Six Sells
Monday, March 12, 2012
One of the largest benefits of working as developer on a shared-world campaign like Pathfinder Society Organized Play is having the ability to gather data about how the community uses our products and improve them based on that data. In addition to the extremely helpful Pathfinder Society messageboards, where Campaign Coordinator Mike Brock and I can interact directly with some of our most active and engaged GMs and players, we also have the benefit of looking at literally thousands of tables’ worth of reported session data entered by GMs and event coordinators. This goldmine of information lets us keep a close eye on campaign trends, such as what level scenarios are most often played, which are particularly deadly, and what factions have a higher rate of success in their respective missions. When combined, the synergy of objective data from session reports and subjective feedback from the messageboards, direct email and personal interaction with players and GMs, and a mixture of the two from our growing network of volunteer regional coordinators is nearly unmatched, at least compared to the level of feedback we can get on our other product lines.
About this time last year, prompted by community feedback, I started looking closely at the average size of tables in Pathfinder Society games. Specifically, I was looking at what percentage of reported sessions were played by six or more PCs. The evidence was staggering. While seven-person tables are a relative rarity (as they should be), six-person tables are undoubtedly the norm in Pathfinder Society Organized Play. So I took that data and let it simmer for a while as I continued my routine development tasks.
A few months ago, in a conversation with Mike and a few other members of the editorial team, we were bouncing around the idea of giving GMs a little bit more power to scale adventures to accommodate parties of different sizes. Coming up with a means for GMs to scale encounters up proved incredibly difficult, and there wasn’t an elegant or easily implemented solution. But putting in guidelines for scaling encounters down was much easier.
Thus, beginning in Season 4, all Pathfinder Society scenarios will be designed with six PCs in mind, effectively increasing the CR of all encounters to accommodate larger parties. Each adventure will provide specific changes to apply for parties of four PCs, maintaining consistency in how the scenarios are altered, but giving a bit more latitude to account for table variance. Because five- and seven-person tables are both reasonably equipped to handle a six-person challenge, tables of both sizes should be run without any changes.
So that’s the plan! In true Pathfinder Society fashion, however, we’re eager to hear what the community thinks, so be sure to leave your thoughts in the comments below! And because we like you all so much, here’s a piece of art from the recently released Pathfinder Society Exclusive Scenario: The Cyphermage Dilemma, which your local regional coordinator or 4- or 5-star GM can run for you.
Mark Moreland
Developer
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