| Deuscane |
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Hey guys! I have read only the first book so far, so maybe I do not have the entire picture, but some missing points are emerged and I'd like to be fulfilled.
- I will go straight to the point, How and where is really Kugaptee? is Kugaptee a physical (or only the influence) fiend present outside or inside the Mindscape of the PC?
- In addition, I didn't get if the Heh-Shan Bao's failed ritual led to the release of the fiend, flesh and blood, in the real world (not mindscapes)?
James Jacobs
Creative Director
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The remaining books go into much more detail about all of this, but...
The failed ritual is what allowed Kugaptee to speed up his self-resurrection and resulted in the creation of the mindscape, which you can think of as Kugaptee's "workshop" to bring himself back to life. The failed ritual killed the village and trapped them between life and death in the mindscape, where Kugaptee's influence has been working at coming back to life over the past 115 years or so of repeated cycles, but doesn't have a significant impact in the modern living world unless the PCs fail at the Adventure Path.
Kugaptee's physical remains are buried under the Tan Sugi Monastery, a location the PCs explore in Book 2, "Let the Leaves Fall," in which they face a spiritual manifestation of the dead fiend; not quite a ghost, but similar.
Book 3, "No Breath to Cry", has a backmatter article about nindoru fiends that includes a section that talks about nindoru ascetics (this fiend type's version of demon lord or arch devil or rider of the apocalypse), and gives 3 examples of them, one of which is Kugaptee.
Book 4, "To Bloom Below the Web", provides an illustration of Kugaptee, notes on what happens if he come back to life in the case of an Adventure Path fail, and details on how the PCs can defeat him and prevent him from coming back to life by engineering his "final death."
While nindorus and Kugaptee are fiends, they are meant to be mysterious and strange and unknown to the players as they go through the campaign, in any event, and that's not something we could have really pulled off if we'd instead gone with more well-known supernatural foes like demons or oni or whatever. Your players should be struggling with what exactly Kugaptee is as the campaign goes on, but in the simplest terms...
TL;DR Kugaptee was a powerful fiend demigod who died and now haunts the region and its mindscape.
| Deuscane |
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Thanks you, James! I forgot to answer, but you have arisen in me the Sherlock Holmes .
Now, I'm reading through Book 3 and since I'm totally excited with this AP I'd like to comprehend the whole story and aspects. Therefore, some issues are emerged:
– There is also some ambiguity in this conjuring. Book 2 states: "...bodies of the woodcutters were then used to perform a grand conjuration of nindoru fiends, which were subsequently sent down to Willowshore with a warning. Wearing the bodies of the slaughtered woodcutters and wielding their broken weapons..." This means that nindorus can possess (or at least control) mortal bodies. Another explanation could be that those nindorus were Akashti, capable to Manifest the Body of the slaughtered woodcutters. I do not know.
– How does it achieve this? I assumed that he needs to consume souls or to received several ritual offerings as Xin Yue has been doing so far. In the room E16 Kugaptee's Grave of Book 2 there is a Xin Yue's monologue in which states that PC's souls can quicken the process of awakening. BUT, since it is written that after Zhi Hui's death, monks cut ties with Willowshore and "...ages have passed since they’ve last had visitors." Where did they collect souls (I suppose those of the monks that eventually died, but they died when mindscape was made)? Moreover, can only the four PC's souls quicken the process of Tan Sui-Jing's soul consumption? One may say that PCs' souls reincarnated multiple times and therefore retain "high value" for this purpose. I'd like to know if there is something missing. Noteworthy, in Book 2 is reported: "Xin Yue and their followers know that they’ve been repeating the years over and over but have been powerless to break free.". To me, it means that Kugaptee is "effortless" to awaken.
– How Kugaptee interact with the mindscape. This issue arose in Book 1 when i read this statement: "But with Ugly Cute’s death during the final days of spring, something strange happened. Without the spiritual protection afforded by the guardian beast, Kugaptee’s influence grew even more quickly. It created a ghostly shell around the deeper regions of Willowshore’s hinterlands, manifesting in the mindscape as a frightening “Wall of Ghosts.” As Kugaptee slowly woke from his death slumber, the fiend’s thoughts manifested in physical form, infesting the mindscape with all manner of monstrous creatures." First, how is even possible that Kugaptee—sealed and "dead" under the Great sugi tree in the modern world—is capable to exert his influence into a extra-dimensional parallel reality (I read in Dark Archives that mindscapes are extra-dimensional realities located in the Astral Plane, therefore are far outside from Material Plane, where the events of the modern world happen), this is HUGE! He can do such things even though is sealed and "dead". Second, what do you mean with the term "Influence", a some sort of invisible reddish eerie fog arose from the roots of the Great sugi that moves around the Hinterlands capable to corrupt and influence living beings? Why this digression? Also in the text cited above, I suppose that Ugly Cute in the modern world, somehow, defended the ruined town from the "Kugaptee's Influence" and when Ugly Cute died, the influence could spread without any hindrance. That said, the influence is something that is originated and present in the real world. So, Third, how can this Influence pour into the mindscape? Is there some sort of "ethereal supernatural link" between that land in the Material Plane and the mindscape in the Astral Plane? What is the mechanism of this Influence.
