Using multiple unwieldy weapons in a round?


Rules Discussion


The rule for unwieldy says "you can't use an unwieldy weapon more than once per round to Strike and can't use it to Strike as part of a reaction, such as Reactive Strike."

If you had two unwieldy weapons and swapped after you strike, could you make a strike with the second unwieldy weapon? From the wording above I would have to say you can, but that doesn't really make sense / seem the intent. Has this ever been clarified? Why was it written as a limit per weapon, rather than using plural terms such as "You can't use unwieldy weapons more than once per round to Strike and can't use them to Strike as part of a reaction, such as Reactive Strike."


I think it might be intentional. At least the Longrifle Reload feat's ability to switch hands from one unwieldy weapon to another makes me believe so.


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I also believe it's intentional. The unwieldy trait is on the weapon, not the character.

Also, several ancestries have (or can acquire via feats or augmentations) four or more hands/arms; switching between two (or three) sets of "active" hands/arms.


Flourish trait is for per-character limit.

The trick of having multiple unwieldy weapons wielded so that you can Strike more than once per turn is a cute trick. I'm not convinced that it is very powerful or cost effective.

You have to buy and upgrade multiple weapons.

You have to have the hand count necessary to wield all of those weapons. This may not be a problem for 1-hand unwieldy weapons, but it is still something to consider.

You may have to Swap hands to use all of those weapons.

You still can't use any of the weapons for reactions.

So in total, it may be better if you want to use the unwieldy weapon, to stick to just having one and making one attack each round - and just find other useful things to do with the rest of your actions for the round. Some classes have an easier time of that than others.


Finoan wrote:
Flourish trait is for per-character limit.

But Flourish is more of a "use only 1 activity of this type per turn", covering a whole lot of completely different abilities, from Doctor's Visitation, to commander tactics, to gunslinger reloads.

That wouldn't really fit here, even if it were intentional that you can only shoot once per round with unwieldy weapons.


Theaitetos wrote:
I think it might be intentional. At least the Longrifle Reload feat's ability to switch hands from one unwieldy weapon to another makes me believe so.

Yeah, I guess that ability would be fairly pointless without being able to shoot the weapon you switched to. You'd be just as well off reloading the one you just shot. Although I think maybe there are ways around the sniper rifle being unwieldy, like just being a sniper operative?


Finoan wrote:

Flourish trait is for per-character limit.

The trick of having multiple unwieldy weapons wielded so that you can Strike more than once per turn is a cute trick. I'm not convinced that it is very powerful or cost effective.

Didn't imply it was, because I don't think it is. Was just wondering if the rule was actually intended to allow it.

Finoan wrote:


You have to have the hand count necessary to wield all of those weapons. ...
You may have to Swap hands to use all of those weapons.

Hand count is a non issue (except in cases where multiple hand sets grant some other bonus). With just two hands, you can do a "swap weapon" as easily as holding two weapons in multiple hand sets and swapping hands.


Wendy_Go wrote:
Finoan wrote:

Flourish trait is for per-character limit.

The trick of having multiple unwieldy weapons wielded so that you can Strike more than once per turn is a cute trick. I'm not convinced that it is very powerful or cost effective.

Didn't imply it was, because I don't think it is. Was just wondering if the rule was actually intended to allow it.

Agreed.

I was concurring with Dragonchess Player arguing that Unwieldy is for a particular weapon, not for the character. The trait that limits characters from repeatedly doing the same action is the Flourish trait.

Wendy_Go wrote:
Finoan wrote:


You have to have the hand count necessary to wield all of those weapons. ...
You may have to Swap hands to use all of those weapons.
Hand count is a non issue (except in cases where multiple hand sets grant some other bonus). With just two hands, you can do a "swap weapon" as easily as holding two weapons in multiple hand sets and swapping hands.

My point is that it still costs actions. No matter if that action is to swap hands or swap weapons.

The only way for two Unwieldy weapons to both be used for Strike for two actions total (without specific abilities that override this) is to be wielding one of them in each of your active/only hands - which requires them to be 1-hand weapons to be wielded that way.


Finoan wrote:
The only way for two Unwieldy weapons to both be used for Strike for two actions total (without specific abilities that override this) is to be wielding one of them in each of your active/only hands - which requires them to be 1-hand weapons to be wielded that way.

A Soldier using Damoritosh's Grip and dual-weapon reload? xD


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Or a kasatha (once per day) or skittermander (once per 10 minutes) using All Hands on Deck (9th level ancestry feat, free action).

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