Suggestions for a PF2 game set in -5293 AR Earthfall


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I’m creating a 1-2 game scenario immediately after Earthfall. We’ve switched to PF2 (not remastered yet). In a prior 3-yr campaign, I created an island continent in southern Arcadian Ocean for these same players. In my lore, it was founded by lost ships borne by the massive tsunami of Earthfall.

So this new short game is to explore that fact in time on this same continent.

I’m allowing any known race at that time. For any orcs or dwarves, I’ll allow that they are far-reaching scouts or lost teams, which still allows them to have come to the surface anywhere in Golarian.

I’m also starting them at Level 3 so they have some fun skills & feats already.

When I DM I always create “secrets” that the PCs can potentially discover to spark interest for future scenarios & threads.

For this land, the players know from before that it has a strong connection to the First World, and, that it has ley lines.

I’m adding a new twist, in that crystalline flora & fauna can be corrupted near those ley lines.

For our one-off game, they’ve already shipwrecked on the coast, with only 3 of many ships surviving. They have 2 simple goals:
1) Save as many people and critical supplies as possible. Two ships will be stranded outside the cove on a large reef, 1 w families & the other w supplies.
2) Explore to find suitable area nearby to establish colony.
While they landed in a cove, it was washed out by the tsunami leaving a massive cliff for them to climb first.

For a 1-2 game one-off, are these reasonable goals?

Any suggestions for pacing if I want to have 1-2 action scenes (rescuing vs reef/sea creatures) and the 1 large skills challenge (cliff, w minor creatures)?

Thank you!

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