Valeros

Corran's page

55 posts. Alias of Talion09.


Full Name

Corran

Race

Human

Classes/Levels

Ranger 1

Gender

Male

Size

Medium

Age

20

Alignment

Neutral Good

Deity

Iomedae

Location

Sandpoint Hinterlands

Languages

Common, Elven

Occupation

Farmer/Soldier

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 12

About Corran

Initiative +2
Max Hit Points: 10

Longsword +5 (1d8+3)
Shield Bash +4 (1d4+3)
Longsword +3 (1d8+3) & Shield Bash +2 (1d4+1)
Shortbow +1 (1d6)

Armor Class 19
Flat-footed 17
Touch 12

Fortitude +4
Reflexes +4
Will -2

Class Features:
Favored Enemy: Fey
Champion of the Wild Alternate Class Feature (Complete Champion)

Feats: Agile Shield Fighter (PHB II), Shield Specialization: Heavy Shield (PHB II), Improved Shield Bash, Weapon Focus: Longsword, Track, Big Game Hunter(RotRL: Player’s Guide)

Flaws: Shaky (-2 to Ranged Attacks), Weak Will (-3 to Will Saves)

Skills:
Stealth + 4 (4 ranks, -2 ACP)
Perception +5 (4 ranks)
Survival +5 (4 ranks)
Knowledge: Nature +4 (4 ranks)
Knowledge: Dungeoneering +2 (2 ranks)
Knowledge: Geography +2 (2 ranks)
Healing +5 (2 ranks + Healer’s kit)
Craft: Weapon 2 ranks
Ride 2 ranks
Swim 2 ranks

Language:
Common
Elven

Gear:
Chainshirt
Longsword
Heavy Steel Shield
Shortbow
20 Arrows
2x Dagger
Healer’s kit
Explorer's Outfit
Backpack
Beltpouch
2x Waterskin
4x Rations
Flint & Steel
Whetstone
6x Torches
6x Candles
Handaxe

Assorted Gear & cash = 8 GP

Quick Bio:
Corran’s family had a long history of serving in the military of Cheliax, and were devote followers of Aroden and Iomedae. When Aroden died and the diabolical aristocracy rose to power in Cheliax, Corran’s family emigrated to what had been the frontier of the Empire, Varisia.

They first came to Magnimar, and then quickly earned a farmhold in the farmlands bordering the Whisperwood Moor, just SE of what would become Sandpoint.

Corran grew up on the farm, and has been to Sandpoint many times. He was trained in the martial skills by his older family members, as they continue their military tradition. Several of his older family members have served in the Magnimar military and/or still serve in the militia. Corran also picked up his wilderness skills through hunting and camping throughout the area.

Corran himself is a follower of Iomedae, but that is more tradition in his family than true devotion on his part.

Corran is currently in Sandpoint to visit for a few days and see the festival, which is a high point in the area’s social calendar. It is getting near the time when he must decide to join the Magnimar military in the family tradition, or break the tradition and do something else.

Explanation of Flaws
I took both Shaky and Weak-Willed, but neither one really applies at first glance to Corran, at least not fluff-wise. Mechanically, the penalties are the same.

Shaky is "supposed" to represent bad hand-eye coordination, bad distance vision, etc. However, Corran's reflexes and vision are better than normal. For Corran, Shaky represents the fact that he neglected training with the bow (and other ranged weapons) and instead focused on rough and tumble hand to hand combat. He is excellent in a toe to toe fight, but only average with a bow. Which is fine for casual hunting, but not for warfare or sniping.

Weak-willed doesn't describe Corran either, at least not as it is commonly percived. Corran's willpower is fine, even above average (Wis12). However, he has a long tradition of soldiers, knights and heroes to live up to, and this causes him to sometimes second-guess himself, or wonder if he is worthy. It is these moments of indecision and worry that give Corran the -3 Will penalty.

Notable Facts/Sayings
Corran's shield is a circular steel shield 2' in diameter, with a snarling bear's head emblem.

"Better to be armed and not need your sword, rather than need your sword and not be armed"

"As a sword can parry, a shield can strike. Only a fool ignores this threat, yet few take advantage."