10th level adventures to transition into Spore War


Spore War


(I debated with myself a lot as to where to put this thread, and finally decided here was the place. If there is consensus on a better place I'll ask to have it moved.)

I am currently running my group through Shades of Blood, and of the available APs to continue the campaign after that is done we have decided on Spore War, despite the minor time warp and major geographic relocation required. On the other hand, since Shades runs 1-9 and Spore War runs 11-20 this gives me 10th level to make the transition. I'm not much of a homebrew adventure writer, but I do have experience converting PF1 and d20 adventures to PF2, I'm looking for 3-4 PFS modules worth of material to set the PCs up as known heroes of Kyonin, and I'm more concerned with the end point in Kyonin than the starting point in Azlant.

So I'm looking to GMs familiar with Spore War for adventure/module suggestions and perhaps the answers to a few specific questions.

For anyone familiar with the PFS module The Elven Entanglement (#5-05), do you think it is practical to adapt to the pre-Spore-War situation?

For anyone familiar with the PFS Special Blessings of the Forest (#4-99), is there enough material adaptable for a 10th level perty to make it worthwhile getting?

Does anyone have a suggestion for any other 10th level (or adjustable to it) adventures suitable for getting a party headed towards Kyonin? Third-party is fine as long as the setting can be adapted. (I thought about starting with Equal Exchanges — The Hidden Current (#5-11) but I may be better served by just having the party head off more towards Kyonin).

Thanks in advance for any suggestions!


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Do you have thoughts on how to connect the two? Andoran is not involved in the accords, so you need a bridge scene that the PCs in the right place at the right time to be heroes.

If any of them are from the Lake Encarthan region or one of the surrounding nations, that can create the hook.

The Elven Entanglement leans more into the Treerazer aspect, which I'd hold off on until Chapter 1-2 are done.


BishopMcQ wrote:

Do you have thoughts on how to connect the two? Andoran is not involved in the accords, so you need a bridge scene that the PCs in the right place at the right time to be heroes.

If any of them are from the Lake Encarthan region or one of the surrounding nations, that can create the hook.

The Elven Entanglement leans more into the Treerazer aspect, which I'd hold off on until Chapter 1-2 are done.

Having a reason to be there is really all you need if the PCs are heroic hero types, because once stuff starts happening they'll intervene.

eg: My Spore War character was originally my Kingmaker character, and I kept playing them when we switched APs. We were in the same boat: I needed a reason to be there.

Our answer was "trying to negotiate a trade agreement for resources". Done. Stuff happens during those negotiations, and it gave my character both a reason to be there and a reason to get involved initially (wanting that trade deal).

Once the plot gets going it's a lot easier to explain why the PCs are involved.

For someone from Andoran? Maybe it's as simple as they're on vacation. Maybe they're looking for recruits or supplies to go fight some Chelaxian group. Maybe they're investigating something as part of some other adventure and it led them there. Maybe a local merchant wants to sell Elven armaments to Andoran adventurers (a potentially big market!) and invited the PC specifically to showcase the wares.

This is a high level AP so by time it starts the PC in question is already a big deal. It's pretty reasonable for people to have heard of them and thus there's lots of reasons for them to be in town.

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