Valeros

Brynmor Drakh's page

41 posts. Alias of Dominic Wraythe.


Full Name

Brynmor Drakh

Race

Human

Classes/Levels

Fighter 3

Gender

Male

Size

6' 3'' 220 lbs.

Age

27

Alignment

Neutral

Languages

Common, Infernal

Occupation

Soldier (ex), Adventurer, Mercenary

Strength 17
Dexterity 13
Constitution 14
Intelligence 13
Wisdom 12
Charisma 10

About Brynmor Drakh

Initiative: +7

Hit Points: 35

Melee:Masterwork Greatsword +8 (+3ATK, +3STR, +1WF. +1MW)
Melee:Shortsword +6 (+3ATK, +3STR)
Ranged: Light Crossbow +4 (+3ATK, +1DEX)

Armor Class: 17 , flat-footed 16 , touch 11
Saves: Fortitude +5, Reflex +2, Will +3
Defenses: None
Resistances: +1 to Will Saves vs. Fear
Immunities: None
Weaknesses: None

Base Attack Bonus: +3
Combat Maneuver Bonus: +6
Combat Maneuver Defense: 17

Size: Medium
Speed: 30 ft.

Human Racial Traits:
Bonus Feat (bonus feat at 1st level)
Skilled (+1 skill rank/level)

Fighter Class Features:
Bonus Feats
Weapon and Armor Proficiency
Bravery
Armor Training

Favored Class:
Fighter (+1 hp/level)

Character Traits:
Reactionary (+2 to Initiative)
Boarded in the Shackles (+1 to Will saves)

Skills:
Climb +7 (+1 ranks, +3 class, +3 STR)
Intimidate +5 (+2 ranks, +3 class)
Perception +4 (+3 ranks, +1 WIS)
Sense Motive +4 (+3 ranks, +1 WIS)
Survival +6 (+2 ranks, +3 class, +1 WIS)
Swim +7 (+1 ranks, +3 class, +3 STR)

Feats:
Weapon Focus (Greatsword)
Power Attack
Cleave
Combat Expertise
Improved Initiative.

Weapons: Masterwork Greatsword, Light Crossbow w/30 bolts, Daggers (3) Short sword, Heavy Mace
Armor: Masterwork Breastplate
Tools and Skill Kits:
Mundane Gear: Backpack, bedroll, flint and steel, ink (1 oz. vial), inkpen, sheet of parchment x10, torch x3, trail rations (4 days), Explorer's Outfit, waterskin, Caltrops, Silk Rope, Whetstone, Merc Brooch (Silver Brooch with the symbol of his former mercenary company)
Magical Gear: None

Money and Treasure: 195 gp

Experience Points: ?

Appearance and Personality:
Brynmor has shoulder-length dark brown hair worn in a lion's mane and black eyes. Tall (6' 3'') and well-muscled he makes for an imposing figure in his well-maintained suit of graphite-grey armor. He wears a black hooded cloak and carries a greatsword strapped across his back, while a broad-bladed shortsword rests in a sheath next to his left hip. He favors well-made but practical clothing, usually sporting darker hues of blues, greens browns and greys as well as heavy roll-top black leather boots.

He is generally calm and composed with an apparently relaxed and indifferent atittude towards his surroundings. Careful observers would notice however that his eyes are darting around every so often in an attempt to take in and assess as much information about his environment as possible. Grim and somewhat cynical he is not the best of company at all times as he tends to opt for a more pessimistic worldview where sooner or later really ugly trouble is going to find you; the only way to cope is to be prepared, alert and utterly ruthless in dealing with it. The above "axiom" feeds his general distrust and paranoia towards the world, which is only partially offset by a strongly inquisitive nature and taste for adventure.

Despite being an ex-soldier and a mercenary he does not revel in combat. Violence is not a goal in itself; it is a means of reaching one's goals when other options do not seem promising. His point is that when you resort to violence you should be prepared to do whatever is necessary to survive regardless of whether it means taking things to extremes. More often than not this entails making sure that everyone who opposes you becomes quite permanently, unquestionably and irrevocably dead. Therefore unless one is willing to kill in a given situation, conflict should be resolved using other, less deadly means (including intimidation).

Background:
Brynmor is a Chelaxian ex-soldier-turned-mercenary-turned-adventurer. After some time in the Chelaxian military, he became disillusioned with the "glory' of Cheliax, house Thrune's iron rule and its infernal allies. Once his obligatory service time expired, he left Cheliax to join a mercenary company as a way to earn a living while using his "trade". According to the contract he changed his original name into Brynmor Drakh and spent nearly 3 years in various assignments around the Inner Sea. However that was not meant to last; after an ill-fated contract in the north the mercenary company was shattered. Strangely enough, he does not recall exactly what happened... During a bizarre night attack when he was apparently knocked out and left for dead; he woke up in a hamlet several miles away from the site of the battle. The villagers who had taken care of him (for nearly 3 weeks while he was recovering, told him that he was brought in by a small group of dangerous looking people who left in a hurry. Once he recovered, he sold his services to a Pathfinder going throught the area who wanted to hire a bodyguard. He was thus introduced to the Pathfinder society and after a while decided to apply for membership.

Adventuring Companions:
?