Valid Double Repair?


Rules Discussion


So, we have a star ship in a chase scene that is boosting once each round. The ship has a drone battle station, a repair drone, a level 2 Envoy and 1 willing crewmates. Does this work -

Char1 deploys drone (1A) -> Repair Hull (2A)
Char1 is still helming because still occupying the area
Envoy Get in There (2A) causing Char1 to move out of the Drone station, unhelming it, and Char2 to move in, thus occupying an unhelmed station and helming it.
Char2 Repair Hull(2A) (it's not a 1/turn action) - > Retrieve Drone (1A)

So, that's a big commitment, but without it, you can't repair with the drone at all. Does it work? Is normal combat supposed to frequently involve the ships not moving between zones or just zig zagging back to the old one a lot?

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