for augmenting Cone of Cold
10 silver mirrors (Spell Turning)
7 Limited Wish grade diamonds
4 Wish grade diamonds

Spell Foci
Canine Statuettes (Repulsion)
Miniature Ivory Door, Piece of Polished Marble, and a Silver Spoon (Mage's Magnificent Mansion)
A Miniature Platinum Sword (Mage's Sword)
Cold Iron Scepter (Spellbane)

Mundane Gear:

Artisan's Outfit
Vest
Pocket watch
Spell component pouch
1lb of soap
Compass
50' of spider silk rope
Travel Cake Mix
5lbs of chocolate
2 sacks
Waterskin
5 Bottles
Coffee pot
3 cups
Flask (with Oldlaw Whiskey)
Umbrella
Cards
1gal. of Mwangi Coffee (in the Tengu Drinking Jug)
Journal
4 pieces of charcoal
17,396 gold pieces, 6 silver pieces, and 5 copper pieces

Consumable Magic Items:

Potions:
Cure Serious Wounds (10 potions) (CL 5)
Barkskin +5 (3 potions) (CL 12)

Buildings:

Jacob's Demiplane wrote:

Create 51 Goods, 6 Influence, 46 Labor, 4 Magic (2,520 gp)

Rooms 1 Bath, 1 Bedroom, 1 Book Repository, 1 Lavatory, 1 Magical Repository, 1 Sitting Room, 1 Workstation

Artisan Guild organization wrote:

Create 8 Goods, 10 Influence, 14 Labor (740 gp)

Teams 1 Bureaucrats, 2 Craftspeople, 2 Laborers

Artisans and assistants who create quality goods.

Radigan Marts wrote:

Create 54 Goods, 1 Influence, 45 Labor, 1 Magic (2,110 gp)

Rooms 1 Artisan's Workshop, 1 Lavatory, 1 Office, 1 Reliquary (1 Furnishing), 1 Vault, 1 Storefront (1 Furnishing), 1 Sewer Access (Iron door)

Markets at Absalom, New Stetven, Quantium, Katapesh, and Goka

Favored Class Bonus Allocation:
+5 Skill ranks
Extra spell known for one 1st level spell, one 2nd level spell, two 3rd level spells, two 4th level spells, two 5th level spells, two 6th level spells, two 7th level spells, four 8th level spells, and four 9th level spells

Epic level spellcasting
10th level spell slot opened at 21, 11th level slot opened at 23
Two extra spells known per level at 22, 24, and 25

10th level spells: (2/day)
11th level spells: (2/day)

----------------------
Special Abilities
----------------------
Void-Touched Bloodline Arcana Whenever you cast an evocation spell, you may select one affected target that fails its save to suffer the choking airlessness of the void, silencing it (as silence, but affecting only the target) for 1 round. This is a supernatural ability.
Black Motes (Sp) At 1st level, you can summon a rain of tiny meteorites as a standard action to fall in a 5-foot column, 30 feet high, with a range of 30 feet. The meteors inflict 1d4 points of cold damage + 1 per 2 sorcerer levels. A Reflex save negates this damage. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You may use this ability a number of times per day equal to 3 + your Charisma modifier.
Voidwalker (Ex) At 3rd level, you gain low-light vision and resist cold and fire 5. At 9th level, you no longer need to breathe, as if wearing a necklace of adaptation.
Voidfield (Sp) At 9th level, you can create an area influenced by the black void. This ability acts as an ice storm, except the area is also subject to deeper darkness for 1 round per four sorcerer levels. You may use this ability once per day at 3rd level, and one additional time per day for every three additional levels.
Breaching the Gulf (Sp) At 15th level, your caster level is increased by 3 when casting spells of the teleportation subschool. In addition, once per day you can teleport a single creature within 30 feet into the void of space if it fails a Will save. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The target can attempt a new saving throw as a full-round action each round to return. While trapped in the airless void, the target suffers 6d6 points of cold damage per round and must hold its breath or begin to suffocate.
Starborn (Ex) At 20th level, you gain immunity to cold and blindness, and you can see perfectly in natural or magical darkness. In addition, you gain fast healing 1 when you are outdoors at night.
Permanent Arcane Sight Can constantly observe magical auras, as Arcane Sight.

