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Iramine

Antha Scapegrace's page

192 posts. Alias of Macharius.


Race

HP 14/14; Init +3; Per +4, Low-Light Vision;

Classes/Levels

AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

About Antha Scapegrace

STATISTICS:

Female Half-Elf Wizard 3 (Illusionist)
NN Medium Humanoid (Elf, Human)
Hero Points 2
Init +3; Senses Low-Light Vision; Perception +4

DEFENSE

AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 14 (3d6)
Fort +1, Ref +5, Will +3
Immune sleep; Resist Elven Immunities, Issian

OFFENSE

Spd 30 ft.
Melee Club +1 (1d6/20/x2), Dagger +1 (1d4/19-20/x2)
Wizard Spells Known (CL 3, +1 melee touch, +4 ranged touch):
2 (2/day+S) {DC 16} S-Invisibility, Glitterdust, Invisibility
1 (3/day+S) {DC 15} S-Color Spray, Flare Burst, Grease
0 (4/day, at will) {DC 14} Acid Splash, Detect Magic, Light, Read Magic

STATISTICS

Str 10, Dex 16, Con 10, Int 18, Wis 10, Cha 14
Base Atk +1; CMB +1; CMD 14
Languages Abyssal, Celestial, Common, Cyclops, Draconic, Dwarven, Elven, Jistka
SQ Blinding Ray (7/day) (Sp), Bonded Object: Ring (1/day) (Sp), Illusion, Elf Blood, Extended Illusions (+1r) (Su), Enchantment, Necromancy

FEATS, TRAITS, SKILLS:

Feats R-Skill Focus: Bluff (Adaptability), C-Scribe Scroll, C-Wizard Weapon Proficiencies, 1-Cosmopolitan: Sleight of Hand, Stealth, 3-Eschew Materials

Traits Issian, Youthful Mischief

Skills (2+Int+Favored Class)


  • Acrobatics +4 (1 rank, +3 Dex)
  • *Appraise +3 (+3 Int)
  • Bluff +6 (1 rank, +2 Cha, +3 Feat)
  • Climb +0 (+0 Str)
  • Diplomacy +5 (3 rank, +2 Cha)
  • Disguise +2 (+2 Cha)
  • Escape Artist +3 (+3 Dex)
  • *Fly +3 (+3 Dex)
  • Heal +0 (+0 Wis)
  • Intimidate +2 (Cha +2)
  • *Knowledge (Arcana) +10 (3 rank, +4 Int, +3 Class)
  • *Knowledge (Local) +10 (3 rank, +4 Int, +3 Class)
  • *Knowledge (Nobility) +10 (3 rank, +4 Int, +3 Class)
  • Perception +4 (2 rank, +2 Race)
  • Ride +3 (+3 Dex)
  • Sense Motive +0 (+0 Wis)
  • *Sleight of Hand +7 (1 rank, +3 Dex, +3 Class)
  • *Spellcraft +10 (3 rank, +4 Int, +3 Class)
  • *Stealth +7 (1 rank, +3 Dex, +3 Class)
  • Survival +0 (+0 Wis)
  • Swim +0 (+0 Str)
    *Class Skills

GEAR:

  • Club
  • Dagger
  • Backpack
  • Bedroll
  • Blanket
  • Flint and steel
  • Ink (1 oz. vial, black)
  • Inkpen
  • Lamp, common
  • Oil (1-pint flask) (4)
  • Pouch, belt
  • Ring
  • Rations, trail (per day) (4)
  • Sack
  • Spell components (10gp worth)
  • Spell component pouch
  • Spellbook
  • Waterskin

TRACKED RESOURCES:

Blinding Ray (7/day) (Sp) - 0/7
Bonded Object: Ring (1/day) (Sp) - 0/1
Club - 0/1
Dagger - 0/1
Oil (1-pint flask) - 0/4
Rations, trail (per day) - 0/4
Spell components (10gp worth)

SPECIAL ABILITIES:

Blinding Ray (7/day) (Sp) 30' ranged touch attack, blinds / dazzles for 1 round.
Bonded Object: Ring (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Extended Illusions (+1r) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Illusion Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.
Issian +1 Will save vs. Mind-affecting.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Youthful Mischief You gain a +1 trait bonus on Reflex saves.

STATUS:

Wealth: 1 gp, 10sp, 1cp
Encumbrance: 33 / 66 / 100, currently 31

SPELL BOOK:

Wizard Level: 0

Acid Splash
Arcane Mark
Breeze
Dancing Lights
Detect Magic
Detect Poison
Flare
Ghost Sound
Haunted Fey Aspect
Jolt
Light
Mage Hand
Mending
Message
Open/Close
Penumbra
Prestidigitation
Ray of Frost
Read Magic
Resistance
Root
Scoop
Scrivener's Chant
Spark

Wizard Level: 1

Color Spray
Enlarge Person
Feather Fall
Flare Burst
Grease
Magic Missile
Protection from Chaos
Summon Monster I
Unseen Servant

Wizard Level: 2
Glitterdust
Invisibility

DESCRIPTION:

Antha is slender and on the tall side of average in height, with long dark-blonde hair typically made into a thick braid. Her skin is a softly radiant alabaster that emphasizes her emerald eyes.

BACKGROUND:

Antha is the bastard daughter of a minor Issian noble family, the result of a mother spoiled and pampered by her family and a transient elven bard. When her mother's pregnancy was discovered, she was forced into seclusion and her father banished. Her mother's story ended shortly thereafter, when she died after giving birth to Antha.

Antha grew up in a house cold with resentment towards her: the unwanted offspring of a cherished daughter tarnished and then taken from them too soon. It was entirely unsurprising, then, that she turned to misbehavior as a way to seek attention. Disobeying her tutors, pranks, and temper tantrums led to her forced apprenticeship with a wizard, where it was hoped that the discipline necessary to wield the arcane would carry over into the rest of her life.

The one positive note Antha ever managed to strike with her family was that she actually excelled at magical studies, and proved adept enough at mastering cantrips that she was allowed to study more powerful spells - and rewarded with her mother's favorite ring. Though she'd managed to hide them from her master, she continued sneaking out at night to run the streets. These escapades showcased her intelligence, fearlessness, and commanding presence in pulling off ever more daring capers, stunts, and even "jobs for hire". These continued antics, however, came home to roost when she became pregnant herself.

It was only a matter of time until her master noticed, and when he did he was appalled at her lack of control and furious at such a betrayal of promise for one of her ability with the Art. He immediately informed her family and expelled her from his study. Her family, enraged at this latest humiliation she'd brought upon them, took her home and essentially locked her away as her mother had been. Unlike her mother, however, she survived her pregnancy to give birth - only for the child to die mere days later.

It was the death of her child that finally broke her wild spirit, but it was too late: her family had had enough. Disinherited and banished from the family estates, she was nonetheless glad to finally be able to pursue her own destiny at last.

PERSONALITY:

Antha is determined to move forward with her life and explore her freedom. A lifetime spent pushing boundaries has left her confident and assured of herself. She may still be temperamental, but it pales in comparison with the mercurial temper of old.

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