Iramine

Antha Scapegrace's page

192 posts. Alias of Macharius.


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HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

"I agree, Teyran, on the importance of securing the goodwill of the explorers. But however much the Sword Council frustrates you, remember that their decisions still affect what we want to do here and that - at least for the moment! - we are still reliant upon Kes-... er, Lord Garess' supplies and fortifications for rest. I understand all too well your feelings, but we need to be practical about things. Teyran, Morley: would you like it if I act as 'ambassador' for us in dealing with the Council from now on so that you don't have to?"


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

"I agree with Teyran, Kesten. We can continue with our own exploration of this land to find homes, food, and industry for the people which will allow you and the rest of the Sword Council to worry about... everything else," Antha said. "I believe it the best solution for all."


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep
DundjinnMasta wrote:

** spoiler omitted **

** spoiler omitted **

That was really cool to read, thank you!

As for how to proceed, I agree with Tad. We can build our own community with all the refugees and let the other Sword Lords all worry about Brevoy; basically, doing what we originally set out to do in the first place. I think the Trading Post is the only place we can take such a group right now as we have discovered only the Temple of the Elk as a possible location for settlement.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Antha watched the duel with unrestrained worry, one hand gripped tightly on Kesten's sleeve. Gasping in relief after Teyran delivered the final blow to end the match, she resisted her urge to rush to the older man.

Attending to more practical matters first, "Kesten," she asked quietly "With Varn's place on the Council taken by Teyran, how do we proceed?"


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

I think one option is to have Teyran pre-roll a number of attack/damage rolls and DM can apply those in a sequence of rolls for Varn and then put together a "cut scene" of sorts to both provide something memorable and not drag out the event for an extended period of time.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

"I agree, Teyran: if we are to make a new future here, it will be best to do so based on honesty and goodwill rather than deceit and self-interest. Is there anything we can do to aid you, should you issue a challenge?"


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Character sheet updated!

Spells: Invisibility and Glitterdust, deducting 80gp (40gp each) for the cost to scribe into my spellbook.

Skills: Diplomacy, Knowledge (arcana), Knowledge (local), Knowledge (nobility), Perception, Spellcraft.

Feat: Eschew Materials


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep
DundjinnMasta wrote:
My personal choice would be to keep the game E6, and add in some "Mythic" stuff (a rank or two) to keep the character power level in line with the later parts of the "Kingmaker" campaign.

I would actually prefer this over standard leveling for this particular game. Kingmaker just lends itself so much to keeping things at this lower level of activity.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep
Thadeuzs 'Tad' Orlovsky wrote:
Tad rocks his head from side to side but neither agrees nor disagrees.

Can't sleep, the clowns are going to eat you?


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Sense Motive: 1d20 + 0 ⇒ (3) + 0 = 3 Ha!

"Well, mister Sneed, it seems as though we each have something the other wants: Swordlord Garess is rebuilding the fortifications a day's travel away, yet hasn't the men to hasten the building or fully defend it. You and your men are in need of somewhere to go. Teyran, Morley, Tad, Falgrim - would you not agree that Fortune may finally have caught up with us in this circumstance?"


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

"As is your right, m'Lord," Antha replies, satisfied.

Turning to face Falgrim and his men, she continued, "While we've traded trust for trust and bled at each other's side, we are still your masters - for you all know what you've done to find yourselves here. Yet, there is a road to redemption... and for those of you who seek it and the challenges along that road, the fulfilment of that promise shall make you not my servant but my brother or sister."


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

PCs:
"Maybe, but can he turn down an opportunity to be able to diminish his rival? Tad, you grew up around politics; you have to know how men like Varn are driven by such things as humiliating an enemy."


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep
Thadeuzs 'Tad' Orlovsky wrote:
Um, the two of you do realize that Tad is 'literally' less than arm's reach away from Teyran, right?

OK, amend "spoiler" info to "hushed conversation among the group"!

"Very well, then, my Lord: parole these men to our custody, and their actions henceforth shall be our responsibility. If your words prove true, then you can only gain in standing in the Council at Lord Garess' loss. Do you accept?"

Aid Another (Morley's Diplomacy) DC 10: 1d20 + 3 ⇒ (11) + 3 = 14 Morely's result "becomes" 16.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Antha steps up next to Teyran and speaks quietly and urgently in counsel.

Teyran:
"My friend, he effectively has no more authority here than we do without revealing our charter: only whatever he can obtain through strength. Essentially, the Greenbelt is an area where 'might makes right'. I don't say this lightly, but you may end up having to challenge and defeat him for his place on the Sword Council if no other solution can be found... and I pray we can find any way around it!"


