SR's - Great Southern Isles (PbP) (Inactive)

Game Master stormraven

High-Power Pathfinder Homespun Game


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HP: 51/79 | | Anatomist (+1 to confirm Crits) | | Fav. Enemy +4 = Humans, Half-Humans, Undead

Deduction: 1d20 + 2 ⇒ (19) + 2 = 21


STONE-FACED KILLA

Breast Deduction 1d20 + 2 ⇒ (14) + 2 = 16.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>
Jayse wrote:
Breast Deduction 1d20 + 2.

Not to be sexist, but you are a guy. That entitles you to at least a +2 circumstantial bonus on that particular check. :)


STONE-FACED KILLA

:)


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Jofram wins the Deduction-Off!

Jofram ponders the trail of evidence all the way back to considering Dinwat's modus operandi...

Jofram only:
I'm not going to plow through all the evidence to show why this is so... but here is what you've determined and what your gut is telling you (i.e. this is 100% accurate):

1. The text on this bill is irrelevant. Consider this a 'scrap' piece of paper that Dinwat used.
2. There is no conspiracy between Dinwat and anyone in the Consortium or any gnolls. He is a 'lone gunman' in this thing aside from the help he got from the person known as L.C..
3. Since his correspondence with L.C. wasn't encoded or hidden, you can assume that this scrap of paper has nothing to do with L.C. - i.e. this scrap has nothing to do with conspiracies, lists of contacts, or anything cloak & dagger.
4. This scrap of paper wasn't just something that accidentally got placed in Dinwat's secret files. It is important, important enough to secure and hide.
5. Consider Dinwat's tactics. He combined magic at times (Dancing Lights & Ghost Sounds in the forest) with mundane tricks (the wolf-paw stilts) to fool people. So clearly he didn't rely on magic all the time. He is quite capable of using 'old school' tricks. In an era when people default to looking for magical means of concealment and magical solutions, it is a smart tactic. Ushari and Straehan did Detect Magic on the scrap and found nothing.

Your 'over 20' result, entitles you to ask more questions. Feel free to ping me publicly or privately if you're stumped or want clarification.


HP: 51/79 | | Anatomist (+1 to confirm Crits) | | Fav. Enemy +4 = Humans, Half-Humans, Undead

SR:
I was thinking about this earlier: I guess Jofram would need to really examine this scrap - hold it up to teh light, check to see if it had been cut to a particular size, or look through the other scraps for anything that might line up with it - maybe it is a cypher key?
But, if it isn't "anything cloak & dagger," then I suppose it has more to do with the content, than the actual scrap, itself. For now, I'm stumped, but I'll need to backtrack and read over it again. I'll let you know, if I have any more questions.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Jofram:
A close examination of the scrap, holding it up to a strong light, etc. is something you guys haven't really done with it. It's a good idea. Feel free to write that up and attach a Perception check to it.


HP: 51/79 | | Anatomist (+1 to confirm Crits) | | Fav. Enemy +4 = Humans, Half-Humans, Undead

Jofram moves to the window, holding the scrap of paper against the backdrop of the afternoon sky. He examines it for any trace of hidden ink or watermarks.

Perception: 1d20 + 16 ⇒ (7) + 16 = 23


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Jofram places the bill against the glass lit by the large lamp on the walkway. It shines through the thick paper. With his face pushed close to the page, Jofram smells a hint of lemon coming from the document. He can barely make out that there are some light scratch marks, as from a quill, on the back of the receipt and sees faint evidence of a dried liquid on it.


HP: 51/79 | | Anatomist (+1 to confirm Crits) | | Fav. Enemy +4 = Humans, Half-Humans, Undead

Jofram holds the note carefully above the lamp's chimney, heating the paper in an attempt to reveal the hidden etchings.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Jofram carefully passes the bill by the flue, slowly heating it until red-brown text begins to appear on the gently crisping parchment through a simple chemical reaction.

Dinwat's Hidden Message


When Jofram shows her the contents of the message, Ushari shakes her head in bemusement. "That Dinwat, what a piece of work he was! Good thinking there, Jofram. It never occurred to me to check the parchment itself." After looking over the message once again, she continues with a gleam in her eyes. "This sounds like something worth the effort of checking out!"


HP: 51/79 | | Anatomist (+1 to confirm Crits) | | Fav. Enemy +4 = Humans, Half-Humans, Undead

Jofram nods at Ushari's assesment, then turns to the foreman and Hallec. "Thank you for your cooperation in this matter. We'll leave you to your business, now."

