Cedric Rydel's page

2 posts. Alias of Thecooldudenextdoor.


About Cedric Rydel

Statistics For:
Male aasimar cleric of the light 1 (roaming exorcist/theologian)
N Medium Humanoid (Human)
Init +4; Senses Perception +10
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DEFENSE
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AC: 19, touch 14, flat-footed 15 (+5 armor, +4 dex, +0 shield,+0 NA,+0 Magic+0 def.)
hp: 65 {+1d8,+1Con}
Fort: +3, {+2Base,+1Con}
Ref: +2, {+0Base,+2Dex}
Will: +6,{+2Base,+4Wis}
CMD: 10
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OFFENSE
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Speed: 30 ft.
CMB +0
Base Atk: +5
Melee:+4{+Base,+str}
Ranged:+6{+Base,+Dex}

--Melee:+0

--Ranged:+0

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STATISTICS
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Str: 10 Dex: 15, Con: 12, Int: 12, Wis: 18, Cha: 16

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Traits:
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Drawbacks:
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Race Traits:

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Feats:
1- Scribe Scroll
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Skills (5points; 4 class, 1INT )
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Perception: 1
Sense Motive: 1
Spellcraft: 1
Diplomacy: 1
Know. History: 1
ACP

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common, celestial, elven

Gear/Possessions:

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GEAR/POSSESSIONS
Arms and Armor: chain shirt, heavy steel shield

Magical Gear:
Misc. Gear: silk rope 100ft, waterskin (3), flint and steel, backpack, belt pouch, caltrops(3), sunrod (2), rations (20), bedroll , silver holy symbol, cold weather outfit,
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Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

Money 0GP 0 SP 0 CP

Archetype:

The roaming exorcist travels far and wide to root out possessions, hauntings, and hidden evils. The roaming exorcist extracts unruly spirits from not only victims of possession, but also haunted sites and accursed items.

Skill Ranks at Each Level: 4 + Int modifier.

Dedicated Wanderer

A roaming exorcist is dedicated to her cause and affords no time to other pursuits typical of clerics. A roaming exorcist must choose to channel positive energy. She may choose only one domain from her deity's list of domains, rather than the normal two domains, and she does not gain Medium Armor Proficiency or Shield Proficiency.

Unseen Revealed (Ex)

At 1st level, a roaming exorcist gains a bonus equal to 1/2 her cleric level (minimum +1) on Perception checks to detect haunts and incorporeal creatures and on Sense Motive checks to determine whether a creature is possessed, under the effects of an enchantment or curse, or otherwise magically controlled.

Spirit Sleuth (Ex)

At 2nd level, upon interacting with a rejuvenating spirit or haunt for the first time (such as by attacking the spirit or channeling energy to damage the haunt), a roaming exorcist can attempt a Sense Motive check as a free action to determine the specific course of action required to permanently neutralize the spirit or haunt (DC = 10 + the undead creature's Hit Dice or the haunt's CR).

Curse Seeker (Su)

At 5th level, a roaming exorcist can more readily identify cursed items. When identifying a magic item, the roaming exorcist needs to exceed the item's DC by only 5 (instead of by 10) in order to determine whether the item is cursed.

Dispossession (Su)

At 8th level, a roaming exorcist can expend one use of her channel energy ability to force a possessing creature from its host body. The exorcist must make a melee touch attack against the possessed creature; if successful, the roaming exorcist deals damage to the possessing creature as if it were targeted by the roaming exorcist's channel energy ability (regardless of the possessing creature's creature type), and the possession effect ceases as the possessing creature is ejected from the host body. A successful Will save (DC = the roaming exorcist's channel energy DC) halves the damage taken, and the possessing creature resists being ejected from its host.

