
Justnobodyfqwl |
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While the class is too new for me to have a lot of thoughts about its mechanics, I can say the first thing that immediately jumps out about the Technomancer is how amazing the flavor is.
Even more so than the Mechanic, the Technomancer class is OOZING with flavor. The programming jokes. The new lore for the different programming language subclasses. Hyperlinks that teleport you, and Speedrun noclipping as an endgame feat.
It's absolutely wonderful, and it's not just ornamental. The technomancer is probably the most complex class in the SF2E playtest right now, but reading it goes down smooth and easy because of how fun and evocative it is. The ability to shorthand concepts using programming terms helps legibility a LOT.
I may not immediately understand the intent behind "store a spell on your armor that goes off when you get hit", but the moment you call it "pop-up firewall"? It's easy to understand "oh ok, I program a defensive spell or an AoE to ward people away". Same with "white-hat hacking" communicating the idea of "hacking as a protective defense".
White Hats Off to you, Paizo! I'm excited to jam with the console cowboys in cyberspace.

Teridax |
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I came here to say exactly this, and am very glad I got beaten to it. Reading through the Technomancer's features and feats and seeing how many coding references I recognized was a ton of geeky fun by itself (Fortrun's probably my favorite so far), and I fully agree that the naming makes each feat both evocative and easy to immediately understand. I would go as far as to say that the Technomancer may very well have the best ability names in 2e; the Starfriends really did a fantastic job here in my opinion.

Lonesomechunk |
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1000 percent agree. I feel like Technomancer is an amazing example of how to build a class oozing with personality and flavor. In particular the Programming Languages are my favorite since they tell you not only about the world but about who might use it while reinforcing that flavor text with fitting mechanics. I genuinely love it and I think its a great example of how even just taking familiar things like the Widen Spell spellshape and giving it a new name (Denial of Safety) along with a new mechanic really helps sell the whole fantasy. The original technomancer was great but it absolutely felt closer to a "space wizard" than a true magic hacker, but this technomancer totally fits the class fantasy