Make Thralls Sticky!


Necromancer Class Discussion


What if we give Create Thrall the ability to "stick" Thralls to other creatures.
The target would make a Reflex, Fortitude or Will save against the Necromancer class DC.

If they critically fail the Thrall goes with them wherever they go,and is considered to be flanking the target,until it is destroyed or the target Escapes.

If the target fails they are flanked by the created Thrall and it goes where they go,till the begining of the Necromancers next turn unless it is destroyed or the target Escapes before then.

If the target succeeds they are flanked by the created Thrall and it goes where they go, for the rest of that turn,unless it is destroyed or the target Escapes before then.

If the target critically succeeds, no Thrall appears.

This gives a way to attack flying and swimming targets, and it lets PCs carry Thralls with them for offensive and defensive purposes.

If this were to be adopted, the Thralls should probably be weightless and share a space with the target.

It could be restricted only to Will saves and flavored as spirits.

Just another idea on how to make the Necromancer/Thrall relationship fun and simple.


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At first I thought this thread's title was "Make Thralls Stinky," and thought that was a weird idea. Then I read the actual post.

... And now I'm thinking about actually making stinky thralls, and it gets less weird the more I think about it.


Perpdepog wrote:

At first I thought this thread's title was "Make Thralls Stinky," and thought that was a weird idea. Then I read the actual post.

... And now I'm thinking about actually making stinky thralls, and it gets less weird the more I think about it.

LOL I read it and thought of giant gummy bears that just stick to everything and what that'd do to something like a ratfolk that has fur... ;)


Perpdepog wrote:

At first I thought this thread's title was "Make Thralls Stinky," and thought that was a weird idea. Then I read the actual post.

... And now I'm thinking about actually making stinky thralls, and it gets less weird the more I think about it.

I've still been thinking about this, and now I low key hope we get something that lets us do this as a debuff in the final release. A spell called Putrifaction, perhaps, where you destroy a thrall and enemies around it need to make saves or become Sickened.

I could also see some sort of aura of rot, similar to some zombies and ghouls, but I think that'd be tougher to balance given the sheer number of thralls you can have on the field at a time.

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