Problem with ServoShell's Overclock


Technomancer Class Discussion


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Pathfinder Rulebook Subscriber

ServoShell's overclock needs to be on a minion with the tech trait, but technomancer has no way to permanently have a tech minion such as a familiar. As such, the only way for them to benefit from their overclock is the following:

Turn 1: the technomancer summons a tech minion from a spell like summon robot. They cannot overclock, because summon spells are 3 actions and overclock costs 1 action: the technomancer does not have any leftover actions.
Turn 2: the technomancer casts a non-cantrip spell. They can then overclock their minion. However, if they had cast a 2-action spell, their minion immediately disappears because the technomancer never spent an action to sustain their minion. So the technomancer is forced to cast a 1-action non-cantrip spell this turn.
Turn 3: the technomancer can finally start benefiting from their overclock and can potentially jailbreak a spell.

I think that this is incredibly inflexible compared to the other programming languages. For example, DPS++ can overclock their weapon on turn 1 and doesn't need to use two spell slots to do it. Simply giving the technomancer (or at the very least, the ServoShell subclass) a permanent tech familiar would solve this problem.


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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Aw, I had a big ol' essay typed up about this and you beat me to it. Honestly, I think the easiest, most straightforward fix is to just let Overclock Gear be a free action for spell-based minions.

That said, I actually don't know if this boost is even that useful until late levels. There are very few non-summon sustain spells on the arcane list. Only I was imagining, like, overclocking your summon, giving it some cool sustained buff, and launching it into the fray... but most of the interesting sustain spells are on the other spell lists. Instead, you're limited to, what, telekinetic hand? Figment? Detect thoughts? Seems like there'd need to be more interesting options to make it a bit more worthwhile.

Silly aside: All of this is sorta' predicated on the notion that ServoShell's boost option even works on summoned/spell-based minions in the first place, though. The overclock boost specifically says "whenever you Command an overclocked minion, you can additionally Sustain a spell as a free action"... except, technically, the minion trait ( https://2e.aonprd.com/Traits.aspx?ID=653 ) says that you use the Sustain action to control a spell-based minion, not the Command action. Obviously, this can't be the intention, since that would mean there was literally no way to use this ability without archetyping into something that actually gives you a permanent tech minion, but I just thought it was funny. :P

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