Arachnid Goggles/Lens of Detection Grants all-around vision, +5 competence bonus to perception, +5 competence bonus to survival to track
"Crown of Kingly Prowess" +1 caster level, +2 natural armor bonus, +6 enhancement bonus to CHA and WIS
"Hoodie of Defiance" +1 caster level, +6 armor bonus, +5 resistance bonus to saves, spell resistance 24, pockets act like Handy Haversacks, can survive in high altitude death zones
Orange Prism Ioun Stone +1 caster level Wayfinder Resonance: Add another 1d4-2 to caster level
Pages of Spell Knowledge Allows one spell (Plane Shift) to be treated as known
Pale Green Prism Ioun Stone +1 competence bonus to attack rolls, saves, skill checks, and ability checks
Rod of Absorption Absorbs spell levels to fuel casting.
Runestone of Power IX Cast one extra 9th level spell per day
Scarab of Protection Absorb up to 12 death effects, negative energy effects, or energy draining effects.
Stone of Good Luck +1 luck bonus to saving throws, skill checks, and ability checks.

--------------------
Spells Known
--------------------
Lvl 0: (DC 23) Arcane Mark, Detect Magic, Detect Poison, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Read Magic
Lvl 1: (DC 24) (10/day) (-1) Grease, Hydraulic Push, Mage Armor, Polypurpose Panacea, Shield, Snowball, Unseen Servant
Lvl 2: (DC 25) (9/day) Arcane Lock, Blur, Glitterdust, Invisibility, Make Whole, Pyrotechnics, See Invisibility
Lvl 3: (DC 26) (9/day) (-3) Accursed Glare (DC 27), Battering Blast (DC 27), Blink, Dispel Magic, Fireball (DC 27), Haste^, Tongues
Lvl 4: (DC 27) (9/day) Aura of the Unremarkable, Black Tentacles, Boneshatter (DC 28), Call Lightning Storm (dealing fire damage, damage increased outdoors at night) (DC 28), Confusion, Dimension Door, Terrible Remorse
Lvl 5: (DC 28) (9/day) (-2) Baleful Polymorph, Cone of Cold (DC 29), Feeblemind, Mage's Private Sanctum, Overland Flight, Planar Adaptation, Telekinesis
Lvl 6: (DC 29) (8/day) (-2) Battlemind Link, Chain Lightning^ (DC 31), Cold Ice Strike (DC 30), Disintegrate, Major Curse (DC 30), Repulsion
Lvl 7: (DC 30) (8/day) Finger of Death (DC 31), Greater Teleport, Limited Wish, Mage's Magnificent Mansion, Mage's Sword, Plane Shift (PoSK), Reverse Gravity^, Spell Turning, Waves of Ecstasy, Waves of Exhaustion
Lvl 8: (DC 31) (9/day) (-3) Form of the Dragon III, Greater Prying Eyes, Horrid Wilting (DC 32), Mind Blank, Moment of Prescience, Polymorph any Object, Prediction of Failure, Prismatic Wall, Sunburst (DC 32)
Lvl 9: (DC 32) (9/day) (-2) Fiery Body, Mage's Disjunction, Mass Icy Prison (DC 33), Mass Suffocation (DC 33), Meteor Swarm (DC 33), Prismatic Sphere, Spellbane, Time Stop, Wail of the Banshee (DC 33), Wish

^ = Mythic spell known

Mythic information:
Archmage tier 1
Flaw: Mercurial Mind
Arcana: Wild Arcana
1st Mythic Feat: Mythic Paragon
1st Tier Path Ability: Mythic Spell Lore

Mythic Power: 5/day (-2)

Mythic Spells: Haste, Chain Lightning, Reverse Gravity