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About Cуровую зимуLevel : 3
HP : 26
HP : 26
Spoiler:
Initiative +3 (0 natural,+3 dex)
Saves
Scores: STR 8 (-1)
Standard Racial Traits Ability Score Racial Traits: Aasimars are insightful, confident, and personable. They gain +2 Intelligence and +2 Charisma.
Defense Racial Traits Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. Feat and Skill Racial Traits Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perception checks. Magical Racial Traits Spell-Like Ability (Sp): Aasimars can use daylight once per day as a spell-like ability (caster level equal to the Aasimar's class level).
Spell Focus: Enchantment
Combat Spoiler:
BAB +1 ; CMB +1; CMD 14
Skills: Spoiler:
Acrobatics 4
Equipment: From the prison
Spoiler:
2 throwing knives
Map and paper work from the prison Spoiler:
Scroll of Glitter Dust in a ceramic case wrapped in leather Scroll of Mount for Edmin Scroll of Mount, Communal Scroll of Levitate in a ceramic case wrapped in leather Scroll of See Invisibility in a ceramic case wrapped in leather Potion of Expeditious Retreat in a wax mold Weapons Silver Dagger
Clothing Travelers Outfit
Misc. Backpack
Spells currently memorized (Wizard level 3 + Intelligence bonus):
Spoiler:
0 Level Daze, Detect Magic, Mage Hand, Message 1st Level Charm Person, Color Spray, Disguise Self, Magic Missile 2nd Level Invisibility (x2), Scorching Ray
Cуровую зиму on a Good hair day. Prelude to adventure:
Spoiler:
The black passageways deep underneath the city streets were lit by a single torch that was well past half spent and began waver in the darkness. The filthy torch bearer's steps looked less unsure to Surovuyu.
"Are you sure this is the way Weross? You seem ... Lost." She half admonished her filthy wererat guide. From ten paces in front of her the torchbearer twitched his long furred nose and sniffed the stale air, "Yessss, yesss my lady, Weross knows these tunnels well. We are close now, yesss, close." The pair travelled further down the underground corridors, and as nearly another half hour passed with no clear sign of what Surovuyo had sought, bowel entrance to the prison she was hoping to infiltrate. Her patience had worn thin. "Weross we have clearly travelled long enough to be well under the prison, if not passed it. We entered close enough, are you certain of your steps? I have paid you well in coin, I pray, for your sake, that you know what you are doing." Even as she asked the question, unseen by her guide, Surovuyo made intricate hand gestures and incanted arcane words in a whisper. "And my lady is quite generousss with her coin, but otherssss have even been more generous with Weross in making sure my lady does not draw breath on the surface again. " and with that the Wererat dropped the nearly spent torch to the ground and kicked dust into the embers and plunged them in a deep darkness. In a fluid motion the Wererat threw a poisoned dagger towards Surovuyo, the blade flying in a straight line for her chest ... Only to be deflected by the unseen Shield she had invoked a moment earlier. In the darkness the Wererat stood in brief disbelief, with his dark vision he followed the woman's movement, she was backing up, her hands moving in further intricate patterns and a long chant coming from her lips. How could this human see in the dark?! He drew a rusted curved blade and licked it, make a shrill squeek of defiance and charged the woman. Again to his amazement the woman side stepped his assault, and before he could begin to shift his movement and reorient himself for another lunge magical Sleep came over him. The Wererat fell to the ground, forced senseless by the Aasimar woman who was not hindered by the darkness. Weross, for the briefest of moments awoke, as blood slipped through his mouth, nose, and the long gash that rung his neck. The last thing he saw was a magical light being cast upon a silvered dagger in the hand of Surovuyo. "I guess I'm going to have to do this the hard way then." Surovuyo said to no one in particular as she began her trek back to the streets above. For GM Douglas M Spoiler:
Epilogue: Because of the events above, Cуровую зиму will have to commit a crime just to force the issue and get into the jail. The premise behind this is she want to make contact with the other PC(S), for whatever reason you deem fit (as best that can be run with the campaign), free them, thus making them in debt to her. Spellbook Spoiler:
0 - All; Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark 1 - Alarm, Burning Hands, Charm Person, Color Spray, Disguise Self, Grease, Mage Armor, Mount, Magic Missile, Obscuring Mist, Ray of Enfeeblement, Sleep, Shield, Shocking Grasp, Reduce Person, Vanish 2 - Bear's Endurance, Blood Transcription, Bull's Strength, Darkness, Flaming Sphere, Frigid Touch, Invisibility, Mirror Image, Mount, Communal, Pyrotechnics, Scorching Ray, Web Warden's Spellbook Spoiler:
1 - Alarm, Mage Armor, Clarion Call, Color Spray, Magic Aura, Magic Missile, Mount, Shield 2 - Bull's Strength, Flaming Sphere, Hypnotic Pattern, Minor Image, Mirror Image, Summon Monster II 63 blank pages remain in the spellbook. |
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