| Wubbles |
So I have a build in mind with an ability that hinges on exhaustion and fatigue. Getting rid of these conditions through rest is the only way to remove them. With that in mind, how can one reduce the 8 hours needed to remove these conditions? Ring of sustenance comes to mind, the trait Nighstalls Escapee (changes 8 hours of rest requirement to 4) and some meditation feats. Anything else I’ve overlooked? Preferably feats and traits but any help at all is appreciated
Thank you
| Wubbles |
So does it hinge on you HAVING fatigue or that fatigue will be a problem? There is always the cord of stubborn resolve.
The ability gives fatigue on use. Think of it like barbarians rage except you can use it once, becoming fatigued, then again and become exhausted. You cannot use the ability of you are unable to become fatigued or exhausted and you cannot use the ability if exhausted.
| MrCharisma |
Have someone in the party cast HEAL on you. There might be a lower level spell that deals with those conditions without all the extra baggage, I just knew Heal would do the job.
What's the ability you're using? (It's usually easier to get advice if you just say what you're doing)
Name Violation
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IluzryMage wrote:So does it hinge on you HAVING fatigue or that fatigue will be a problem? There is always the cord of stubborn resolve.The ability gives fatigue on use. Think of it like barbarians rage except you can use it once, becoming fatigued, then again and become exhausted. You cannot use the ability of you are unable to become fatigued or exhausted and you cannot use the ability if exhausted.
There are plenty of ways to remove fatigue (alt human racial trait does it 1/day, pally mercy can remove it, spells, etc)
What's the exact ability?
| Wubbles |
Wubbles wrote:IluzryMage wrote:So does it hinge on you HAVING fatigue or that fatigue will be a problem? There is always the cord of stubborn resolve.The ability gives fatigue on use. Think of it like barbarians rage except you can use it once, becoming fatigued, then again and become exhausted. You cannot use the ability of you are unable to become fatigued or exhausted and you cannot use the ability if exhausted.There are plenty of ways to remove fatigue (alt human racial trait does it 1/day, pally mercy can remove it, spells, etc)
What's the exact ability?
I’m going to be running a campaign and one of my players had a desire to play the Eldritch Font, with a little house rule on the Eldritch Surge ability, which normally states:
“ Only rest can remove fatigue or exhaustion caused by an eldritch surge—spells and abilities have no effect.”
I’m trying to explore ways to make it more usable with feats, traits etc out of personal curiosity before beginning to exploring how to tweak the rules of the ability directly to make it *better* while remaining true to the flavor of the archetype.
(Archetype link with full abilities)
https://www.d20pfsrd.com/classes/hybrid-classes/arcanist/archetypes/paizo-a rcanist-archetypes/eldritch-font/
| Wonderstell |
Body Control (as mentioned): Halves it.
One with the Land: Halves it. But only in your favored terrain.
Restful: 8->2 hours. Once per day.
In addition to Nightstalls Escapee there's also Awakened from Stasis. But the first one require you to be an Ifrit, and the second that you woke up on a different celestial body.
| Wubbles |
Body Control (as mentioned): Halves it.
One with the Land: Halves it. But only in your favored terrain.
Restful: 8->2 hours. Once per day.
In addition to Nightstalls Escapee there's also Awakened from Stasis. But the first one require you to be an Ifrit, and the second that you woke up on a different celestial body.
My man
YogoZuno
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Lesser Restoration can remove fatigue (or drop exhausted to fatigue). Restoration (or Greater) can remove both. Paladin Lay on Hands with the right Mercy can remove Fatigue (at level 3) and Exhaustion (at level 9),
Country Born Local is a feat that ignores one fatigue/exhausted a day.
Nap Stack is a 3rd level spell that allows a night's rest in only 2 hours. It won't prevent anything, but might accelerate recovery.
Cord of Stubborn Resolve converts the conditions into nonlethal damage, which could then be healed.
If 3rd party stuff is allowed, the Tiara of Mnar can prevent the effects taking place, but you really don't want to take the Tiara off at any point...
| Wubbles |
Lesser Restoration can remove fatigue (or drop exhausted to fatigue). Restoration (or Greater) can remove both. Paladin Lay on Hands with the right Mercy can remove Fatigue (at level 3) and Exhaustion (at level 9),
Country Born Local is a feat that ignores one fatigue/exhausted a day.
Nap Stack is a 3rd level spell that allows a night's rest in only 2 hours. It won't prevent anything, but might accelerate recovery.
Cord of Stubborn Resolve converts the conditions into nonlethal damage, which could then be healed.
If 3rd party stuff is allowed, the Tiara of Mnar can prevent the effects taking place, but you really don't want to take the Tiara off at any point...
