|
|||||||||||||||||||||||
|
About Beckett of the Bleeding RoseAbilities (20 Point Buy):
Str: 13 (3) Dex: 14 (5) Con: 10 (0) Int: 12 (2) Wis: 16 (5/ +2) Cha: 14 (5) Background:
Appearance:
Beckett is a failry athletic Half-Elf, wearing fine cloths, with a mischievous smile. As is somewhat common amongst his kind, he has a dark green hair, pointed, elven ears, and a charming smile and demeanor. His face presents an mystical and intriguing stylized rose tattoo, covering the majority of his right side. Dark green and red are prevailent in his dress, and even his primary weapon, "Rose's Kiss", a mourningstar, is designed to appear as a bleeding rose, though it is no less deadly a weapon for it. Beckett is fairly tall for a half-elf, standing just under 6 foot tall, and weilds a Light shield adorned with a Bleeding Rose in the form of a heraldic crest, and wears stylized armor of his Ustalavian homeland. He speaks with a gentle and friendly voice, soft, but also powerful and commanding. First impressions often leave others either feeling that he can be trusted and confided in, or sometimes a yearning for more in women. Beckett, a native of Ustalav, speaks with a foriegn accent, similar to Eastern European. Quick Stats:
HP: 8/8 Movement: 30ft (6 sqs) Perception: +8 (low-Light Vision)
Combat:
Initiative: +2 BaB: +0
AC: 16
Weapons:
Morningstar: "Rose's Kiss" +1 Att / 1d8+1 Dmg / (20/x2) / B&P Dagger: "Thorn's Bite" +1 (+2 r) / 1d4+1 Dmg / (20/x2) / P or S Brass Knuckles: "Hope" +1 Att / 1d3+1 Dmg / (20/x2) / B Armor:
Parade Armor (Ustalav): 3AC / -1 ACP / 15% SF / 20 lbs Light Wooden Shield: 1AC / -1 ACP / 5% SF / 5 lbs Saves:
(+2 vs Enchantments, Immune to Sleep, +1 Resist on all Saves)
Fort: +3 Refl: +3 Will: +6 Skills:
Acrobatics: +2 Appraise: +1 Bluff: +2 Climb: +1 Craft: +1 Diplomacy: +7 Disable Device: N/A Disguise: +2 Escape Artist: +2 Fly: N/A Handle Animal: N/A Heal: +3 Intimidate: +2 Knowledge: N/A Linguistics: +1 Perception: +8 Perform: +2 Profession: N/A Ride: +1 Sense Motive: +9 Slight of Hand: N/A Spellcraft: N/A Stealth: +6 Survival: +3 Swim: +1 Use Magic Device:N/A Feats:
C.) Light and Medium Armor C.) Simple Weapons C.) Shields (except Tower) B.) Skill Focus: Stealth 1.) Alertness Traits:
1.) Armor Expert (Combat): -1 ACP while wearing armor 2.) Ustalavic Nobility (Regional): +1 Diplomacy and Know Nobility. Gear:
Parade Armor 20 Light Wooden Shield 5 Masterwork Backpack 4 (APG) Morningstar 6 Dagger 1 Brass Knuckles 1 Weapon Cord 0 (Adv Armory) Journal 1 (APG) Ink, Parchment (x10), and Ink Pen 0 Candle (x10) 0 Flint and Steel 0 Steel Mirror 0 Scroll Case (x2) 1 Belt Pouch (x3) 1.5 Sack (x2) 1 Silk Rope (50ft)/Grappling Hook 9 Holy Symbol (x5) Spell Comp. Pouch Waterskin 4 Tattoo (10 gp, facial stylized rose) Total: 56.5 lbs (L: 58, M: 116, H: 175 w/ Masterwork Backpack) Class Abilities:
Channel Energy (Positive): 5/Day / 1d6, DC 12 - Will ½ 3 used Good Domain <Azata SubDomain>:
Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th. Domain Spells: 1st—*expeditious retrea*t, 2nd—align weapon (good only), 3rd—*fly*, 4th—holy smite, 5th—dispel evil, 6th—*planar ally* (azata only), 7th—holy word, 8th—holy aura, 9th—summon monster IX (good spell only). Protection Domain <Defense SubDomain>:
Deflection Aura (Su): Once each day, you can emit a 20-foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense. Aura of Protection (Su): At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four cleric levels you possess beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive. Domain Spells: 1st—*shield*, 2nd—*barkskin*, 3rd—protection from energy, 4th—spell immunity, 5th—spell resistance, 6th—antimagic field, 7th—*deflection*, 8th—mind blank, 9th—prismatic sphere. Divine Spells Racial:
Low-Light Vision +2 Perception Favored Classes: Cleric and Rogue Immune to Sleep +2 vs Enchantments Count as both Human and Elf Spells:
Domains: Azata (Good) and Defense (Protection) 0 Level: Known 3 - D.C. 13
1st Level: /Day 2+D - D.C. 14
Languages::
Celestial, Common, & Elven (Skald & Varisian)
Treasure:
150 GP
PP: 0 GP: 0 SP: 2 CP: 10 Other: XP:
Current: 0 Needed: |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|