Best Gaming Moments


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Our crew was taking part in a 3.5 game. The party was fighting Goblins in a ravaged town. As the fight progressed we were all separated for having chased goblins to various areas in the town.

The group cleric stayed in the center of town and every other round, up to her ability, she was casting mass heal.

Here is where the problem comes in...We were not dealing enough damage to kill the goblins outright, so when the mass heal was cast it healed the goblins as well (I wasn't sure if it worked on evil and good, but the GM said it did and it was his game).

After a few rounds of hitting the goblins and them healing my character yelled, "We're fighting baby trolls!"

Everyone lost it! We did finally beat them though.


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Our group strolled into town and happened across a group of Magic Users. (The GM made a point of letting us know we were greatly out classed by these individuals.) They were casting high damage spells one after another and commenting in between. 'You call that a spell? This one does far more damage!' and the like.

I was playing a 1st level female barbarian. She walked up to them and cut off their posturing and casting by saying,'If you are trying to show how great you are, why don't you come up with your own spells instead of casting something someone else has created?'

At first they were dumbfound. The next thing you knew they were in awe and thanking her for her brilliant insight.

When the group went to buy supplies a magic user came in and told the shop keeper that whatever the barbarian wanted they would pay for it.

The GM called it a reward for cleverly shutting him down.


Amusing story for my group......

The party is one the way to investigate the spooky castle in a territory that looks like it was peeled off the cover of an 80s Heavy Metal album cover.

The group is camping, and jumpy, as even the trees here look evil. And the locals had warned us of undead creatures roaming the woods at night.

The alchemist is on watch, and hears a rustling in the woods as if something is running towards us. She hears a guttural moaning sound, and sees a haggard figure rushing towards the camp, it was described as "wild eyed, pale, thin looking like skin stretched over bones, with a grotesque mouth that appeared torn open in an un-natural way"

The alchemist throws a bomb right in it's face burning it to death, it's screams woke the rest of the party who were awake and alert when several ghouls came rushing out of the woods from the same direction as the 1st "monster"....
... Strangely, none of the ghouls seemed to scream like the 1st one did.

We come to find out the necromancer up in the castle on the hill had a penchant for torturing his captives in strange ways, include the forcible removal of tongues. So the one captive brave enough to make his escape in an effort to warn the village of the evil in the castle...
... was promptly burned alive by the party who mistook him for a monster.

At the end of the fight, we rest of the party looked at the pitiable corpse and assured the alchemist... "If anyone asks, we will totally back you, that guy was a ghoul"


When the DM wants to make the PCs commit murder, there really ain't anything you can do about it, so just throw your bomb and enjoy the pretty fire. :)

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