Elf

Caelrahd's page

12 posts. Alias of DM Alistair.


Full Name

Caelrahd

Race

Elf

Classes/Levels

9/9 HP, AC 17 T 14 FF 13, Fort +3 Ref +6, Will +2, +4 Init, +8 Perc

Gender

Male

Age

120

Alignment

Neutral Good

About Caelrahd

Caelrahd
Male Elf Hunter 1 (0 XP)
120 Years of Age
NG Medium Humanoid (elf)
Init +4; Senses Perception +8
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Defense
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AC 17, touch 14, flat-footed 13 (+3 AC, +4 Dex)
HP 9 (1d8 + 1CS)
Fort +3, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee - Battleaxe, +0 Atk, 1d8 Dmg, x3 Crit
Ranged - Longbow, +4 Atk, 1d8 Dmg, x3 Crit, 150 ft range
Ammo - Arrows x20
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Statistics
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Str 10 (+0), Dex 18 (+4), Con 11 (+0), Int 12 (+1), Wis 14 (+2), Cha 12 (+1)

Base Atk +0; CMB +0; CMD 14

Affiliation: The Resistance

Feats: Skill Focus (Handle Animal); Point Blank Shot (+1 Atk and Dmg if shooting foe within 30 ft.); Blade of the Resistance (gain Sense Motive as a bonus class skill. Additionally, once per encounter you can select an intelligent creature who has dealt damage to you or your allies as your preferred foe. That creature need not have dealt damage to your or your allies during the current encounter; a previous encounter will suffice. Until the end of the encounter, you gain a +2 bonus to weapon or ray damage rolls against your preferred foe)

Traits: Anatomist (You gain a +1 trait bonus on all rolls made to confirm critical hits); Forlorn (Having lived outside of traditional elf society for much or all of your life, you know the world can be cruel, dangerous, and unforgiving of the weak. You gain a +1 trait bonus on Fortitude saving throws)

Skills: Handle Animal +8; Knowledge (geography) +5; Knowledge (nature) +5; Perception +8; Spellcraft +5; Stealth +7; Survival +6

Languages: Common, Elven, Sylvan
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Wealth
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Adventuring Gear: Studded Leather Armor (+3 AC, +5 Max Dex, -1 Ck)

Other Gear: Hunter's Kit (a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol); Explorer's Outfit; Riding Saddle; Bit & bridle; Daggers x5; Bandolier;

Other Animal: Pony with Saddle bags; riding saddle with bit and bridle; saddlebags; 4 days of feed;

Coin: 40 GP, 2 SP
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Special Abilities
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Class - Animal Companion; Animal Focus; Nature Training; Wild Empathy;

Racial - Elven Immunites (Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects); Forlorn (Elves raised outside of elven communities are accustomed to other races' brevity of life. Although they lose the opportunity to train in traditional elven arts, these elves pick up a bit of their adoptive parents' skills. They gain Skill Focus as a bonus feat); Keen Senses (Elves receive a +2 racial bonus on Perception checks); Low-Light Vision (Elves can see twice as far as humans in conditions of dim light)
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Animal Focus
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Bat: The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.
Bear: The creature gains a +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.
Bull: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.
Falcon: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.
Monkey: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Mouse: The creature gains evasion, as the rogue class feature. At 12th level, this increases to improved evasion, as the rogue advanced talent.
Owl: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.
Stag: The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.
Tiger: The creature gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.
Wolf: The creature gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.
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Spells Known
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0 - Create Water
0 - Guidance
0 - Know Direction
0 - Light
1 - Cure Light Wounds
1 - Gravity Bow
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Animal Companion
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Name: Ashyra Type: Wolf
AC 14 Touch 14 Flat Footed 12
BAB +1 CMB +2 CMD 13
STR 13 (+1) DEX 15 (+2) CON 15 (+2) INT 2 (+1) WIS 12 (+1) CHA 6 (-2)
Fort +5 Ref +5 Will +1
Bite +3 Atk 1d6+1 Dmg, x2, Trip
Skills: Intimidate +2; Stealth +6
Feat: Weapon Focus (Bite)
Bonus Tricks: 1
Tricks: Attack; Defend; Down; Heel; Hunt; Sneak; Track
Special: Link; Share spells
Wolf Traits: Low-light Vision; Scent
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Appearance & Background
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Originally hailing from Shahalesti, Caelrahd emigrated to Gate Pass some years ago and grew to love the city and it's peoples, even as he began to outlive many of it's inhabitants. When Coaltongue invaded, Caelrahd (Cael to his friends) quickly joined the resistance after a number of his friends were killed during the insurgancy. Helping hold the pass with his bow skills and using his battleaxe and wolf companion Ashyra.

After the long fight, Caelrahd was among the many in the city to celebrate Ragesia's withdrawal. Thinking he'd be able to retire from the Resistance and go back to being a simple hunter who bags the odd mountain bear or other monster to sell back in Gate Pass for meat or supplies but as the rumors of war begin to trickle in, Cael has returned to the city to rally with the remainder of the Resistance and ready himself to either defend the city or assist it's people, his new countrymen, escape the flames of war.

Cael comes in at 5'10" and a health 150. Though not the strongest contender, he has learned key spells and mystical to make him and Ashyra more than capable to take on any foe.