Thanks you very much
| Deuscane |
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EDIT: I corrected the points and organize better for a good view:
There is also some ambiguity in this conjuring. About the same event reported above it was also written: “…which were subsequently sent down to Willowshore with a warning. Wearing the bodies of the slaughtered woodcutters and wielding their broken weapons…”. This means that nindorus can possess (or at least control) mortal bodies. Another explanation could be that those nindorus were Akashti, capable to Manifest the Body of the slaughtered woodcutters. I do not know.
How can Kugaptee unseal? I found that he needs to consume souls, maybe by several ritual offerings as Xin Yue has been doing so far. In the room E16 Kugaptee's Grave of Book 2 there is a Xin Yue's monologue in which states that PC's souls can quicken the process of awakening. But, since it is written that after Zhi Hui's death, monks cut ties with Willowshore and "...ages have passed since they’ve last had visitors.”. Where did they collect souls (I suppose those of the monks that eventually died, but they died when mindscape was made)? Moreover, can only the four PC's souls quicken the process of Tan Sui-Jing's soul consumption? One may say that PCs' souls reincarnated multiple times and therefore retain "high value" for this purpose. According to this, seems that awaking Kugaptee requires a low amount of resources.
How does Kugaptee interact with the mindscape? This issue arose in Book 1 when i read this statement: "But with Ugly Cute’s death during the final days of spring, something strange happened. Without the spiritual protection afforded by the guardian beast, Kugaptee’s influence grew even more quickly. It created a ghostly shell around the deeper regions of Willowshore’s hinterlands, manifesting in the mindscape as a frightening “Wall of Ghosts.” As Kugaptee slowly woke from his death slumber, the fiend’s thoughts manifested in physical form, infesting the mindscape with all manner of monstrous creatures."
First, how is even possible that Kugaptee—sealed and "dead" under the Great sugi tree in the modern world—is capable to exert his influence into a extra-dimensional parallel reality (I read in Dark Archives that mindscapes are extra-dimensional realities located in the Astral Plane, therefore are far outside from Material Plane, where the events of the modern world happen), this is HUGE! He can do such things even though is sealed and "dead". Am i wrong?
Second, what do you mean with the term "Influence", a some sort of invisible reddish eerie fog arose from the roots of the Great sugi that moves around the Hinterlands capable to corrupt and influence living beings? According to the text cited above, I suppose that Ugly Cute in the modern world, somehow, defended the ruined town from the "Kugaptee's Influence" and when Ugly Cute died, the influence could spread without any hindrance. That said, the influence is something that is originated and still present in the real world.
So, Third, how can this Influence pour into the mindscape? Is there some sort of "ethereal supernatural link" between that land in the Material Plane and the mindscape in the Astral Plane? What is the mechanism of this Influence.
James Jacobs
Creative Director
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I'll go ahead and address the corrected/better organized points.
First Point
Second Point
The bodies of the woodcutters who died after they attempted to cut down the sugi were used by Kugaptee as manifestation points for a bunch of akashti nindorus perhaps led by a few shisagishin leaders. The ambiguity in the wording is a result of the combination of wordcount, and the fact that this information was finalized before the akashtis and shisagishins were finalized—at that point, they were still just concepts in my original outline that didn't yet have names. But mostly the former—a space saving choice.
Third Point
What Kugaptee wants is to be alive again in the world as a living nindoru demigod. His path is hindered and opposed by the Tan Sugi, which is a physical manifestation of his old enemy, Tan Sui-Jing. It blocks his reincarnation. He wants to use what remains of Tan Sui-Jing as his portal and method into the world—as a way to completely defile her memory and destroy her legacy. If the tree were to simply fall over, then all of that work to corrupt Tan Sui-Jing would be wasted. Since this isn't intended to be a possible plot point, I didn't go into much further detail, but for a little more context—if the tree falls, Kugaptee's reincarnation into the world results in him coming back as something less powerful than he was at his height (again, without mythic rules at hte time it was impossible to quantify this, but the idea was that if he corrupted Tan Sui-Jing fully and used the mindscape to gestate back into life he would come back as the level 26+ demigod he was before he died; but if that process was rushed, as would be the case of the tree dying too soon, he'd reincarnate as something lesser and have to work his way back to power... AND Tan Sui-Jing could potentially come back to life as well to oppose him again). Basically, the method he is using will ensure he returns at full power while preventing his enemy from ever returning.
