
Ushari Velnokal |

Ushari catches the rapier in mid-air and hefts the blade experimentally. This blade is indeed a fine blade! Plus it fairly drips with magic...I wonder what abilities it has... She buckles the belt to her hip, admiring how it looks on her body.
After looking over the notes, she shakes her head. "Well, I do not see anything here indicating he had any accomplices. I suspect when he needed one, he would either create or summon them as needed. I imagine, being a necromancer, he had little desire to have any living companions."

Ushari Velnokal |

HE HE HE HE...
Ushari's eyes get an evil gleam as the unholy enchantments of the blade overwhelm her mental defenses, and she plunges the rapier deep into Straehan's side...all the while cackilng madly...
Ushari glances over to where Straehan is coughing, "Are you OK there, Strae? Did you say something?" She unbuckles the magical rapier and hands it to him. "We should try to see what powers this blade holds."

Straehan |

Strae gives the cleric his best who me? wide-eyed, innocent look. "Why, no. I must have choked on a bit of fuzz or something. This room is so dusty."
He pops on his glasses and clucks over the rapier, examining it closely. "This is a rather elegant piece of work. Woven into the 'vines' are holy symbols from at least 8 deities that I can see - some good and others less so. That's unusual." He examines the blade itself, "Ah, and here we have the explanation..."
+3 Grayflame Rapier
Perception 1d20 + 15 ⇒ (13) + 15 = 28
Knowledge: Religion 1d20 + 11 ⇒ (16) + 11 = 27
Spellcraft (Magic Item ID) DC:24 1d20 + 21 ⇒ (16) + 21 = 37

Jayse |

"So, a sword, some poison, and a clean-freak complex." He shrugs as if to say 'well, I guess that's that.'
Then he turns back to the hetmon, "You know, you really might be doing everyone a favor if you burned this place down and had a priest pray over the ashes. Could even make a community event if it. It'd be cathartic."

Jofram |

Jofram nods somberly, thinking of the atrocities committed by the room's former tenant. "No argument here. Are we done...? I'd just as soon be gone from the place that housed such a black heart for so long."

stormraven |

Movin' on...
Aidep walks you out and across the dirty track to the Bargeman's Rest. The news (both good and bad) of your return is traveling through the village. Aidep sighs and bids you a good night before heading off into the darkness to console the grieving with Hallis.
And so, some time around midnight, you find yourself in your rooms after what has amounted to a very long couple of days.
If there are any discussions you want to have at the hotel, go for it. Otherwise, I'll be fast-forwarding to the next morning.

Jofram |

Agreed. >>

stormraven |

Rain wakes you the next morning as it rattles against the windows of your rooms. You get up sore from yesterday's serious thrashing, death, and/or near-death experiences. Peeking out the window, the sky has fallen. Slate grey clouds seem to hover over the village roofs, hurling down sheets of unrelenting rain. The dirt track is a mud-colored river and the few locals about dodge from eave to awning trying to stay dry as they go on with their business.
You all stumble downstairs looking for breakfast, except Jayse who continues to eat minimally. In another generation, on another glimmering star in the night sky, his eating habits would mark him as a super-model.
The few townsfolk in the dining room give you nods and smiles of thanks but don't disturb you. The barman puts down a platter of food and drinks on your table, "Compliments of the folks, here-round." As you eat, you notice a change in the air of the place. There is grief and some excitement, but the sense of pervading fear is all but gone. Even the weather doesn't seem to dampen the spirits of the townsfolk too much.
OK, guys, what's your gameplan? If you've got any locals you want to chat with, I can have them appear.
Duration: 1d7 ⇒ 5
Wind Dir: 1d8 ⇒ 8
Wind Spd: 1d20 ⇒ 2

Jayse |

Psh. Jayse is a super model on any planet... eating habits or no.
Rolling his eggs up into the still-warm flatbread, Jayse nods a thanks to the barman before taking a bite. He'd found himself getting more experimental with food since his discovery that he didn't need it. It had become kind of a hobby. And this time it was delicious. How come the best foods are found in the most out-of-the-way places? He thinks for a second while he chews, Though I guess when you're willing to make the most from the most meager, you can be surprised easily.
He looks around the table at his friends, enjoying yet another of their post-adventure slow tavern mornings. It seemed like this was something of a routine for them. Nearly die in some terrifyingly horrific way, come back as local heroes, and regroup and debrief the morning after in some cozy local joint. Aside from the nearly dying thing, it was a pretty enjoyable routine.
"So," he finally says around a mouthful of eggs-and-flatbread wrap, "anybody find anything worth looking into in Dinwat's papers? Or do we head back to Orfallen to find Bitiborium?"