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Knowledge (local): 1d20 + 9 ⇒ (16) + 9 = 25

DM, I want to make the argument that unless Varn has a charter to annex the area for Rostland (like we do, despite our decision to keep it secret for now), his authority to make the decision to execute the bandits in the Council's name ended when he crossed the border into the Greenbelt. Based on my result above, is this something Antha would know? Note that this is a "law" question, and does not at all address the matter of whether or not he can force the issue at swordpoint.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

I'm around.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Antha casts Grease on the Worg leader, to no effect.

"Rats! Morley, can you get it?!"


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Would it be possible to cast Grease under the Worg leader, or would Antha be too far away? She has a 30' range.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

I took Calc 1 as a 4-week summer class in the halcyon days of 2002. Extremely intensive, but I made it through just fine!


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Perception: 1d20 + 3 ⇒ (3) + 3 = 6

"Sorry, Morley, I don't see anything else!" replied Antha, reaching into her spell component pouch to be ready for whatever happened next.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Well, someone got promoted over his head *cough* Teyran *cough*

The scope of what was unfolding before her was staggering. Not so much, though that the implications eluded her.

"Assuming 'fellers like Varn 'n others' are even aware of such a grant, Tad. And don't think for a second that he couldn't compel us to surrender such a document given the few of us against him and his company that surround us as we speak. And beyond him, does anyone here think Lady Surtova would not see such an act as a threat? No, let secrecy be the order of the day and conceal this document until such time as we can proclaim ourselves from a position of strength - should that be the course we take," cautioned Antha.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

To determine reasonableness of if a spell could have compelled him to betray Restov:
Knowledge (arcana): 1d20 + 9 ⇒ (6) + 9 = 15 Judging by the table in the PRD, this is likely a failure.

"My Lady, Tad - I cannot speak for what is - but it may be that your father was Enchanted, though such a spell to force him to act as you describe would have to be powerful enough to place it beyond the ability of all but a few practitioners of the Art," Antha tried to console the 'younger' woman.

Political aptitude rolls:
Knowledge (local): 1d20 + 9 ⇒ (12) + 9 = 21
Knowledge (nobility): 1d20 + 9 ⇒ (15) + 9 = 24
Judging by the table in the PRD, both results are likely a success at above DC 20.

"If he was Enchanted, it would make perfect sense - politically speaking - for him to be named Regent: as the person who appears to have most-benefited from the previous Lord Regent's murder, he attracts all the blame and hate while leaving the true villains to continue freely in their schemes."


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

"You know that, as do I - but does Maegar Varn?" she asked rhetorically. "If you insist, then. I will do my best to aid you before the meeting as I can."

Satisfied, Antha wanted to check on their newest member. Moving alongside LoTae, she asked,

Elven:
"How are you doing? Maegar Varn is as much an oaf as they come, however dangerous an opponent he may be on the field of battle. Lady Orlovsky, whom we are now going to meet, is far more gracious: very much the opposite of her brother Tad. Sadly, part of the news we received was that her fiance - I'm not sure they actually married - was recently killed, apparently with the knowledge and at least implicit consent of her father." [ooc]That phrase doesn't seem grammatically correct, but you get the idea!


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Knowledge (local): 1d20 + 9 ⇒ (17) + 9 = 26

Watching Varn depart in his carriage, Antha speaks to Teyran, "Swordlord Varn is more bull than man: I've known of him for years and the Rampaging Blade's suit for Sword Baron would be strong if not for his fiery temper and shortness of thought."

She pauses a moment before adding quietly, "You need not take this part, my friend. As much as your being a sword of the Dawnflower my grant you additional standing in council than a bastard and disgraced daughter of Issia," - with a wry smile to indicate she was referring to herself - "I still learned more of the people involved and the motivations for what's been happening despite trying not to than you could have in your home on the frontier. We have the same goal in the end, to guide these people safely to Kest- er, Lord Garess, so there's no reason it must be you."

Speaking more loudly so that all could hear, "Let's visit Lady Orlovsky before we make any decision; she surely knows more of what's going in inside the camp than we do just arriving here."


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

LoTae:
Antha grimaced slightly.

"I thought that may have been your question. My... sire, was responsible for my Elvish heritage. I was told that he was a court bard with whom my mother was infatuated, but my grandparents expelled him from their 'court'. My mother died giving birth to me, and as he was gone - I never knew either of my parents. Since I know only what was told me - and my family's first and only thought was their reputation so I have no idea whether or not what I was told is actually true. Regardless, I am not sure I would care to meet or know him: surely he knew of me, and had he been interested in being a father he would have found a way to have done so by now. "

As she speaks, her demeanor becomes increasingly cold - speaking in a controlled, clipped manner. Finishing, though, she takes a breath and pauses a moment before resuming normally, even humorously.

"I suspect that's not quite what you were expecting, LoTae. It's not something I care to dwell on: the primary reason I'm here in the first place is because I prefer to seek my own destiny, not live out my legacy."


