About Augustus PoeTraits:
Harrow Born: +1 Initiative | Reckless: +1 Acrobatics and becomes class skill Feats:
LVL 1: Combat Casting
LVL1: Improved Initiative LVL3: Extend Spell LVL5: Amateur Investigator: Like an investigator, you have the ability to augment your Knowledge, Linguistics, and Spellcraft skill checks. You gain a pool of inspiration equal to your Intelligence modifier. You can expend one use of inspiration as a free action to add 1d6 to the result of a Knowledge, Linguistics, or Spellcraft check, as long as you are trained in that skill (even if you take 10 or 20 on that check). You make this choice after the check is rolled and before the results of the roll are revealed Implements:
Divination (Crystal ball, goggles (2/2 Mental Focus), Harrow deck,
headband, lenses.) Resonant Power: Third Eye (Su): The implement allows its wearer to notice that which cannot easily be seen. As long as the implement stores at least 1 point of mental focus, whoever wears the implement gains low-light vision. If you are 3rd level or higher, as long as the implement stores at least 2 points of mental focus, whoever wears the implement also gains darkvision 60 feet. Base Focus Power: Flash Insight (Sp): As a swift action, you can expend 1 point of mental focus to gain an insight into your immediate future. Before the end of your turn, you can use this insight as a free action before you make any ability check, attack roll, or skill check to gain an insight bonus on that check equal to 1/2 your occultist level (minimum +1). You can use this ability only once per turn; if not used by the end of your turn, the insight fades and you gain no benefit. Focus Power: Danger Sight (Sp): As an immediate action, you can protect yourself from harm by expending 1 point of mental focus. You can use this ability whenever you are the target of an attack or are required to make a saving throw against a special ability, spell, or trap. This grants you an insight bonus to your AC or on your saving throw equal to 1/2 your occultist level. This only applies to the next attack or saving throw made and if not applied by the end of the round, the protection fades and you gain no benefit. You must be at least 3rd level before selecting this focus power. Evocation (Rod, Staff, Wand (4/4 Mental Focus))
Transmutation (Belt, boots, sandals, vest, weapon (6/6 Mental Focus) )
Adjuration (Amulet (2/2 Mental Focus), armor, bell, brooch, cloak, shield,
Class Abilities:
Magic Item Skill: Starting at 2nd level, the occultist’s
knowledge of magic items grants him a bonus when attempting to use them. He gains a bonus on all Use Magic Device skill checks equal to 1/2 his occultist level. Object Reading (Su): At 2nd level, the occultist learns how
Shift Focus (Su): At 4th level, an occultist gains the ability
Aura Sight (Su): At 5th level, as a standard action, the
Spells:
Spells per day: Level 1 (5) Level 2 (4)
0-Level Abjuration: Resistance Divination: Read Magic Evocation: Light Transmutation: Mage Hand 1-Level Abjuration: Shield Divination: Detect secret doors Evocation: Shocking Grasp Transmutation: Pass without trace 2-Level Abjuration: Resist energy Divination: Augury Evocation: Flaming Sphere Transmutation: Knock Skills:
Armor and Weapons:
Armored Coat +1
Buckler +1 Sword Cane +1 +7 | 1d6 + 3 | x2
Basic Gear:
Investigator Kit
Thieves Tools (mwk) Ear Plugs Vermin Repellant Spring-loaded Wrist Sheath (Wand of CLW) Spring-loaded Wrist Sheath (Switchblade Knife) 50' silk rope & grappling hook Mapmakers Kit Ectoplasmic Tracer (1) Magic Gear:
Headband of Vast Intellect +2
Cloak of Resistance +1 Ring of Protection +1 Swarmbane Clasp Rod of Metamagic, Intensified Cat Burgler Boots Wand of Cure Light Wounds (50) Potion of Cure Moderate (1) Potion of Lesser Restoration (1) Oil of Bless Weapon (2) Traveler's Any-Tool Alchemical:
Alchemist Fire (2)
Flask of Oil (2) Alkali Flask (1) Holy Water (2) Bottled Sunlight (1) Smelling Salts Antiplauge (1) Antitoxin (1) 380 gp |