The Chewer isn't trying to topple the tree, but just to speed its corruption so that the process works in the first place.
The souls referenced here are those trapped in the Willowshore mindscape, but also anyone whose soul in the living world got trapped in the haunted region over the course of the 115 years that passed during that time. Of ALL the souls trapped in the mindscape, the PCs' souls are the most significant and most potent, by dint of them being the ones who have the strongest destiny and all that to rise to the occasion of being able to potentially stop Kugaptee. In short, "Because PC souls are more nutritious to monsters than are NPC souls."
It would have been too complicated and annoying to build in a point-based system or something like that to model how Kugaptee can escape and reincarnate and all that... but also that would not be good for gameplay. The way Kugaptee can unseal is "The PCs fail at the Adventure Path." The amount of time and resources it takes is "How long the Adventure Path takes." Which means that if you, the GM, want to fill that up with more info, that's fertile ground for you to do so, I suppose.
Fourth Point
The Willowshore mindscape breaks a lot of the "rules" of the normal mindscapes presented in Dark Archives. It's as much its own demiplane as it is a mindscape.
Kugaptee can do all this because he's a supernaturally powerful entity. It's not 100% accurate to call him a complex haunt or a ghost, but if it's easier to think of him in those terms, then that's not entirely off base.
His influence is basically his ghost/haunt/spirit manifesting magical and physical and spiritual effects in the mindscape in the form of weird weather, monsters, and all the rest.
It can manipulate the mindscape because it created the mindscape, but it can't do anything it wants in the mindscape because it is opposed by the legacy/spirit/presence/influence of his enemy.
James Jacobs
Creative Director
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If you're interested in expanding more about how the background elements of Season of Ghosts works, narratively, or coming up with your own reasons for how things work where we don't provide a lot more detail or rules, my main suggestion would be to look to Asian horror stories for inspiration. Large swaths of Season of Ghosts was inspired by numerous horror movies, for example. "Noroi: The Curse" was the most influential to me in coming up with the initial plot of Season of Ghosts (which is why I used a quote from it at the very end of the last book), but dozens of other Asian horror movies I've watched over the decades have as well. I'd suggest looking into various forums online like Reddit or looking at places like IMDB to start looking for Asian horror movies that might be of interest to you. Note that a lot of these, as with any horror movie, delve into some really mature content that won't be for everyone.
Here's a starting place—the first ten Asian horror movies that come to my mind as having some influence on the story of Season of Ghosts (not including a lot of really great more recent movies, and note that some of these movies are tough to track down in the USA):
Ring
The Grudge
Dark Water
Carved: The Slit-Mouthed Woman
Cure
Pulse
One Missed Call
Kwaidan
Marebito
| Deuscane |
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Thank you, James! It was a pleasure discussing about this topic. I'm completely satisfied.
Overall, this AP is amazing. It's is very interesting and I really love this kind of adventures that span between action and downtime, instead of dungeon crawling based adventures.
I also add that this AP is not easy for a new GM; there are a lot of stuff, events, NPCs with their own purposes, requests and so on. Indeed, I spent a lot of time in prepping quick references for each NPC at Willowshore, quests to keep things smooth during play and I don't feel ready yet.
James Jacobs
Creative Director
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Thank you, James! It was a pleasure discussing about this topic. I'm completely satisfied.
Overall, this AP is amazing. It's is very interesting and I really love this kind of adventures that span between action and downtime, instead of dungeon crawling based adventures.
I also add that this AP is not easy for a new GM; there are a lot of stuff, events, NPCs with their own purposes, requests and so on. Indeed, I spent a lot of time in prepping quick references for each NPC at Willowshore, quests to keep things smooth during play and I don't feel ready yet.
It's not intended to be an easy Adventure Path to GM, of course, and in fact, I would never suggest to a new GM to start with an Adventure Path. Even if you make no changes to it to customize things to your table, they're much more complicated to run and much bigger commitments to a game that a new GM might not realize isn't for them. The Beginner Box products are better on-ramps there. Dungeon crawl Adventure Paths are perhaps the best option for new GMs to run since they're very simple, conceptually, and since the structure of the dungeon itself serves as a sort of interactive flow-chart that narrows choices and prevents option paralysis and discourages PCs from going off-script.
Season of Ghosts, with it's sandbox elements and complex themes, is not for first time GMs, but for GMs who have some games under their belt, I feel like it's a great teaching tool for how you can use the game to present horror, complex social encounters, research, roleplay-based story advancement, and the like. This is an often unmentioned value to published adventures—I know that I learned more about creating non-standard adventures for RPGs by reading ones that step out of the expectations to do new things than anything else.
So, have fun running Season of Ghosts, and I hope it doesn't get too intimidating to run! (One bit of advice there I have is to let your players know "This is a tough game to organize and run, so please be patient if at times I have to take a short break to sort something out behind the screen!")