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

LoTae:
"Of course. What's on your mind?" Antha replied in Elvish, suspecting that speaking in LoTae's native language may help put her at ease - even if her own accent was likely pronounced to LoTae.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Just to give fair warning, I'm going on vacation August 8-18 and will probably not have internet access. Even after I get back, it may take a few days to get caught up with everything again.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

"If Lady Sellemius is truly three days away, we should depart as soon as possible so we can make the most of our assistance to her and her people," opines Antha, her concern for their plight plain.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Character sheet updated!

Will +1, hp +4

Spells: Flare Burst and Summon Monster I, deducting 20gp (10gp each) for the cost to scribe into my spellbook.

Skills: Diplomacy, Knowledge (arcana), Knowledge (local), Knowledge (nobility)x2, Perception, Spellcraft.

Still need to pick out currently-prepared spells, though, as I have to think about that some more.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

"Me, too!" she replied, grinning, secretly pleased by his consideration. "And it looks like you've been busy here, yourself, to!"

As he shares the news of what's been happening in Restov, she pales in worry. She didn't know Lady Sellemius like it seemed others did, but her heart went out to the newly-wed widow who now had to shoulder an enormous burden in caring for so many others.

"Kesten, what can we do to help?"


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Diplomacy: 1d20 + 2 ⇒ (17) + 2 = 19

Antha smiles apologetically at the unnamed Elf woman, "Please forgive my...rough-hewn companions' mannerisms of speech. They mean well, however ambiguous that intention may be from how they express it!"


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Looks like it!


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Antha respects the Elf woman's privacy and deliberately restricts any possible outward reaction when she speaks in Draconic.

Spellcraft DC 16: 1d20 + 8 ⇒ (9) + 8 = 17

"A fine steed," Antha comments, referring as much to the spell used to summon it as the mount itself.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Antha observes with interest as a full-blooded Elf woman is guided to them.

"We've been commissioned by the Swordlords of Restov to seek those responsible for an attempted murder of the Lord Mayor of Restov and by extension, deal with the growing threat that the rampant banditry poses to Brevoy's southern border," replied Antha to the Elf woman's question.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Antha returns Thad's glance quizzically, not knowing in which language he'd spoken.

The spell should be wearing off Teyran by now, since it was only for a minute!

"Stag Fort? I think that's the first I've heard of such a place," Antha observes, leaving the question open for her companions to speak of any such knowledge.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

No rope here; but Gren has a 50' length in her gear according to the character sheet.

"It will only last a minute, Teyran, so make the best of it while you can; it may be best if you use the extra strength to tie them up while you have it," says Antha in answer to Tad but directed to the paladin.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Antha hurriedly sketches a curtsy, "You're welcome. Now, let's deal with these louts!" I think there's still some bandits right near us...?


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Antha finishes casting her spell, releasing its energies on Teyran.

Teyran: it's a DC 15 Fort save to resist my casting of Enlarge Person on you if you want to RP resisting its effects since in-character I didn't tell you what I was doing.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep
Teyran Rilskel wrote:

Charge, Flank with Tad: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 Fixed!

Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11

Moved. It wasn't the one I was going for, but it was the one I could reach.

This also puts you in a Flanking position, so your hit against him is now 16, which is hopefully enough for you to have killed the bandit for my characters' sake since I followed you too closely.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

"Darn it, Tey, at least let me help you out here!" Antha mutters crossly to herself, following after him.

Even as the paladin attacks one of the bandits, Antha begins casting a spell behind him.

Move to behind Teyran, Start a Full-Round Action (cast Enlarge Person)


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Teyran, where did you move to on the map (link)?


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Antha follows after Teyran, only a handful of seconds behind him.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

I'm sorry to hear that you've lost someone in your family. My grandfather passed last fall, and it definitely constrained my PbP participation for a time.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Still here, there's just not much my character can do right now.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

I'm going to postulate that as a half-elf and a wizard Antha would be LoTae's most natural ally of anyone in the party. Knowing the character concept, I'm fine with it whatever happens.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Perception: 1d20 + 2 ⇒ (2) + 2 = 4

"Teyran, where are you going?!" Antha hisses to the paladin.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Antha chooses a hiding spot near Teyron, and waits for Tad to bring the bandits near.


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

"So Tad's going to lure them all back here, at which point we ambush the 'ambushers' - correct? Are we all ready for this plan?"


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

I have it as my School spell, so it's ready to go even with the Enlarge Persons. :)


HP 14/14; Init +3; Per +4, Low-Light Vision; AC 13, T 13, FF 10; F +1, R +5, W +3 (+2 vs mind, +1 vs Fear), immune sleep

Any requests for spells? I'm tentatively looking at 2x Enlarge Person for any of Tad, Teyran, and/or Valeska, and Ray of Frost, Daze, and Flare for my cantrips.

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