Curse Eater(Su)

At 11th level, a roaming exorcist gains Improved Disarm as a bonus feat, regardless of whether she meets the feat's prerequisites. The roaming exorcist gains a +2 bonus on combat maneuver checks to disarm a creature of a magic item she knows to be cursed. If the roaming exorcist successfully disarms a creature of a cursed item without using a weapon, she may automatically pick up the disarmed cursed item without immediately succumbing to the item's curse. She may wield or hold this cursed item for a number of rounds equal to her Charisma modifier (minimum 1 round)—during which time she may use the item normally, as if it were not cursed—before the item's curse manifests again.


background/concept:

Short character Concept::

Basically, I made this character as both a metaphorical AND Literal light standing against the darkness. I see it as when he channels positive energy actual light radiates and swirls around him in the affected area for 3 seconds. His level 8 domain ability will actually make him a LIGHT among the dark. His personality is similar. Kind, caring, friendly, joyful and optimistic. At least on the surface....

in combat: healer/support/buffer or undead destroyer

out of combat: utility caster, face, spiritual guidance counselor and party morale booster.

Backstory::

Cedric was born and raised in Ustalov, however he grew to be an odd child. Quite contrary to most in Ustalov the dour and desperate mood never seemed to catch on Cedric. Even into his late teens he was always smiling, always full of energy and trying to have fun. Indeed whever he went was easy to tell as the normally dour and moody folk of Ustalov appeared slightly happier, some, dare I say, even smiled whole whole-heartedly. Whenever people would ask him how he always stayed in such a good mood he simply replied with "because I want to be". At the age of 18 he still had not acquired a trade or job and many people were starting to view the once happy lad as merely lazy. He never thought so, he simply replied that "he Hadn't found something he loved yet" to the increasing worry and anger of his parents. It was this that brought about the first time Cedric had cried since he was a babe.

One night while he was arguing with his father about getting a trade to support himself the argument became heated, well, the father slowly became furious and worked himself into a rage from his frustrations. Alas, the mans health had been fading from years of hard work as a lumberman and his heart had a heart attack from the rush. When his father died a couple minutes after Cedric blamed himself. For once, the cold, icy grip of despair grasp his heart and he couldn't shake it off. He fled to his and his sisters room and cried half the night. The next few days Cedric wore nothing but a frown of despair as the funeral was carried out. Then, when they entered there home two days after the death, with Cedric's smile still gone, a sense of foreboding came over them. Cold chills would blow about the room and strange noises were heard. The local priest could not say what was the cause, and so reluctantly called upon an old acquaintance. A one professor Lorrimar. But not two days after the message was sent objects began hovering, flinging about. So they had to abandon the house, and even with his fathers good standings as a merchant and with money enough to pay rent no one would let them stay or even come in for fear of the haunting affecting their homes as well.

So for two days they slept in a tent, Cedric began to grow angry at the people of the town. He began to blame them for his predicament. He thought the only reason his father had begun to say anything about his lack of skills or job was because of the talk the other townsfolk had begun. Then, he blamed them for his mothers sickness, forcing her to sleep in a tent. His despair slowly ebbed to rage and against better judgement marched back to his home just several hours before the priest lead Lorrimar there as well. When the Priest and Lorrimar got there the house was alife with a whirling wind, a pot was thrown out a window and Lorrimar knew instantly what it was. When he began to move towards the door suddenly everything stopped, and became quiet. As they stood slightly shocked stillness for several seconds Cedric opened the door. He was crying, at first they thought he was injured, but once they got close they realized he was also smiling, a vibrant beam of a smile. Lorrimar was impressed. This boy had just quelled what he had assumed to be a rather high level Haunt. He offered the lad a chance to work with him in solving other situations as this. Cedric Thought about it for a moment, and asked about his mother and sister. Lorrimar laughed at the lads worry, not mockingly, but because he enjoyed the care and love of the thought. He promised they would be fine, and put up well as well, free of charge to his pay. So Cedric studied under Lorrimar for a time, and worked with him as a secondary insight on things. lorrimar asked the lad how he had destroyed the Haunt in his home. Cedric looked away, keeping his smile faintly, and merely replied "I, finished a talk. Just, somehow made things right..."

During their travels Lorrimar also noted, with both appreciation, and a tinge of worry. That Cedric rarely showed signs of frustration or despair, and never, not even when sleeping let his smile fade. When he asked the lad why he always smiled and why he was always in such a good mood. Cedric Replied.
"Because it's less painful, because I want to be happy, and... Because I have to be, for all the other people that can't or couldn't be...."