Kobold Master Trapper

Fal the Reborn's page

25 posts. Alias of CaptainFord.


Full Name

Falthox the Reborn, aka "Fal"

Race

Kobold

Classes/Levels

Cleric/1

Gender

Male

Size

Small

Age

16

Alignment

Neutral Good

Deity

N/A

Location

Torch, Numeria

Languages

Draconic, Common, Undercommon

Strength 6
Dexterity 16
Constitution 8
Intelligence 14
Wisdom 16
Charisma 10

About Fal the Reborn

Crunch:
Falthox aka Fal the Reborn
Male Kobold Cleric/1
NG Small Humanoid (Reptilian)
Deity: None

Init +3; Senses Perception +5, Darkvision 60'
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Defense
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AC 18 Touch 14 Flat-footed 15
HP 8/8
Fort +1 Ref +3 Will +5
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Offense
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Speed 30 ft.
Ranged Light Crossbow +4 (1d6/x2)
Special Channel Positive Energy 1d6 3/day
Artificer's Touch +4 (1d6+1) 6/day

Spells Prepared
1st (DC 14) - Animate Rope, Burning Disarm, Ray of Sickening
0th (DC 13) - Mending, Spark, Stabilze, Virtue

Domains Artifice (Trap)
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Statistics
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Str 6, Dex 16, Con 8, Int 14, Wis 16, Cha 10
Base Atk +0; CMB -3; CMD 11
Feats Weapon Finesse
Traits Local Ties (Disable Device), Mathematical Prodigy (Engineering)
Skills Disable Device (1) +8, Heal (1) +7 Kn. Arcana (1) +6, Kn. Engineering (1) +8
Languages Draconic, Common, Undercommon
Combat Gear Light Crossbow w/ 20 bolts, Studded Leather
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Equipment
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Light Crossbow
20 bolts
Studded Leather Armor
Backpack
Bedroll
Rations (5 days)
Acid (2 flasks)
Bell (2)
Strong (100')
Lamp Oil (5 bottles)

History:
Falthox doesn't know how he came to be found by Khonnir Baine, but he does know that he is extremely grateful to the scholar for pulling him out of the pod he was found in. Buried somewhere in the ruins below Torch, it was Baine who unearthed him during one of his expeditions down below. Fal couldn't recall a thing about the time before getting into the pod, but he suspected whatever happened to him in there gave him the powers he has now. Upon being brought back, Fal noticed that he could break things just by touching them for long periods of time, and that he could cast spells when he couldn't remember being able to do so before, as well as heal those around him almost instantly.

Despite his odd powers and the suspicions of the townsfolk of Torch, Fal was welcomed into Baine's family with his adopted sister Val, who quickly took to Fal with affection, giving him the nickname he now uses proudly and happily teaching him everything she knew about machines and technology... though, bizarrely enough, in some cases, Fal could actually recite more information about the tech they brought in then either Val or Mr. Baine could! Fal doesn't understand how he got his current powers or what he has to do to control them, but his abilities vex him and his adoptive family to no end.

But now, the fires of Torch have gone out and even worse, Baine has gone missing! Fal fully suspects that something in the ruins below is responsible, and he feels a strong sense of responsibility to address the problem himself. Beyond that, he feels a deep desire to repay his adoptive dad by rescuing him from the same ruins the kobold had once been trapped in... and besides, he was his father! No difference in appearance or origin could destroy the family bond he'd developed with Khonnir and Val. Fal believes that his strange powers may be of use in the ruins, and has volunteered to venture in with a group of other brave souls to search for Baine and investigate the cause.

Fal's True Origins (For GM):
This is meant to be a loose idea of why Fal actually has the powers he does, and why he was trapped in the pod to begin with.

Falthor used to be a ruin delver for the Technic League, slipping quietly into ruins and retrieving as much valuable looking technology on behalf of the League before getting out and turning in his quarry for a marginal profit. However, his last expedition dropped him into some ruins near Torch that had a toxic radiation leak, gravely poisoning the kobold and nearly killing him. Luckily, the automatons of the ruins scrambled into action, placing Fal into a rehabilitation pod and flooding it with medical nanites, which worked quickly to try and remove the toxicity from his body.

Unfortunately, the poisoning had spread too rapidly to be removed, so instead, the nanites infused themselves into his cellular foundation and formed a medical network to restructure him from the ground up. The procedure was a resounding success, but left him with some unintended side effects. Thanks to the nanite network keeping him alive, Fal is now something of a living hive for the tiny robots, able to command the robots with enough concentration and practice. The reason he can break things by touching them is because he is in fact releasing millions of nanites to destroy whatever he is touching on a microscopic level. In addition, Fal can release a swarm of nanites to heal those around him, with the medical nanites being built for medical work and able to treat most minor injuries before returning to Fal. All of the "spells" Fal casts are really due to nanites doing much of the work for him.

Once Fal had been saved, he was kept in stasis, although the reconstruction left him with total amnesia. He could not remember who or what he used to be, but with Baine's rescue from the pod, he has come to accept his new family and is grateful for folks who care about him and overlook his odd conditions.

Personality:
Fal adopts the title of 'Reborn' because he suspects that there is a past to him that he is unaware of. But whatever it used to be, he can't remember due to a severe case of amnesia. His adoptive father suspects that his time in the pod he was found in made have resulted in some sort trauma that caused him to lose his memory. However, Fal does not care to know who he used to be, and is content with his current lifestyle as an assistant and subject of study to his adoptive father, who has taken a keen interest in Fal's strange abilities. Fal looks up to his adopted sister, Val, with admiration and respect for her skill with technology, hoping to emulate her and Baine in their respective fields of magic and science. However, Fal also worries that their tolerance for him may put them at odds with some of the more... suspicious townsfolk, so he takes great care to not let his odd abilities show in public, lest he scare folks into thinking Baine is keeping some sort of alien monster in his place.

Although Fal has no interest in learning who he used to be, he does have a keen interest in trying to figure out WHAT he is - what gave him his powers? Why? Can it be replicated? Should it be? All of these questions and more vex him regularly, and his studies along his dad and sister help him to slowly understand what he came out of, but not quite what he is as a result of it. Sadly, his interests must be kept relatively quiet in the hopes of keeping whatever discoveries he makes out of the hands of the Technic League, who he despises with a passion. Their hoarding of technology is a criminal offense - that tech belongs to everyone interested in studying it! If given the chance, Fal would love to deal the League a considerable blow for stooping so low.

Perhaps because of his adoptive family's attitude or his almost child-like innocence, Fal has a very curious outlook, and were it not for the danger, he would love to regularly venture down into the ruins and study the structures and treasures within. Fal places a great deal of importance on information over tangible prizes (not that he doesn't like a good shiny reward as much as the next kobold). But it's technology that really vexes him, perhaps due to the nature of his powers or the eternal drive to see something glowing and ask "What does this do?"