About Bendrauss Seaborn
Current HP: 10/19
Fort: +5 (+ 3Base +2Con)
Ref: +1 (+0 Base +1 Dex)
Will: +1 (+0 Base +1 Wis)
AC: 16( 10 +4Armor +1Dex +1Dodge)
Speed: 30ft Armored: 30ft
Encumbrance:Light Load:86 lbs. or less Medium Load:87–173 lbs. Heavy Load:174–260 lbs.
Favored Class: Fighter
Class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Ranks per Level: 2 + Int modifier + Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
1. Combat Expertise (Combat)
Prerequisite: Int 13.
Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
2. Dodge (Combat)
3. Weapon Focus (Cutlass) (Combat)
You can strike two adjacent foes with a single swing.
Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
NOTE A corsair is used to fighting on crowded decks, and isn’t fazed by fighting multiple opponents at once. At 2nd level, he gains Cleave as a bonus feat. He may use this feat even if he does not meet the prerequisites. A corsair does not take the normal –2 penalty to his AC when using the Cleave feat.
Human Racial Traits
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
The following are class features of the fighter.
Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.”
Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Bravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Armor Training (Ex): Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.
Pirate Weapons (Ex)
A corsair is well versed in the types of weapons favored by pirates. When selecting a group of weapons for his Weapon Training ability, he can select Pirate Weapons as a group.
The Pirate Weapons group consists of the crossbow, cutlass, dagger, hook hand, rapier, and short sword.
Deck Fighting (Ex)
A corsair is used to fighting on crowded decks, and isn’t fazed by fighting multiple opponents at once. At 2nd level, he gains Cleave as a bonus feat. He may use this feat even if he does not meet the prerequisites. A corsair does not take the normal –2 penalty to his AC when using the Cleave feat.
This ability replaces the fighter’s 2nd-level bonus feat.
Armored Pirate (Ex)
A corsair wears heavier armor than is common aboard a ship. At 3rd level, the corsair reduces the armor check penalty of any light armor he wears to 0 for purposes of Acrobatics and Swim checks. At 7th level, this becomes true of medium armor as well. At 11th level, it includes heavy armor.
This ability replaces armor training.
Improved Deck Fighting (Su)
At 6th level, the corsair gains Great Cleave as a bonus feat. He may use this feat even if he does not meet the prerequisites. A corsair does not take the normal –2 penalty to his AC when using the Great Cleave feat.
This ability replaces the fighter’s 6th level bonus feat.
Cutlass: Atk: +6 Dmg:1d6+3 Crit:18-20/x2 Range:- Wgt:4lbs. Type:S
Throwing Axe(2): Atk:+2 Dmg:1d6+3 Crit:x2 Range:10ft. Wgt:2lbs Type:S
Dagger: Atk:+5(+2 Thrown) Dmg:1d4+3 Crit:19–20/×2 Range-10ft. Wgt:1 lb. Type:P or S
Buccaneer’s Blood: One of your ancestors was an
infamous Free Captain of the Shackles, whose very name
struck fear in the hearts of those who sailed the seas in
search of an honest living. Piracy is in your blood, and
you’ve always longed to follow in your forebear’s footsteps
and plunder the shipping lanes. You gain a +1 trait bonus
on Intimidate and Profession (sailor) checks. In addition,
you gain a one-time +1 trait bonus to your Disrepute and
Chain Shirt 25lbs.
Throwing Axe (2) 4lbs.
Fishing Net 5lbs.
Lamp, Common (1 Oil)2lbs.
Pouch, Belt 1/2lb.
Sewing Needle+Thread n/a
Tinderwig (5) n/a
Travelers Outfit 5lbs.
Total Weight: 58.5lbs
Bendrauss was born a bastard. His mother a slave, his father the Captain of a slave ship called "The Rusty Cutlass". His mother died giving birth and was subsequently tossed overboard. Captain "Oak fist" Dendrin as Bendrauss leaned he was called, held onto the baby boy as long as it took to get to the next port. It was here that Bendrauss was thrust into the arms of a whore working the docks late that night. Feeling terrible for this child the prostitute, named Mena cared for the child as best she could. Growing up in the city of Drenchport Bendrauss learned to love three things. Fighting, black kelp beer and the sea. The boy mastered his skills (particularly with the cutlass) down by the docks with any sailor who would spare him the time. Bendrauss gleaned any bit of information he could from the various sea captains which is where he learned to speak cyclops.
Standing six feet tall Bendrauss has a heavy build of muscle. His dark olive skin is weathered and heavily tattooed. A large gold ring can be seen hanging from each ear under his thick mane of black hair. He wears a thick leather band around his neck and a dark shirt of chain mail. For pants we wears a pair of practical wool breeches that are easily rolled to his knees accompanied by a pair of weathered black boots made of leather.