About Allisyn
Allisyn
Female devil-spawn tiefling cleric (merciful healer) of Sarenrae 3/sorcerer (wildblooded) 2 (Pathfinder Player Companion: Blood of Fiends 21, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Combat 41, Pathfinder RPG Ultimate Magic 70)
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 20, touch 12, flat-footed 18 (+7 armor, +2 Dex, +1 natural)
hp 31 (5 HD; 2d6+3d8+5)
Fort +4, Ref +3, Will +10
Resist fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee scimitar +3 (1d6/18-20)
Special Attacks channel positive energy 7/day (DC 12, 2d6)
Spell-Like Abilities (CL 5th; concentration +6)
. . 1/day—pyrotechnics (DC 13)
Domain Spell-Like Abilities (CL 3rd; concentration +7)
. . 7/day—rebuke death (1d4+1)
Sorcerer Spell-Like Abilities (CL 2nd; concentration +6)
. . 7/day—heavenly fire (1d4+1 divine energy)
Sorcerer (Wildblooded) Spells Known (CL 4th; concentration +8)
. . 1st (5/day)—adjuring step[UC], magic missile
. . 0 (at will)—disrupt undead, mending, ray of frost, resistance, scrivener's chant
. . Bloodline Empyreal
Cleric (Merciful Healer) Spells Prepared (CL 3rd; concentration +7)
. . 2nd—cure moderate wounds[D], remove paralysis, spiritual weapon
. . 1st—bless, burning disarm (DC 15), cure light wounds[D], remove fear
. . 0 (at will)—detect magic, purify food and drink (DC 14), read magic, stabilize
. . D Domain spell; Domain Healing
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Statistics
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Str 10, Dex 14, Con 13, Int 10, Wis 18, Cha 12
Base Atk +3; CMB +3; CMD 15
Feats Arcane Armor Training, Combat Casting, Eschew Materials, Extra Channel
Traits exalted of the society, magical knack
Skills Acrobatics -1 (-5 to jump), Diplomacy +5, Fly +3, Heal +10, Knowledge (arcana) +6, Knowledge (planes) +4, Knowledge (religion) +8, Spellcraft +7, Survival +4 (+6 to avoid becoming lost); Racial Modifiers +4 Fly
Languages Common, Infernal
SQ combat medic, mercy (mercy: sickened), prehensile tail[ARG]
Combat Gear lesser reach metamagic rod[APG], pearl of power (1st level), potion of cure light wounds (2), wand of cure light wounds (27 charges), holy water (4); Other Gear +1 mithral breastplate, scimitar, wayfinder[ISWG], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Sarenrae)[UE], mess kit[UE], soap, waterskin, wooden holy symbol of Sarenrae, 951 gp
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Special Abilities
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Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Cleric (Merciful Healer) Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Channel Positive Energy 2d6 (7/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Medic (Ex) A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells.
Darkvision (60 feet) You can see in the dark (black and white only).
Empyreal Your heavenly power derives from insight rather than force of personality.
Associated Bloodline: Celestial.
Bloodline Arcana: Unlike most sorcerers whose innate magic is powered by force of personality, you use pure willpower to m
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Heavenly Fire (1d4+1 divine energy, 7/day) (Sp) Ranged touch attack harms evil and heals good. Neutral unaffected.
Mercy: Sickened (1 creatures) (Su) When the merciful healer channels energy she can remove the sickened condition from one or more living creatures that she heals within her channel energy burst. Feats and effects that affect a paladin's mercy also affect this ability.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4+1 dam to negative HP target.
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