Allence's Last Hope

Game Master sarpadian

Can the heroes retrieve the magic artifact that will break the half-century stalemate between the Kingdom of Kassht and the Taloth orcs?

Intiative:

Rhona
Chantif
Umash
Det
Enemy
Drexel


Regional Map
Party Equipment
Tactical Map
Geographical Notes:

Alenk Town:
Alenk Town is located at the terminus of the Lower Alenka. It stands on a bluff overlooking the river. The mayor, Alwin Treakman, is somewhat susceptible to "inducements." There isn't much crime, despite the amount of trade that comes through. The town is in general law-abiding and tight-lipped.

Allence (New):
Though the Arcane Tower (see below) has existed at the current location of New Allence for centuries, the town of New Allence which has grown up around it has only existed since the orcs poured down out of the Frozen Wastes forty years ago. Narah d'Allence, father of the current Overlord, formed a partnership with Dean Yalandara of the Arcane Tower: the Arcane Tower would allow the refugees from the north to settle around the Tower and in return d'Allence would protect the Arcane Tower and keep bandits and such from interfering with the Arcane Tower's research. The d'Allence family has kept up their end of the bargain, so the mages of the Tower are more than willing to use their abilities to support the regime. In particular, Dean Yalandara and the lesser diviners working under her keep a close watch on both the city itself and the surrounding countryside. This lends a certain "big brother is watching you" aura to the city: malefactors never know if they are being watched. As a result, the town's residents tend to be somewhat tight-lipped, especially around outsiders. Crime, especially violent crime, is almost unheard of because the punishments are strict (though applied with scrupulous fairness), and there is all too great a chance of getting caught. New Allence's lawful nature, strategic location, and the widespread fame of the crafting specialists at the Arcane Tower combine to give it one of the strongest economies in the entire Kingdom of Kassht. The large Center Market, located upon the low ground between the two hills at the center of New Allence, contains goods from around the world. The cosmopolitan nature of New Allence extends to its libraries. There are a number of free libraries open to the public, as well as a number of more exclusive libraries.

Arcane Tower:
The Arcane Tower has been the foremost center of arcane training in the Kingdom of Kassht for centuries. The Tower stands on one of the two hills in the middle of what is now New Allence. The hill on which the Tower stands contains a deposit of mage stone, which makes spells cast nearby more powerful (+1 to caster level and spell save DCs within one mile of the Tower). Each school of magic (except necromancy) has its own professor who supervises that aspect of the Tower's training:
Abjuration: Nadaya (sylph female)
Conjuration: Amaithitae (half-elf female)
Divination: Yalandara (elf female)
Enchantment: Brayar (kitsune female)
Evocation: Rymug (magma dragon male)
Illusion: Tangyal (wayang male)
Transmutaion: Mau Saytung (awakened cat male)

Barkel's Rest:
Located on the King's Road between New Allence and Kassht the City, Barkel's Rest is the border between the Northern March and the Core Lands.

Bodekgrim:
Bodekgrim (which means "Ancient and Eternal Citadel" in Dwarven) is the capital of the Iron Mountain dwarf clans. Unlike the humans inhabiting the plains, the dwarves were able to fight off the orcs when they invaded. After being bloodied several times, the orcs decided to just starve the dwarves out. Unfortunately for them, there are several clandestine cave exits in the bluffs overlooking the northwestern shore of Lake Depra. In better days these exits allowed for easy trade with Old Allence; now the dwarves send the boats down the Alenka instead of east to Old Allence. This clandestine boat trade provides enough supplies for the dwarves to survive, but only because they are a very disciplined society. Their leaders, King Dolim and High Priestess Bofia, have also instituted a strict program of unarmed combat training that all members of the clan who travel outside the fortified citadel must complete.

Cadwyn:
Cadwyn is the capital of the Elven Wilds.

Elven Wilds:
The forest where the majority of the continent's elves live is called the Elven Wilds. The forest runs from the southern foothils of the Teeth to the northern banks of the Dejerka Creek (not on the map, but it runs from the mountains northeast of Endily southwest to Endily and then off the map to the west). The currently unnamed mountains northeast of Endily form the eastern border, and the Wilds run west to the coast (off the map). The elves are an insular people, but there is a limited amount of trade with the Kasshtites via the town of Endily that lies on the border between the Kingdom and the Wilds.

Lesher:
The second-largest city in the Northern March, Lesher is a bustling coastal town.

Northern March:
A division of the Kingdom of Kassht that once referred to all of the lands Kassht claimed north of Arkhym's Teeth. After the orcish invasion forced the Kasshtites south of the Teeth, the king reorganized the kingdom, carving off some of the Core Lands to make a new Northern March. Arkhym's Teeth form the de facto northern border of the March. Barkel's Rest (see above) is the March's southern border. The coastline (that squiggly line on the east side of the map) marks the eastern border. Endily (see above) sits on the Kingdom's border with the Elves; from Endily, the border runs northeast along the mountain range. As with the original Northern March, the d'Allence family rules the Northern March in the king's name. This position also makes the d'Allences hereditary commanders of the Army of the North, which primarily consists of the forces committed to the Nunshal Line (see below), though each city has at least a limited garrison, and there are some units engaged in roving patrols.