Rotfell
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Hi there, I'm currently working on convert the SF1 Adventure Path Signal of Screams into 2e. When I'm fully done, I plan to make it public, but in the meantime, I will need some help here and there, or at least some more eyes.
Let's talk Shadow Corruption now. Here are the original rules. For the 2e version, I had some core ideas.
1.) Make corruption a condition with a value (to interact with other rules).
2.) Make manifestations akin to Archetypes, grouping them together
3.) Every even corruption value, the PCs will get a manifestation, using the Free Archetype rules as a basis
4.) Try my best to somehow rebalance the benefits and demerits into 2e, like cutting all "roll twice and use the better result", stuff about Resolve Points, etc.
I made a draft (Google Drive) and I hope you could help me to finish it, by giving some feedback. Most of the fluff text was copied from Nethys though.
I used https://scribe.pf2.tools/ for the formatting and stuff.
I also needed to add a feat, as there were only 15 manifestations and 16 seemed to be ideal. 4 Archetypes for 4 players, each having 4 feats and with the fifth, they get to be NPCs anyway. :P
Thank you!
Rotfell
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Made an adjustment in my working document. Instead of taking damage (and doomed), the target can become Drained 1 on failure or Drained 2 on critical failure if they don't want to increase their corruption.
First idea was to make it more in line of the mechanic (as RP were more healing reserve and healing is cheap in SF2, so counteracting makes sense), drained does come with bigger consequence for those who don't want to fall into the shadow, buahahahaha!
Also thinking about pushing the level by a lot to just have to make it rule-wise nigh impossible to counteract Shadow Corruption within the Signal of Screams AP (like level 15 or even just 20, as Dr. Gragant is *that* good at her work).
Rotfell
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Just a status update. Still working on the conversion, got half of the first booklet done.
Also uploaded a new file for corruption (whops, reuploaded old one, now fixed. Changed the Eerie Perception feat to grant darkvision or even greater darkvision, as I used old SF1 conventions before.