PbP GameDay 3: PFS 01-30 Cassomir's Locker (1-7) (Inactive)

Game Master Andrew Trexler

BATTLE MAP


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Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

Drystan enters the room, drawing his wand as he tries to get a decent look through the door.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25 - +1 traps, +2 stone

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Posting in advance

Isabella moves into the room, drawing her swords while she moves. In her other hand she still has the torch. She moves around the creature and attacks it, but misses.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

It was your turn anyway! Drystan doesn't see much new of interest beyond the derro, Isabella can't see quite well enough to swing straight.

Still haven't heard from Kazzak in forever... Kazzak and Puss enter the fray, Kazzak swinging over Grenda's head with his naginata. Naginata: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3 MISS

The derro backs through the door, firing another arrow--this time at Jamamros.

Bolt: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23 CRIT THREAT
Confirm: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19 CONFIRM
Damage: 2d8 ⇒ (6, 6) = 12

The bolt his the dwarf squarely in his short neck and the necromancer goes down. Poison begins to course through his stout veins. Need a Fort save against poison.

Round I Summary
Baddies: miss
Grenda: hit!
Miaka: hit!
Drystan: moves
Jamamros: miss
Isabella: miss
Kazzak: miss

Round II
Baddies: crit Jamamros
Grenda: CURRENT
Miaka:
Drystan:
Jamamros@-2/10hp,poisoned: pending stabilize, Fort save rolls
Isabella:
Kazzak:

Party is up! Well, except Jamamros. :P

GM:

11

Dark Archive

Warpriest of Groteus 2
Defense:
AC 18; T 11 FF 17, CMD 14 hp 17/17; Fort +4, Ref +1, Will +6; Enshrouding Darkness: Shadows grant concealment (20% miss chance) for 1min
Offense:
Init +3; Spd 20; CMB +4; Waraxe +6 (1d10+3 /x3); Power Attack: -1/ +2, Destructive Attacks: +1 damage for 1min
Skills:
Climb +7; Prcp +10, SM +9, Armor Check -6, Stonecunning
Fervor 4/5
Spells:
CL 2; Conc+6; 0th- DC 14Detect Magic, Read Magic, Bleed, Guidance 1st- DC 15 Magic Weapon, Divine Favor, Shield of Faith

Someone get him off the floor, I don't want to get his blood on my boots. Grenda says with a sneer as she steps up to attack the Derro. Nice shot scum, lets see it you get to take another.

Attack: 1d20 + 4 ⇒ (7) + 4 = 11 yuck...
Well might as well use my Shirt reroll...
Attack: 1d20 + 4 + 3 ⇒ (13) + 4 + 3 = 20
Damage: 1d10 + 3 ⇒ (10) + 3 = 13

Sovereign Court

HP 21/21 | AC16 T15 FF12 | Init +3 Perc +8 CMB +2 CMD 17 | F+5 R+8 W+5 (+2 vs Death)| CN Kitsune | Monk (Zen Archer) 2 - Ranger (Hooded Champion) 1 | Long Bow +8 1d8+1 (x3) | sheet

Round 2 Precise Shot, Flurry
Maika will rapidly shoot at the ferro ...
Flurry: 1d20 + 3 ⇒ (9) + 3 = 12 for Piercing: 1d8 ⇒ 6
Flurry: 1d20 + 3 ⇒ (8) + 3 = 11 for Piercing: 1d8 ⇒ 4
... and seems to have trouble drawing a good bead on the small creature.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Grenda's flail bounces off the door frame directly into the face of the foe. The derro looks barely able to hold its feet. Miaka's arrows ricochet off the dwarf's thick armor.

Drystan, Jamamros, Isabella, Kazzak!
Everyone please also see the Discussion thread.

Round II
Baddies: crit Jamamros
Grenda: smacks the baddie
Miaka: double miss
Drystan: CURRENT
Jamamros@-2/10hp,poisoned: pending stabilize, Fort save rolls
Isabella:
Kazzak:

GM:

24

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Fort: 1d20 + 4 ⇒ (18) + 4 = 22

Jamamros lays on the floor, awaiting his inevitable death.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Jamamros's death may be inevitable, but not just yet! He staves off the poison, but is still bleeding. Roll to stabilize.

Round II Update
Baddies: crit Jamamros
Grenda: smacks the baddie
Miaka: double miss
Drystan: CURRENT
Jamamros@-2/10hp,bleeding out: pending stabilize roll
Isabella:
Kazzak:

Everyone please check the Discussion thread.

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

Drystan conjures a bit of flaming holy energy and flings it at Jamamros. The fire mends his wounds, cauterizing them in the process. "Meh," he says, unimpressed by his work. "At least he isn't bleeding anymore."

Heavenly Fire: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19
Heavenly Fire: 1d4 ⇒ 1

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9

Isabella tries to move past the derro into the other room but fails. She then takes a step up and attacks the fey.

Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Dark Archive

Warpriest of Groteus 2
Defense:
AC 18; T 11 FF 17, CMD 14 hp 17/17; Fort +4, Ref +1, Will +6; Enshrouding Darkness: Shadows grant concealment (20% miss chance) for 1min
Offense:
Init +3; Spd 20; CMB +4; Waraxe +6 (1d10+3 /x3); Power Attack: -1/ +2, Destructive Attacks: +1 damage for 1min
Skills:
Climb +7; Prcp +10, SM +9, Armor Check -6, Stonecunning
Fervor 4/5
Spells:
CL 2; Conc+6; 0th- DC 14Detect Magic, Read Magic, Bleed, Guidance 1st- DC 15 Magic Weapon, Divine Favor, Shield of Faith

GM Trex, I changed from a flail to an Waraxe before we started

Grenda looks back at Jamamros and chuckles. [b]Good idea Drystan but I don't thing that did any good.[/ooc]

Heavenly fire doesn't do anything to people with neutral alignments.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Grenda wrote:
GM Trex, I changed from a flail to an Waraxe before we started

My bad! That makes sense, you are a dwarf after all. Just assumed you'd be using Groteus's favorite instrument of chaos.

Drystan's holy flame washes over the bleeding Jamamros with no effect while Isabella takes another heroic stab at the foe. He blade slides off its armor, however.

Stabilize: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3 Jamamros continues to bleed out.

Kazzak thrusts his naginata over Grenda's head Naginata: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12 but his blade too is knocked aside.

The derro pulls the lever on its crossbow, steps back, and fires again--for Grenda. Bolt: 1d20 + 5 ⇒ (12) + 5 = 17 The bolt is barely turned!

Party is up again.

Round III
Baddies: miss
Grenda: CURRENT
Miaka:
Drystan:
Jamamros@-3/10hp,bleeding out: pending stabilize roll
Isabella:
Kazzak:

GM:

24

Dark Archive

Warpriest of Groteus 2
Defense:
AC 18; T 11 FF 17, CMD 14 hp 17/17; Fort +4, Ref +1, Will +6; Enshrouding Darkness: Shadows grant concealment (20% miss chance) for 1min
Offense:
Init +3; Spd 20; CMB +4; Waraxe +6 (1d10+3 /x3); Power Attack: -1/ +2, Destructive Attacks: +1 damage for 1min
Skills:
Climb +7; Prcp +10, SM +9, Armor Check -6, Stonecunning
Fervor 4/5
Spells:
CL 2; Conc+6; 0th- DC 14Detect Magic, Read Magic, Bleed, Guidance 1st- DC 15 Magic Weapon, Divine Favor, Shield of Faith

Grenda steps up, still chuckling, and takes a swing at the Derro. No where left to run.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d10 + 3 ⇒ (3) + 3 = 6

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Isabella moves around the derro and attacks once again. Her sword slices clean through the creature's armor. She swiftly turns her sword for an upward stroke and smiles at Grenda over the derro's head.

That's how it is done

Attack, Flank: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Confirm Critical: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Additional Damage: 1d8 + 4 ⇒ (8) + 4 = 12

20 damage I guess

Sovereign Court

HP 21/21 | AC16 T15 FF12 | Init +3 Perc +8 CMB +2 CMD 17 | F+5 R+8 W+5 (+2 vs Death)| CN Kitsune | Monk (Zen Archer) 2 - Ranger (Hooded Champion) 1 | Long Bow +8 1d8+1 (x3) | sheet

Round 3 Precise Shot, Flurry
Maika will shoot at the ferro ... again
Flurry: 1d20 + 3 ⇒ (8) + 3 = 11 for Piercing: 1d8 ⇒ 7
Flurry: 1d20 + 3 ⇒ (14) + 3 = 17 for Piercing: 1d8 ⇒ 5
... finally starting to get the rhythm of the combat.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Isabella beheads the derro, just as Miaka's second arrow flies through the door. The arrow impales the severed head and pins it against the wall.

Out of initiative!

The dead derro's grave is a room full of cages--all stuffed with (normal sized) rats. On one table, however, there is also a small shiny rat statue: the jet rat, along with a ledger written in Undercommon and a chest full of gold. After healing up Jamamros and returning to the surface, a scholar at Cassomir's lodge identifies the ledger as a record of the derro's slave trade. The derros had slowly increased their slaving over the last few months, but with huge surges in the last few weeks. There is also the record of a woman having escaped just a few days ago, along with the mite that was beaten to death for allowing it to happen.

Though VC Hestia Themis congratulates you on a job well done by defeating the derros here and taking the jet rat--slowing the derros’ plans for the future--this does not solve the problem entirely. Kidnappings slow in the city (except for the Imperial Navy Yard, where they increase...), but continue to expand in the countryside around Cassomir. Rumors begin to circulate throughout the city that the derro menace has been stopped, but some whisper darker tidings, such as the recent spotting of a derro inside the walls of Swift Prison, a rumor the Taldan authorities heatedly deny.

Good work team! Chronicles are HERE!

Part II (the boring part) is now over and we can move on to the good stuff! The gameplay thread for Part I is HERE. Please check in and we'll keep this party going!


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Boon Rolls:

GMTrex: 1d20 ⇒ 8
Drystan: 1d20 ⇒ 14
Grenda: 1d20 ⇒ 2
Isabella: 1d20 ⇒ 2
Miaka: 1d20 ⇒ 10
Jamamros: 1d20 ⇒ 2

Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

No boons :(

Three so very close :(

But, if we're quick enough, we'll finish Part I before end of Gameday and have another shot!

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