Unless anyone has further reasons to stay here, Jofram is ready to go.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Crispy new treasure map in hand, our heroes exit the lumber mill... just in time to greet the arriving Constabulary - attired in light armor, tabards with what you presume is the city's crest, and carrying truncheons as well as swords. All weapons are sheathed save for a worn truncheon in the lead Guard's meaty fist.

Their leader eyes everyone in the throng suspiciously before growling "Awright. What's this then?"

The Guards quickly sort the details of what happened from the flurry of responses spouted from the assembled group. Hallec, still looking shaky, doesn't offer a contrary opinion when the foreman states it was a "...temper'd and spirited misunderstanding." He adds, "There was some bloody-handed work at one of the Company villages and they were gettin' to the bottom of it, Sergeant."

The Guard leader nods to the foreman, notes the wobbly bureaucrat, and scowls at our heroes beneath bushy brows... taking in their carriage as well as their clothing. He waves his truncheon in the comrades general direction.

"I'm assumin' you got yur answers then? Meanin'... I better not be hearin' 'bout anymore 'spirited' talks 'twixt you and nobody else. We don't need no more troublemakers than we a'ready got. Best to mind your tempers. Now, I'll be taking your names and where yur staying to make sure as I don't hear your names again..."

Answer that last request as you choose.

stuff:
Skill 1d5 ⇒ 4
A 1d20 ⇒ 10
B 1d20 ⇒ 18
C 1d20 ⇒ 7


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

FWIW - I've put the Campaign Info tab to better use... it now holds the campaign EVENTS list, your missions, any rule amendments, and the people you've met in your travels.


Sweet! Campaign Info Tab rocks!!

Ushari glances over at her companions before she responds to the Guard leader, her voice polite, with a tinge of coolness she does not bother to hide.

"Ushari Velnokal...My companions and I are staying at the Old Fish Inn, should you wish to see us. Now if you will excuse us..."


HP: 51/79 | | Anatomist (+1 to confirm Crits) | | Fav. Enemy +4 = Humans, Half-Humans, Undead

Jofram suppresses a wince, as Ushari gives her real name. Maybe that will suffice. I hope I'm not wanted for something, in these parts. I don't think I've been here before, but then again, where have I [i]ever been.

Dismissing thoughts of lost memories, the half-elf moves to follow Ushari from the room.

Bluff check to hide reaction: 1d20 + 9 ⇒ (14) + 9 = 23


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

So, Ushari is giving the Watch a high-handed vaguely passive-aggressive brush-off and Jofram is trying to walk out without giving his name. If I've got either of those wrong, let me know.

Jayse, what are you doing?


STONE-FACED KILLA

Okay, I'm back. Hopefully back into my usual posting routine. :)
Nice use of the Campaign Info tab.

Jayse looks over and shrugs at Straehan at the responses from Ushari and Jofram. Even a little bit of asking around will give these people our names… no real reason to try to keep that hidden, he thinks as he looks the guards over.

Quick question:
Is there some mechanical way to generally judge an NPC's power level or general combat potential? "Sizing up an enemy" seems to be something that combat-oriented characters do in books, movies, and what-not. It'd be cool if Jayse could put that to good use - especially given his high awareness level and high level of combat training. Let me know what you think here. I'd love to be able to size up the guard leader as well as the general level of his followers. Maybe some kind of roll based off of Wisdom and BAB versus 15 + CR or something? If you think this would be too useful or too much information at a glance, that's fine, too.
.
If you feel like this is worth looking into, feel free to roll this info in secret.

Jayse tries to get the measure of the men in front of him, while at the same time trying to get a gut-level read on the leader of the guards. Moslty I'm just trying to feel out if Jayse thinks this guy is a 'good' guy or not -- susceptible to bribes or straight-laced type?
Sense Motive ("you can get the feeling that someone is trustworthy") DC 20 - 1d20 + 15 ⇒ (20) + 15 = 35.

Jayse sighs as he waves off his two friends, "I hope you'll forgive us. This whole bad business has really stretched some of us thin. I'm Jayse and this is Strae. We're not looking to make any trouble."