As per the ability, magic cannot remove the fatigue or exhaustion-only rest. It’s bonkers, right? As for the cord of stubborn resolve, I’m not sure how that would interact. It does say that if anything would prevent you from getting the fatigued condition, you can’t use the ability but the cord does state that becoming exhausted would still make you fatigued (with additional nonlethal damage). Maybe that would work then? Nice contribution buddy
| ErichAD |
The invigorate spell will let you ignore fatigue without removing it. I think that lets you weasel through the restriction temporarily.
| Wonderstell |
One relevant spell is Vigilant Rest. You count as resting even while fighting during its duration and get the superpower to instantly fall asleep/wake up. So someone with Body Control + Ring of Sustenance could be out adventuring but still get the benefit of rest every single hour.
It's not on the Arcanist spell list though.
Belafon
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One relevant spell is Vigilant Rest. You count as resting even while fighting during its duration and get the superpower to instantly fall asleep/wake up. So someone with Body Control + Ring of Sustenance could be out adventuring but still get the benefit of rest every single hour.
It's not on the Arcanist spell list though.
Keep watch is on the arcanist spell list. Neither of these spells reduces the amount of time required to rest, though.
Name Violation
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a flawed Scarlet and Green Cabochon (Ioun Stone) will convert it to sickened instead, allowing you to "cheese" the system by never having the fatigued condition
| Wonderstell |
Keep watch is on the arcanist spell list. Neither of these spells reduces the amount of time required to rest, though.
It does reduce the amount of time required to rest because you can now count every waking moment towards your rest.
If you start your dungeon crawl by casting Keep Watch it will end the moment you end up in a fight or have to jump over a hurdle.
When you benefit from Vigilant Rest you start out with an one round power nap. Then you spring awake and do whatever you would normally do in the dungeon. Fight, cast spells, swim through stagnant water, get speared by traps, etc. Then you can immediately fall asleep and do not count as having had your rest interrupted. And also wake immediately and stand up as a free action. After which you would now be treated as if you had been resting uninterrupted the entire duration since the spell was cast.
So with the Ring + Feat combo mentioned you could once per hour get the benefit of what's normally 8 hours of rest. And since Vigilant Rest doesn't end before the full 8 hour duration runs out you can do this trick multiple times.
Belafon
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a flawed Scarlet and Green Cabochon (Ioun Stone) will convert it to sickened instead, allowing you to "cheese" the system by never having the fatigued condition
If she’s already exhausted, or something would prevent her from becoming fatigued or exhausted, she cannot use this ability.
Belafon
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Belafon wrote:Keep watch is on the arcanist spell list. Neither of these spells reduces the amount of time required to rest, though.It does reduce the amount of time required to rest because you can now count every waking moment towards your rest.
If you start your dungeon crawl by casting Keep Watch it will end the moment you end up in a fight or have to jump over a hurdle.
When you benefit from Vigilant Rest you start out with an one round power nap. Then you spring awake and do whatever you would normally do in the dungeon. Fight, cast spells, swim through stagnant water, get speared by traps, etc. Then you can immediately fall asleep and do not count as having had your rest interrupted. And also wake immediately and stand up as a free action. After which you would now be treated as if you had been resting uninterrupted the entire duration since the spell was cast.
So with the Ring + Feat combo mentioned you could once per hour get the benefit of what's normally 8 hours of rest. And since Vigilant Rest doesn't end before the full 8 hour duration runs out you can do this trick multiple times.
I think you're trying to make vigilant rest do way more than it's supposed to. It is supposed to let you jump up from your campsite in the event of a surprise attack then go back to sleep when the attack is over without it counting as having interrupted your sleep. Not to go on a full day of adventures bookended by 6-second naps.
| Wonderstell |
And I think you're trying to make a 4th level spell be way worse than a 1st level spell.
Vigilant Rest does exactly what I said it does. If you return to sleep during the spell's duration you do not count as having been interrupted. The spell does not limit the amount of times this can happen nor does it limit the time you can be awake.
| ErichAD |
I don't see anything in the spell that says you would act as if you'd been sleeping the entire time, only that combat doesn't count as an interruption. Normally a wizard would need to rest for 8 hours, and any demanding physical or mental task would add an hour on to the rest requirement. This spell doesn't count those tasks as rest as near as I can tell.
Still, you probably aren't losing that much of your sleep to action anyway.
| Wonderstell |
Huh. I hadn't even considered that as an interpretation but now I see where you're coming from. That seems a little improbable considering that the spell's duration is exactly 8 hours when every moment awake would then push you over that time limit.
"If the target is roused but returns to sleep during the spell’s duration, she falls asleep immediately and does not count as having her sleep interrupted, even if she engaged in combat while she was awake."
I mean sure, they might be referring exclusively to regaining spell slots but that's so specific that they should have stated that then.
I guess it's a question of "legalese" vs "plan English.