Ushari Velnokal |

Ushari munches on the flatbread provided by the barman, and takes a piece of it dipping it into the honey jar next to her. While she did not usually like sweet foods, this was a special occasion.
"Did anyone even bother looking at those papers yet? I know I was too tired to even keep my eyes open." She responds to Jayse with a smile on her face. "I think returning to Orfallen is a good plan, though we should check with Aidep and Hallis to see if they want us to convey any messages for them."
She glances outside where the rain continues to pour down. "I hope you all don't mind getting wet. It looks like rain all the way to Orfallen."

Straehan |

Straehan casts an unfriendly eye on the rain from beneath his head of tousled blue-black hair. He huddles close around his mug of steaming coffee like it holds the secret of eternal life.
"We've only skimmed the journal we found in his temple lair and haven't even glanced at the books stored in the altar. It'll probably take the better part of a day or two to go through all that." He sips at his coffee and makes a satisfied sound like it is saving his wretched soul.
"Ahhhhh.... Most of the documents in his trunk here were torn from the old town surveys and reports - trying to hide the location of the tower, no doubt."

Jayse |

The trip up to Bartleby's Cross was three and a half or four days of sailing. Would the trip back be the same? Or less because we're headed down-river?
"Hmmm... that sounds like a job for an academic." He continues as he jams more food into his mouth, "Ebbwy wod nose im'da pweddy wod."

Jayse |

Jayse gives an emphatic thumbs up at Straehan's translation as he chews the huge mouthful. "Exaggwy"
Two days would be enough for two people to pour through all the resources while we traveled back to Orfallen. Unless we think it might reveal something that we'd need to act on here in Bartleby's Cross.

stormraven |

DM Hint: Nothing you might find in the papers will be Bartleby-based. You can blow town whenever you want.
Two familiar figures, wearing stiff waxed cloaks, stomp into the Bargeman's Rest. Aidep and Hallis shake the water from their cloaks and drop them on pegs by the door. The barman holds out two cups for them as they approach you... in what is clearly a long-standing tradition. The Hetmon and Cleric pull chairs up to your table.
Aidep says, "Mornin', folks. All of Master Bitiborium's wood, with a bit extra, is wrapped up dry and sitting in your boat - about 150 pounds of it. We set up your rain tarp as well, just in case. No sense testing how well we wrapped the wood, though a little rain shouldn't hurt it any. Are you planning on leaving today or you gonna wait out the weather?"

Ushari Velnokal |

Que esta la bano...that is all the Spanish I know, he he.
Usahri looks outside at the rain clouds and turns back to Jayse, "I don't see any reason to wait for the rain to stop, it won't be dangerous, just going to be a wet trip."
She walks over to the halfling cleric and takes the letter with a smile. "Yes, that is our next destination Hallis. I will personally hand this letter to him." Her face grows serious and she lowers her voice. "Hallis...be careful. While we think the Dweller has fled, we don't know for SURE. Keep your prayers ready, and make sure you and the townsfolk stay in the sunlight."

stormraven |

Another hour sees you on your way under leaden skies. Thanks to its magic sail, the Mako jigs adroitly down-river despite the fitful, contrary winds and near constant downpour. You huddle under the tenting tarp that channels the copious rain over the gunn'ls. It is tight and cold but not the hardest trial you've ever faced.
When the wind isn't driving rain sideways beneath the tarp, you pore through the necromancer's journals, notes, and research. The reading wavers from boring to disturbing. Jofram finds it too much of the former and decides to fish for your meals instead. The pounding rain scares the fish away from his hooks on the first day, but after that the rangers reels in a constant supply of tasty alternatives to rations.
Danger Level: 1d5 ⇒ 3
Jo Fishing 1d20 + 12 ⇒ (1) + 12 = 13
Danger Level: 1d5 ⇒ 3
Jo Fishing 1d20 + 12 ⇒ (18) + 12 = 30
Danger Level: 1d5 ⇒ 2
Jo Fishing 1d20 + 12 ⇒ (19) + 12 = 31

stormraven |

Three days... three long, cold, wet days later... the Mako emerges from the rain and fog in sight of Orfallen's docks. The magic sail guides the craft straight towards the secured private boat dock that it departed from a little over a week before.
It was a quiet trip, only disturbed by the landing, gutting, and cooking of fish in the persistent drizzle. So, our heroes have had three days to pore over all of the necromancer's journals. While Dinwat was a poor scholar - his notes indicate he was entirely wrong about what he was summoning - he was able to amass a sizable collection of hard information on Shaudran magic and language.
Straehan quickly abandons the search for mundane information and focuses instead on deciphering the Shaudran language and gaining an understanding of their magic. Jayse sifts through a stack of loose-leafed correspondence. Most of it is forgettable. However, he does find a set of letters between Dinwat and a woman who signs each one as L.C. Judging by her responses to his letters, they have a lively exchange of ideas on how best to use his supply of gnolls to create 'suitable servants'. In one letter, she agrees to visit the temple to:
- ...help fortify the defenses. As you know, I've an interest in lightning and would very much like to experiment with triggers that I might use myself someday. My Flyn project, of course, doesn't allow me the luxury of such amusements...
Our heroes step the sail, as the Mako glides into an empty berth, bumping gently against the dock. The custom official you met before approaches quickly. His pace slows as he recognizes you. "Ah, Masters Jofram, Jayse, and Straehan along with Mistress Ushari. Welcome. Would you care to berth here again. It's a single gold Sovereign for the week?"
I'm assuming you are good with that plan. I'll deduct the coin from Straehan...
You secure the boat and conceal Bitiborium's wood as best you can. Then, gear in hand, you find yourselves walking along the main road heading to the Fish.
Want to stay at the Fish again. Any specific plans?
Jo's Perception: 1d20 + 15 ⇒ (16) + 15 = 31
U's Perception: 1d20 + 15 ⇒ (14) + 15 = 29
S's Perception: 1d20 + 15 ⇒ (12) + 15 = 27

