| moosher12 |
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I took a stab at making the Fireworks Technician function in Remaster. Enjoy.
o Firework Technician: The following changes were made to the Firework Technician archetype:
o (LV 2) Firework Technician Dedication: The Firework Technician’s Firework Technician Dedication archetype feat was updated to function properly. The Advanced Alchemy Benefits now allow you to create 4 Fireworks Displays during your daily preparations. In the Launch Fireworks action, references to Fireworks Displays were replaced with fireworks. When Launching Fireworks, you can expend a Firework Display to provide 3 additional Versatile Vials that can only be used to Launch Fireworks. These items have the Infused trait, but they remain potent only until the end of your current turn. Additionally, the feat now grants the Additional Lore feat for Fireworks Lore, instead of trained or expert proficiency. Versatile Vials for Fireworks Technicians do fire damage instead of acid damage.
o (LV 4) Coughing Dragon Display: The Firework Technician’s Coughing Dragon Display archetype feat was updated to function properly. It is now clarified that you can expend a Firework Display while Launching Fireworks to use the Coughing Dragon display. References to Infused Reagents were removed, and it instead gives you the option to choose between two and three actions.
o (LV 6) Expert Fireworks Crafter: The Firework Technician’s Expert Fireworks Crafter instead doubles the amount of Fireworks Displays you create during your daily preparations to 8.
o (LV 8) Jumping Jenny Display: The Firework Technician’s Jumping Jenny Display archetype feat was updated to function properly. It is now clarified that you can expend a Firework Display while Launching Fireworks to use the Jumping Jenny display. References to Infused Reagents were removed.
o (LV 10) Goblin Jubilee Display: The Firework Technician’s Goblin Jubilee Display archetype feat was updated to function properly. It is now clarified that you can expend a Firework Display while Launching Fireworks to use the Goblin Jubilee display.
o (LV 12) Banshee Cry Display: The Firework Technician’s Banshee Cry Display archetype feat was updated to function properly. It is now clarified that you can expend a Firework Display while Launching Fireworks to use the Banshee Cry display. The display was reformatted to match the other fireworks and displays.
Now for the actual abilities:
Firework Technician Dedication Archetype Feat 2
Traits: Uncommon, Archetype, Dedication
Prerequisites: trained in Crafting
You’ve learned the secrets of making fire and sound bloom using black powder, metals, and paper. You most likely came by this knowledge through formal training with a fireworks house in Tian Xia or a fireworks company from Vudra, though perhaps you mastered fireworks completely by yourself after finding a secret stash in an old shipwreck.
You gain the Additional Lore feat for Fireworks Lore; if you were already trained in Fireworks Lore, you also become trained in a Lore skill of your choice. You gain the Advanced Alchemy Benefits, and you can create 4 Fireworks Displays during your daily preparations. Your Fireworks Displays are designed to create distinctive effects you can use to make onlookers marvel and even to gain an advantage in combat. You gain the Quick Alchemy Benefits, and you can create 4 Versatile Vials during your daily preparations. These Versatile Vials do fire damage instead of acid damage. For every 10 minutes you spend in exploration mode, you regain 2 Versatile Vials. You can use your Versatile Vials to make fireworks, Launch a Fireworks Display, and use other feats from this archetype (see below).
You gain the Launch Fireworks action and learn some basic effects. You can learn additional, more complex displays that use your Fireworks Display resources through other Firework Technician feats. The DC for any display is equal to your Class DC or Spell DC, whichever is higher.
Launch Fireworks [1 to 3 Action] (Manipulate) Cost: 1 Versatile Vial; Requirements: You have a free hand; Effect: You set off a firework. You can launch a normal firework to simply create an Auditory or Visual signal within 20 feet or you can choose one of the following special effects. A firework has the listed traits, and if it costs more than 1 Versatile Vial, it is noted in its cost entry. You can expend a Firework Display to provide 3 additional Versatile Vials that can only be used to Launch Fireworks. These items have the Infused trait, but they remain potent only until the end of your current turn.
• Comet [1 Action] (Visual); Effect: You shoot a streak of shining light in a 60-foot line. All spaces in that line are lit with bright light until the start of your next turn. As part of this action, you can also Point Out a single creature in the line, and your allies do not need to hear or understand you.
• Flower [1 Action] (Visual); Effect: You ignite a ring of sparks, creating a shape that might be reminiscent of a flower blooming in the sky. Each enemy within 20 feet of you must attempt a Fortitude save. On a failure, the enemy is dazzled for 1 round, and on a critical failure they are dazzled for 2 rounds.
