| Full
Name |
Argor Constantine |
|
| Race |
Human |
|
| Classes/Levels |
Wizard 1 (XP: 350) |
|
| Gender |
Male |
|
| Size |
Medium |
|
| Special Abilities |
Arcane Bond, Arcane School (Transmutation, Banned Schools: Enchantment, Necromancy) |
|
| Alignment |
LN |
|
| Deity |
Nethys |
|
| Languages |
Common, Elven, Dwarven, Celestial, Draconic, Gnome, Halfling |
|
| Strength |
8 |
|
| Dexterity |
12 |
|
| Constitution |
14 |
|
| Intelligence |
20 |
|
| Wisdom |
10 |
|
| Charisma |
10 |
|
About Argor Constantine
Core Stats
HP: 9
AC: 11, Touch 11, Flat-Footed 10
CMB: -1, CMD: 10
Fort: +2
Ref: +1
Will: +2
BAB: 0
Melee Attack: -1, Ranged Attack: +1
Initiative: +3
Class Features
Physical Enhancement: +1
Telekinetic Fist: 1d4+1, ranged touch 30', 8/day
Arcane Bond: Ruby Pendant, worn beneath robes most of time.
Traits
Classically Schooled, Reactionary
Feats
Scribe Scroll
Magical Aptitude
Skill Focus: Spellcraft
Skills
Spellcraft - 15 (1 Rank + 3 Class + 5 Int + 5 Feat +1 Trait)
Knowledge (Local) - 9 (1 Rank + 3 Class + 5 Int)
Knowledge (Arcana) - 9 (1 Rank + 3 Class + 5 Int)
Knowledge (Planes) - 9 (1 Rank + 3 Class + 5 Int)
Knowledge (Religion) - 9 (1 Rank + 3 Class + 5 Int)
Perception - 1 (1 Rank)
Linguistics - 9 (1 Rank + 3 Class + 5 Int)
Spellbook (* denotes Transmutation Spell)
0: Acid Splash, Dancing Lights, Detect Magic, Detect Poison, Resistance, Read Magic, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand*, Mending*, Message*, Open/Close*, Arcane Mark, Prestidigitation
1: Enlarge Person*, Feather Fall*, Expeditious Retreat*, Color Spray, Mage Armor, Shield, Grease
Spells Prepared DC: 15 + Spell Level
0: Light, Ray of Frost, Detect Magic
1: Enlarge Person (Cast), Color Spray (Cast), Mage Armor, Shield
Gear
Dagger
Scroll Case
-Scroll of Expeditious Retreat
-Scroll of Grease
-Scroll of Color Spray
Belt Pouch
-7 gp, 19 sp
Spell Component Pouch
Backpack
-Bedroll
-Inkpen
-Vial of Ink
-Parchment (4 Sheets)
-Spellbook (77 Pages Remaining)
-Trail Rations (8 Days)
-Waterskin
Scholar's Outfit
Background
Argor was born to a local farmer in Cettigne nearly three weeks early. He survived the ordeal only through the gratitude of the local clergy and their divine healings. He never filled out during his youth, and once the plague claimed both his parents, many was certain the boy would perish as well.
Again, charity smiled upon him as an elderly Mage had decided to retire in the city. Spotting Argor in the streets, using clever wit and quick thinking to survive in conditions best suited to thieves, the man decided to take the child under his wing and see if he had the potential to use his mind for more productive means. Before long, Argor was casting Cantrips instead of tricking people out of coins.
His Master passed during an argument with a Molthunian guard shortly after the invading forces moved in and began claiming things as their own, victim to an ailing heart. Argor has since sworn to return Cettinge to a free city-state, but is unsure of the best way to do so.