Ushari Velnokal |

Staying at the Fish sounds like a good plan. BTW what time of day is it?
Once the group all get settled in at the Fish, Ushari talks quietly to the others over a few drinks. "Well, first of all I need to deliver this letter to the Erastil Diocese. Then we should leave a message to Bititorium saying his profits should start to increase again. I think he will be happy about that! As for those letters we found..." Here her voice lowers, "I think we should try to track down this L.C. I don't think she was just his love interest."

stormraven |

If you could see the sun... it'd be around 1:30PM. :) Rain, rain, go away...
I'll deduct the standard room rates from Straehan's cash.
Regarding Bitiborium, he will probably come looking for you at the Fish since that is the contact point you established way back when. If you want to leave specific word for him, the stableboy would be the way to go; Bit mentioned him before as a contact.
Upon arriving at the Fish, you don't see Bit around, so you can assume he's off on business for the moment.

Jofram |

Suddenly, Jofram's eyes go wide, and his mug thumps down on the table. "Wait just a mite - In his documents - those saw blade invoices... why lock those in the trunk? It seemed so innocuous at the time, but now it stands out as too much so. Why lock them away from prying eyes, if it is only a simple bill of lading?"

stormraven |

It seems likely that Jofram has the bill in his bag of holding along with all of the other books. I'm betting he wouldn't leave the bag in his room. So, to keep things moving...
Seeing no need to wait, Jofram digs into his eldritch bag. He pulls out and sorts through a sheaf of papers before finding the small and innocuous bill. The ranger drops it on the table and tosses the rest of the documents back in his bag.
The tan parchment reads:
Requested: March 1063 3 years ago
Fulfilled: May 1063
re: Bartleby's Cross - replace worn lumbering equipment
(6) Blades for 2-Man Saws
(3) Blades for Single Saws
(2) Splitting Wedges
Approved: B. Hallec
Orfallen Lumber Consortium

Jofram |

It seems likely that Jofram has the bill in his bag of holding along with all of the other books. I'm betting he wouldn't leave the bag in his room.
He would not.

Straehan |

Ushari thinks for a moment. "Hmmm, it sounds like it might be a coded message... Maybe Strae can use some of his intellect on it."
The gnome looks at the parchment and notes the few lines of text in the expanse of white space. His glance shifts to the cleric. "The only way I could put my intellect to use on this would be to bang my head against it. There isn't enough writing here for me to ferret out a pattern. Worse, this could just as easily be an Idiot Code... a simple code agreed upon beforehand. The numbers 'six', 'three', and 'two' could each represent a word and the order of them could spell out the message. Unless you know what the numbers mean, the code is pretty much unbreakable."
"Of course, mages have better ways of hiding messages than simple codes." Straehan casts a quick spell and examines the bill front and back. His frown is answer enough. "... or not."
INT Check 1d20 + 4 ⇒ (18) + 4 = 22
Cast Detect Magic

Ushari Velnokal |

"What kind of 'visit' do you have in mind? A friendly chat about old lumber orders or a drag-him-over-the-desk-and-squeeze discussion?"
Ushari glances at the bill, her eyes like twin balls of ice. "That depends Strae, on how chatty he is."
BTW, has Skitter finished with his self-repairs? If not then she can cast Make Whole on him during the Mako trip.

Jofram |

"Admittedly, I'm tempted to lead with the latter approach, but perhaps we should see how cooperative he is, at first."

stormraven |

OK, so here are the list of possible actions in no particular order:
1. Contact Bitiborium and offload his wood supply.
2. Find out the location of the Church of Erastil and deliver Hallis' letter. I think Ushari has volunteered for this task.
3. Track down this L.C. person somehow.
4. Find out the location of the Orfallen Lumber Consortium and chat with Hallec.
Have I missed anything? How do you guys want to go about making any or all of these things happen? If you can give me some rough ideas, I can set the scene.