• Salute [1 Action] (Auditory); Effect: You create a startling bang or whistle. When you launch a Salute firework, you can choose a confused or fascinated ally within 60 feet. If the ally you chose is fascinated, the noise is so violent that it acts as a hostile effect for the purpose of their fascinated condition (though it has no negative repercussions), automatically ending most applications of the fascinated condition. If they’re confused, the sound is so loud and violent that it might snap the ally out of confusion. They can immediately attempt the flat check to remove the confused condition which normally occurs when a creature is damaged. If the confused condition has special rules that remove the flat check when taking damage or make the flat check harder, those rules apply to the salute.
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Coughing Dragon Display Archetype Feat 4
Traits: Archetype
Prerequisites: Firework Technician Dedication
This display emits a cascade of loud bangs or glittering trails. While you initially designed this display to captivate your audiences attention, it turns out to have a surprisingly effective use in combat, suppressing Auditory or Visual effects behind your magnificent display. You can expend a Firework Display while Launching Fireworks to use the Coughing Dragon display.
• Coughing Dragon [2 to 3 Action] Cost: 1 Fireworks Display; Effect: If you spend 2 actions, choose either Auditory or Visual effects. If you spend 3 actions, you choose both Auditory and Visual effects. The display gains the chosen traits, and you attempt to counteract one or more effects within 60 feet that have the chosen traits. On a success, the effect is suppressed until the start of your next turn, rather than ending entirely. Use your Fireworks Lore modifier as your counteract modifier, and your counteract rank is equal to half your level (rounded up).
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Expert Fireworks Crafter Archetype Feat 6
Traits: Archetype
Prerequisites: Firework Technician Dedication; expert in Crafting
You’re particularly adept at crafting fireworks, allowing you to create more powerful fireworks than you otherwise could. When creating Fireworks Displays using your advanced alchemy benefits, you can instead create 8 Fireworks Displays during your daily preparations.
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Jumping Jenny Display Archetype Feat 8
Traits: Archetype
Prerequisites: Firework Technician Dedication
This multi-sequence rocket blasts confetti at a series of altitudes. While the design is intended to delight children of all ages, you’ve found it has an unexpected side effect of confounding enemy fliers. You can expend a Firework Display while Launching Fireworks to use the Jumping Jenny display.
• Jumping Jenny [1 Action] Cost: 1 Fireworks Display; Effect: Target a flying creature within 60 feet. Until the start of your next turn, each time that creature attempts to Fly, they must succeed at an Acrobatics check to Maneuver in Flight against the DC of your display, or the Fly action is disrupted. If all the creature’s attempts to Fly are disrupted, at the end of its turn, it falls harmlessly to the ground below.
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Goblin Jubilee Display Archetype Feat 10
Traits: Archetype
Prerequisites: Firework Technician Dedication
Flames and explosions sear the air in a riot of color and devastation that rivals that wrought by even the wildest goblin party. The display is both so beautiful and chaotic that, while mesmerizing, it poses a significant risk to the physical health, sight, and hearing of anyone who gets too close. You can expend a Firework Display while Launching Fireworks to use the Goblin Jubilee display.
• Goblin Jubilee [3 Action] (Fire, Sonic, Visual) Cost: 1 Fireworks Display; Effect: Chaos fills a 20-foot burst within 120 feet. All creatures in the area take 3d6 fire damage and 3d6 sonic damage and must attempt a Fortitude save. You can expend Versatile Vials to increase the potency of this effect; for each Versatile Vial you expend as part of this display, increase the fire and sonic damage by 1d6 each.
Critical Success: The creature is unaffected
Success: The creature is dazzled and deafened until the end of its next turn and takes half damage.
Failure: The creature is dazzled and deafened for 1 minute and takes full damage.
Critical Failure: The creature is blinded for 1 round, dazzled and deafened for 1 minute, and takes double damage.
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Banshee Cry Display Archetype Feat 12
Traits: Archetype
Prerequisites: Firework Technician Dedication
You’ve learned how to unleash a sudden and disruptive noisemaker at just the right moment in your display, a technique that can cause a spellcaster to fumble the phrasing of their magic. You can expend a Firework Display while Launching Fireworks to use the Banshee Cry display.
• Banshee Cry [Reaction] Cost: 1 Fireworks Display or 3 Versatile Vials; Trigger: A creature within 30 feet Casts a Spell or Activates an Item with the Concentrate trait; Effect: You set off a fireworks that explode with a loud screech near the creature. The creature must attempt a Will save.
Success: The creature is unaffected.
Failure: The creature must use an additional action on the triggering action or activity, or it’s disrupted.
Critical Failure: The triggering action is disrupted.