Factotum?


Conversions


Does anyone have a Factotum conversion? If so that would be great. I'm in need of 1 for an NPC in the game I'm running. To be honest the only thing I really need is a revised Opportunistic Piety because everything else pretty much works the same. I was thinking for Opportunistic Piety it would just be a Channel Energy and your effective Cleric level would be half your Factotum level (or even just your Factotum level). Any ideas?

Sovereign Court

Apart from the change to channel energy the Factotum would more then likely work exactly as written. So that's really about it. Just use your change and then your done. :)


That's what I was thinking. What do you think about channel energy though? Should it be half Factotum levels or actual Factotum levels?


I realized I need to change brains over brawn too. It's insane as it is because the character would become almost immune to combat maneuvers and could also dish them out pretty well (assuming the intelligence of it is super high) on top of that the character becomes insane at all strength and dexterity based skills (acrobatics can become just as good as a Monks depending on the characters dex score). I'm thinking about just changing it to they add Intelligence to CMD (kind of like how a Monk adds Wis to CMD)


I don't think brains over brawn would apply to CMB and CMD. i wouldn't classify them as strength and dexterity ability checks, or strength or dexterity based skill check. i know in 3.5 it didn't effect grapple or any thing like that (except trip i think).

i am playing a Factotum in a game right now and his acrobatics is good but not amazing, but there are so many skills i have put ranks in.


You add strength and dexterity to CMB and CMD so why wouldn't you add Intelligence to them since Brains over Brawn says to all strength and dexterity based checks. Just a thought.

I'm not sure how to rework it because these are the NPC's ability scores - str: 14, dex: 14, con: 10+1, int: 16+2, wis: 10+1+1, cha: 14 (she's going to be either 13th or 14th level). With 10 skill points/level and all class skills she gets a +3 to anything she puts in a rank in and she's proficient with all simple and martial weapons. I'm just trying to figure out how this is going to work :\

On another note, should Factotums be able to cast unlimited 0 level spells like the other classes? I'm thinking no since they work like spell-like abilities but I'm not sure.


Felgoroth wrote:

You add strength and dexterity to CMB and CMD so why wouldn't you add Intelligence to them since Brains over Brawn says to all strength and dexterity based checks. Just a thought.

I'm not sure how to rework it because these are the NPC's ability scores - str: 14, dex: 14, con: 10+1, int: 16+2, wis: 10+1+1, cha: 14 (she's going to be either 13th or 14th level). With 10 skill points/level and all class skills she gets a +3 to anything she puts in a rank in and she's proficient with all simple and martial weapons. I'm just trying to figure out how this is going to work :\

On another note, should Factotums be able to cast unlimited 0 level spells like the other classes? I'm thinking no since they work like spell-like abilities but I'm not sure.

I dont know that it would be unbalancing to add a factotums int to their CMB/CMD. I dont remember the exact wording i'd have to look at it before i made a call o nthat, but in terms of spells, definately it should not be unlimited. That is for primary casters, which the factotum is not.


I realize that 3.5 and Pathfinder are not exactly the same, but this was discussed at length on the WotC boards and the ruling was you do not add your INT to grapple, disarm, or any of those(except trip, but i don't remember the specifics). so being that CMB and CMD are just new mechanics for those i would rule it the same. Besides by your reasoning you add STR and DEX to melee and ranged attack rolls so would you add you INT to those as well? You do get to add INT to your initiative check because they are referred to as dexterity checks.

http://community.wizards.com/go/thread/view/75882/19871722/The_Factotum_Han dbook

Here they discuss all things factotum. It's not about it being unbalancing to allow them to add their INT to CMB and CMD, if you really believe they should then go for it nobody's gonna stop you, I was just pointing out the way it seems the majority leans on this topic.


Tal_Akaan wrote:

I realize that 3.5 and Pathfinder are not exactly the same, but this was discussed at length on the WotC boards and the ruling was you do not add your INT to grapple, disarm, or any of those(except trip, but i don't remember the specifics). so being that CMB and CMD are just new mechanics for those i would rule it the same. Besides by your reasoning you add STR and DEX to melee and ranged attack rolls so would you add you INT to those as well? You do get to add INT to your initiative check because they are referred to as dexterity checks.

http://community.wizards.com/go/thread/view/75882/19871722/The_Factotum_Han dbook

Here they discuss all things factotum. It's not about it being unbalancing to allow them to add their INT to CMB and CMD, if you really believe they should then go for it nobody's gonna stop you, I was just pointing out the way it seems the majority leans on this topic.

That's not necessarily true, an attack roll isn't an opposed strength or dexterity check like a grapple was in 3.5


yes, but they are strength and dexterity BASED checks (in 3.5), which are not the same as a strength and dexterity ability checks. nowhere in the description of grapple (3.5) or CMB (Pathfinder) does it refer to them as being a strength based check even. In 3.5 it says that you grapple just like and attack (PHB pg. 156) except your grapple modifier is your bonus to the d20 roll instead of your BAB. in Pathfinder it says that your preforming a combat maneuver is an attack (CRB pg. 199) in which case your CMB is the bonus to the attack.

it all boils down to the fact the Brains Over Brawn specifically says:

"Brains over Brawn (Ex): At 3rd level, you gain your
Intelligence bonus as a modifier on Strength checks,
Dexterity checks
, and checks involving skills based on
Strength or Dexterity
, such as Hide, Climb, and Jump."

it does not say strength and dexterity BASED checks. a strenght check is not the same as a strength based check.

Edit: page 18 of the forum i posted is where they begin talking about this issue.

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