Bluff - to hide the fact that trouble does seem to follow the group (even when they're not trying) 1d20 + 12 ⇒ (12) + 12 = 24.
Not sure if this is actually necessary, but Jayse said what he said knowing that trouble will probably find them.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Normally, any sort of 'sizing up' would fall under the appropriate Know:X skill. However, I think it makes sense that you guys, as experts in your particular fields, can get a rough assessment of the likely skills of people with similar skillsets with some observation time - so Jayse and Jofram can size up fighter-types and Ushari can size up rogues. Sizing up clerics or arcane casters (in Strae's case) would require a bit more observation of the opponents 'in action'. You can use a WIS or INT check (with a bonus of 1/2 your level) to do the assessment. It can be opposed by a Bluff (with a bonus of 1/2 their level) from the observed person; a smart combatant may deliberately hide their competence. The result would not give you specifics - just a general sense of their skill level: 'newbie', 'some skills', 'pretty good', 'about as good as me', 'better than me', 'Holy GOD!', etc. :) It would not be tied to their overall CR so much as to what can be observed. A 3rd level Rogue that is a roof-running specialist, seen racing across a building, might draw Ushari to conclude 'this guy is way better than me' - which is true as far as it goes. If she saw him trying to perform a ham-handed pickpocket, she might assess him as 'pretty good' which might be closer to his real aggregate skill level. Unless you actually see a target perform a trick associated with their archetype, you will not be able to determine archetypes and more accurately assess their overall skill level.

Naturally, this rule would work for the bad-guys as well - opposed by your Bluffs, etc.

Jayse - you don't need to add any rolls, I'll adjudicate based off the rolls you've already provided.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

I've linked to the new rule in the 'Rules Amendment' section of the Campaign tab.

Ushari's breezy tone garners several raised eyebrows from the assembled crowd, a few people unconsciously step back, and the Watchmen move to alert stances though none touch their weapons.

Jayse takes in the guards, the longshoremen, and the curious passersby in one slow-motion gestalt as the Sergeant's brow clouds up at Ushari's dismissal and his truncheon rises expertly hovering near her thigh and delicate knee joint...

Jayse sees the Watch's well-used weapons, cautious eyes, comfortable but ready stances in their armor, and the multiple small nicks, scars, and scratches that are a result of long hours of weapons-work... these men are clearly used to combat. They all appear battle-tested, competent, and no-nonsense - the Sergeant most of all.

More importantly, some of the bystanders become as alert as the Watch, their looks conveying distrust and simmering irritation. If it comes down to a fight, it looks like a good number of longshoremen will step in on the side of the Watch. Clearly, there is a dynamic here that the heroes are missing.

In that space between heartbeats, Jayse considers what they know and have seen. This is an island with a fair number of threats - Reavers, humanoid hordes, Giants, Ettins, Undead, etc. There has to be a force to curb those threats. When Thrane in Forestal was concerned about the Reaver and Goblin threats, he requested troops from Orfallen. Having now passed through about 50% of the city, Jayse had not seen one militia man nor a military tabard. But he's seen a good number of City Watchmen. It takes only a moment for the connection to be made. The Watch isn't just a police force, it is a paramilitary organization that defends the isle as well as the city from threats.

These aren't pastry-eating part-timers who can be brow-beaten. They are military police who probably don't take guff from anyone - armed or not - and probably have wide discretionary powers.

Time begins to move at it's normal rate... and the Sergeant's truncheon taps Ushari's thigh lightly, halting her. His statement is matter-of-fact, "You leave when I say so, not before... Miss." The honorific is added as an afterthought.

The truncheon rests lightly against Ushari's leg as if it is an antenna telegraphing her moves to the Sergeant who nods curtly at Jayse's comment to acknowledge it while keeping his dark eyes on Jofram. "I'll have your name, Sir, now or at the House... and we've truthtellers there who'll ask more quest'ns th'n that if you give us a reason to bring you in."

Jayse:
Based on your SM roll, you are sure he is stating a fact. The Watch isn't just comprised of fighting men. Like an adventure group designed to handle all sorts of threats, the Watch has clerics and arcane casters on staff.

You can't get a feel for whether this guy is susceptible to bribery. He looks like he knows his way around an alehouse and a brawl... so you suspect he isn't some teatotalling goody-two-shoes BUT attempting to bribe an official in front of his troops and a group of civilians would probably end badly whether the guy had a larcenous heart or not.

roll:
Long Arm of the Law 1d20 + 2 + 4 - 2 ⇒ (15) + 2 + 4 - 2 = 19 distance


The Sergeant awaits Jofram's answer while he offhandedly considers Jayse's words and the monk's small companion. Something seems to click for him. He eyes the gnome. "Dark hair on a gnome - that's unusual. And staying at the Fish, eh? You been to the Brazen Strumpet, little Sir? It's hard around the corner from the Fish. You must have seen it."


Straehan plays it straight. "I've been there once or twice. Good bar. Pretty girls."


