Christopher#2411504
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I just watched the movie Monday and had some thoughts what might be relevant for SF2:
Art references, things that might be interesting to adapt into mechanics, things that people will be asking for.
There will have to be spoilers, but unfortuantely large or repetitive spoiler tags make the post pretty unwieldy. So I am making a large spoiler whitespace, then put the spoilery content in a seperate post for easier quoting.
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Christopher#2411504
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Muscle Hut in melee
We now know:
- how a hut looks if he worked out
- how a hut would fight in melee against smaller opponents
- how a hut would fight against a speeder
- how a hut would fight against equal sized opponents
Interesting use of a sideways dodge roll, has something of "Nimble dodge" and a literal "Side step". Agility you would not suspect from a hut.
Usefull art refences for any large, slug-like ancestry in melee situations.
Arena fight Hazard
While it at first appeared to be a 2v6, the 6 were not fighting together. It turned into a "2vsFFA". There were never more then 2 enemies per protagonist, as they did not coordinate - they either fought amongst themselves in the background, got in each others way or actively attacked each other.
I would probably do this as a Hazard, where a random "enemy" each round attack you (allowing you to strike the back against them with checks), with different attacks (which can include stuff like grabs/partial swallows). You can decide to stick figthing with one, but that is an additional attack each round.
The victory condition is defeating all foes (hard because it is dangerous to focus fire) or disabling the cage. But that last one seemed somewhat accidental, it might just have been the inevitable result of enough successes/critical successes being accrued, rather then a specific check.
The head shield
Embo was there with his head shield and as a major adversary, with 2 fights.
If people haven't asked for "how to play Embo" already, they will soon enough. In fact, I had forgotten all about him.
And I think there might be enough in his scenees for a Monk Fighting/Ranger style, a Subclass or even a Archetype. Notably I don't think he ever used that head-shield with a weapon, so technically his hands were free or he was actually unable to attack without breaking the defense.
I am thinking "Greater Cover if you do not move after use, Standard if you do move". Definitely more useful for a Duel, then a multi-party battle. With the standard "break out of cover if you use a attack action".
Friendly state and attacks on allies
A interesting scene where Grogu used theanimal friend force power to tame a hostile creature. But that did not take it out of the fight, as it still reacted to someone else seriously hurting/incapacitating Embo.
| griefninja |
A big slug ancestry could be fun. I wonder what their heratiges would be? I grew up learning about banana slugs, and how they make toxins to scare predators. Maybe there could be enough kinds of slugs for unique heratiges? You could also do more cultural heratiges. I don't usually like it when a single ancestry has both "cultural" heratiges and "biological" heratiges.
Christopher#2411504
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A big slug ancestry could be fun. I wonder what their heratiges would be? I grew up learning about banana slugs, and how they make toxins to scare predators. Maybe there could be enough kinds of slugs for unique heratiges? You could also do more cultural heratiges. I don't usually like it when a single ancestry has both "cultural" heratiges and "biological" heratiges.
If they had the Elf/Surki/Kobold style environmental adaptation, they could have both kinds of Heritages. The soceity can be the enviornment.