| drakkonflye |
So someone pointed out the class as currently written does not gain focus points to its maximum pool by taking focus spells as other classes do, which seems to make Necrotic Focus a useless feat since you only get back one focus point by refocusing with or without the feat. Not sure if this is an error, of if the intent is to have the necromancer rely on its ability to Consume Thrall to regain focus points. If this is intentional, then maybe instead of making Consume Thrall once every ten minutes for only one point, perhaps have it upscale so the necromancer can use it once per minute at level 6, and once per round at level 12, but limit the focus pool to no more than 3 focus points as any given time to be more in balance to other classes that DO gain focus points as they learn focus spells? Just my thoughts on this..
| Blave |
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Since the remaster you always have as many focus points as you have focus spells. It's no longer spelled out in each individual class or feat.
You can absolutely go up to 3 focus spells as a necromancer. The problem is that you only start with one as a focus-based class and that you never get a bigger pool unless you pick up more focus spells. This will most likely happen eventually for pretty much all necromancers but dependong on your feat priority, your lower level will have you pretty focus starved.
Consume Thrall is barely a bandaid on a severed arm. Spending two actions in combat to regain a single focus point doesn't mesh well with the action economy of a caster.
| drakkonflye |
Since the remaster you always have as many focus points as you have focus spells. It's no longer spelled out in each individual class or feat.
You can absolutely go up to 3 focus spells as a necromancer. The problem is that you only start with one as a focus-based class and that you never get a bigger pool unless you pick up more focus spells. This will most likely happen eventually for pretty much all necromancers but dependong on your feat priority, your lower level will have you pretty focus starved.
Consume Thrall is barely a bandaid on a severed arm. Spending two actions in combat to regain a single focus point doesn't mesh well with the action economy of a caster.
Okay, I haven't had much play time with the remaster rules, so I did not know this, thank you. I do think the Consume Thrall should upscale as the necromancer levels up to let them fill out to their maximum pool though at higher levels, even if they do still limit how often they use the ability
| QuidEst |
| 2 people marked this as a favorite. |
Blave wrote:Okay, I haven't had much play time with the remaster rules, so I did not know this, thank you. I do think the Consume Thrall should upscale as the necromancer levels up to let them fill out to their maximum pool though at higher levels, even if they do still limit how often they use the abilitySince the remaster you always have as many focus points as you have focus spells. It's no longer spelled out in each individual class or feat.
You can absolutely go up to 3 focus spells as a necromancer. The problem is that you only start with one as a focus-based class and that you never get a bigger pool unless you pick up more focus spells. This will most likely happen eventually for pretty much all necromancers but dependong on your feat priority, your lower level will have you pretty focus starved.
Consume Thrall is barely a bandaid on a severed arm. Spending two actions in combat to regain a single focus point doesn't mesh well with the action economy of a caster.
That would be busted. As it is, Consume Thrall turns the class into a pseudo four-point focus pool class. That's a little better than the various once-a-day abilities to regain a focus point, but not by much. If it refilled their focus pool, it'd be a six-point focus pool, and that's way outside expectations.
| Blave |
Blave wrote:Just as an FYI, Consume Thrall is 1 action.
Spending two actions in combat to regain a single focus point doesn't mesh well with the action economy of a caster.
It's 2 actions if you already need one whole action to create a single thrall at low levels. :) And yes, I know that "extra" action still comes with a "free" attack. But honestly, the damage is so low it's basically a band-aid on a severed arm and barely qualifies as "better than nothing".
Inevitable Return at level 3 can occasionally help a bit IF the thrall miraculously survives long enough. But even then, Consume Thrall's quite short range might mean you can't Consume the Thrall without moving first at which point you might as well summon another one to Consume.
My post and critique was mostly about the scarety of focus points - and even more so thralls - at low levels on a focus-spell heavy class. Higher levels alleviate this somewhat by giving you more thralls and access to multiple focus spells for a larger focus pool.