The Sergeant nods, "That they are... chatty too. You ever had a reason to chat'em up?"


Straehan gives him a smile. "What kind of reason does any man need to talk up a pretty woman? But, yes, I did have occasion to talk to one of the girls there."


The Sergeant's gaze becomes a little more direct, "And while there, chattin' up a young lovely, did you 'have occasion' to Glitterdust folks in the middle of a fight?"


The gnome inwardly deflates. He'd hoped the conversation wasn't heading in this direction. While Straehan has never found honesty the best policy, he nevertheless rolls with it. "Well, you'd be generous calling it a fight. I was getting stomped and needed a way out. So, yes, I blinded my attackers and unfortunately caught a few extra people besides. I regret that."


The Sergeant gives a grim smile of satisfaction, "Yeah, the enquiry fell out that way. Don't matter though - we can't have spell-slingers downing civilians willy-nilly... The official speculatin' is you coulda dropped those boys permanently since you had the means ta glitter them. Is that the right of it?"


Straehan considers the answer for a heartbeat while the guards watch him very keenly. "If I didn't mind possibly killing a roomful of innocents and setting the building on fire... yes, I could have done them some serious harm." He sighs and asks the obvious. "So, I gather I'm under arrest. Is there a fine or gaol-time or what?"


HP: 51/79 | | Anatomist (+1 to confirm Crits) | | Fav. Enemy +4 = Humans, Half-Humans, Undead

"Jofram," the ranger says, returning the sergeant's question with a flat glare.


When Ushari feels the wooden object touch her body, the look in her eyes could freeze a molten pool of lava. She turns to face the Sergeant and again resists the urge to gouge out the man's eyeballs.

I'll bet he really likes to use that club...frequently.

She takes a breath, trying to combat her growing irritation, while trying not let the situation deteriorate further.

"So, are we ALSO under arrest, Sergeant? Or does this apply to Straehan only?"

Diplomacy (not sure if a roll is warranted here, but what the heck...) 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
Yeah, quite apropos she rolls a '1' there, he he.


Straehan notes the icy glares of his young comrades, looks that don't escape the notice of the Watch or some of the longshoremen. The implicit challenge in the looks, ratchets up the tension. Not for the first time, the older gnome silently curses youthful pride - on both sides.

This is about to go sideways for no good reason.

He makes an 'ease off' gesture at Jofram and Ushari and then sets his hands on his hips like a schoolmaster about to deliver a rebuke. His tone is both placating and irritated and is aimed at everyone in range. "Enough! If you want a brawl, take it to a dockside tavern. There has been one 'misunderstanding' today. That's my limit. I'm not going to tolerate ANY more of this foolishness. Now, Sergeant, you may slap manacles on me or whatever the law requires." He offers his wrists, ready to be manacled.

Diplomacy 1d20 + 16 ⇒ (14) + 16 = 30


The Sergeant chuckles at the smouldering, child-sized, gnome lecturing an assembly of adult-sized people. "Arrest you, why? The Strumpet's owner filed a Complaint not a Warrant. The men you tussled with couldn't be found and didn't report it. What with the exten'ating circumstances and since no one but you was really hurt, you are gettin' a pass. But be careful how you throw magic about. If we get more Complaints, you could find yourself under Warrant. I'd suggest you go apologize to those girls at the Strumpet. It's better if the owner lifts the Complaint rather than have it hangin' over you. My boys don't need to be memorizing any flyers that have us looking for a dark-haired gnome arcanist answerin' to Straehn. We have real criminals to catch."

He retracts his truncheon from Ushari and waves it casually up the road, "You can all go about your business."

What next, folks?


HP: 51/79 | | Anatomist (+1 to confirm Crits) | | Fav. Enemy +4 = Humans, Half-Humans, Undead

For the record, I didn't intend flat glare[/it] to be challenging. I should have said [i]flat look, or something more specific I suppose. Jofram is annoyed by the attention, but he's not intending to bring any more trouble down on himself or the group.

"I don't know about the rest of you, but I could use a drink."


Ushari watches the Watch guards depart with a flat look on her face.

Sure they think they are tough, but I wonder how they would fare against the Dweller...

"Yes, Jofram, I think a drink sounds wonderful!"


STONE-FACED KILLA

Regarding the secret message Jofram uncovered, was there any indication that Hallec knew about that message? I assume not, but then, no one really questioned him on it. I guess the same would hold for the guard.

Jayse can only shake his head at how all that unfolded. Guess that could have gone far worse.

At the mention of a drink, Jayse can't help but give Strae a nudge, "I don't know. I'm not sure I want to contribute to Drunky McBrawler's habit. I'm thinking the Watch might not go so easy on a double-offender."

Jayse thinks aloud as they walk, his voice pitched low for just his friends, "Im waiting to see the belt before going to pick up potions, so I'm not sure what else we should be looking to accomplish there. We're still waiting to hear from Bitiborium, though shouldn't we be looking for oak trees for Isolde? Maybe Biti can help us with that as well? And we need to really go over that note Jofram found with a fine-tooth comb before we decide what to do about it. I'm still unsure if we should consider the lead dead at the Consortium or not. I mean, surely that note was meant for someone, but even if it was, I'm not sure that it's connected to Dinwat's other activities. Meaning his Consortium contact might not be a bad person... just some kind of treasure hunter." He looks over at Ushari and Straehan as the qualified 'researchers', "The only additional thing I can think of that we'll want to accomplish is further research into Shaudran relics and ruins. Being equipped when we're called upon by... our benefactress might be the difference between success and death."


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>
Jofram wrote:
For the record, I didn't intend flat glare to be challenging. I should have said flat look, or something more specific I suppose. Jofram is annoyed by the attention, but he's not intending to bring any more trouble down on himself or the group.

Fair enough and noted. I had to work with what was written and a glare is a very specific type of look.

Jayse - Hallec and the foreman seemed very surprised there was a message on the parchment. It was as much a surprise to them as to you.


Ushari considers Jayse's words then nods in agreement, "Don't forget about this mysterious person 'L.C.' that Dinwat referred to in that other letter. I wonder if Kilcrist could be of assistance... Other than that, it sounds like a good plan of attack, Jayse."


STONE-FACED KILLA

"Probably the best bet. You think she's worth scaring up, though? I mean, we know she's some kind of arcanist, and we know she's some kind of colleague of Dinwat, but I"m not sure I want to go on a crusade against every possibly-evil arcanist we come across. Seems like a good way to end up fried and looted." He shrugs, "I'm not saying we shouldn't. I just don't know what it will actually accomplish."


Jayse wrote:
At the mention of a drink, Jayse can't help but give Strae a nudge, "I don't know. I'm not sure I want to contribute to Drunky McBrawler's habit. I'm thinking the Watch might not go so easy on a double-offender."

The piqued gnome pshaws, "It was one time! Besides, you missed the entire subtext to the Sergeant's comments..." He gives the far taller monk a wink, "...those boys were probably going to offer me a job. We're talking management fast track, signing bonus, hot and cold running women... the whole pie. Colonel Straehan of the Orfallen Watch has a nice ring to it."

You wander back towards the Merchant Quarter with the gnome sauntering a bit, embracing his new and imaginary employment.


STONE-FACED KILLA

"I think you've known me long enough to know I don't do subtext."


The gnome laughs, "Unless 'Subtext' is some charming wench's working name."


Jayse wrote:
"Probably the best bet. You think she's worth scaring up, though? I mean, we know she's some kind of arcanist, and we know she's some kind of colleague of Dinwat, but I"m not sure I want to go on a crusade against every possibly-evil arcanist we come across. Seems like a good way to end up fried and looted." He shrugs, "I'm not saying we shouldn't. I just don't know what it will actually accomplish."

Ushari nods, "Yeah, it is risky trying to track down a powerful arcanist, but it would be nice to know if Dinwat was actually working alone here. I shudder to think if others were aware of that ritual to summon the Dweller. Still, we do not have much to go on here."


STONE-FACED KILLA

Jayse can't help but bark a laugh, "I can just picture that conversation now. Hey, L.C. Can I call you L.C.? You know your friend? The shadow-summoning, child-killing necromancer willing to sacrifice a small town for his dark purposes? You weren't by any chance a part of his evil machinations, were you?"


Ushari's eyes gleam an icy blue, "Who said there would be any words spoken?"


STONE-FACED KILLA

Jayse can't help himself. "Gonna sleep your way through that situation, too? And it worked so well back at the Consortium!"


Ushari retorts, "Hah! That fat slob? Definitely not my type! As for L.C., I would allow you first crack at her!"


STONE-FACED KILLA

Jayse's face darkens, "I think we've already established I hate mages. Well, except our boy Straehan."


Straehan shoots a glance at the monk in response, "I'm not a fan of the magely-sort either. Thankfully, I'm a charming arcanist."


Ushari snickers at the monk, "I was hoping you would say that! Hopefully the only body parts used are your hands and feet!"

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