Will only the Playtest rules PDF be free or will the Playtest adventure, flipmap and SFS Scenarios also be for their specific PDF?


Playtest General Discussion


I aways assumed all the Playtest material will be free if you only want the PDF's, but if you want it in book form you will have to buy it. Just like the PF II playtest did for all of this.

I'd like someone from Paizo to comment on this and why the change if we now have to buy the Playtest adventure, SFC II Playtest Scenarios and Playtest flip map this time around, besides the obvious it took time and money to make em. It is a playtest after all......

Thanks

Tom

Wayfinders

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TRDG wrote:

I aways assumed all the Playtest material will be free if you only want the PDF's, but if you want it in book form you will have to buy it. Just like the PF II playtest did for all of this.

I'd like someone from Paizo to comment on this and why the change if we now have to buy the Playtest adventure, SFC II Playtest Scenarios and Playtest flip map this time around, besides the obvious it took time and money to make em. It is a playtest after all......

Thanks

Tom

Unlike the PF2e playtest, the core rules are already set for the SF2e playtest. From my understanding, the adventures will still be playable after the playtest because they are not made to stress test the core system, and were fully developed like a normal adventure, and not like a playtest only adventure.


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Yep, that's my understanding, too. This is more akin to a large class playtest than a playtest of a new game. That is to say that the SF2E playtest is mostly working on fine-tuning things like feats, weapon ranges, equipment options, and so on, to make sure they align with the assumptions of what the devs and players are looking for out of a science fantasy game. They don't need to build the system from the ground up like PF2E did.

Like you could almost certainly run the adventures with PF2E characters, using PF2E options, and do pretty fine, I figure, so they're priced like PF2E adventures.


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The PF2 system playtest was (not to be rude) not worth buying. If you stripped it of the playtest context, it'd be one of the worst-rated adventures. "What's with skipping around? And there's one encounter that seems to be trying to kill everyone, and another time they're dropped into a social situation out of nowhere?" It was the most efficient way to test a bunch of stuff, and got as much story as could be managed under the circumstances.

SF2 playtest material is going to be regular adventures. They might even be in a better position to balance things than Age of Ashes was, although that's less certain.

Because the math is sorted out already, people running home games, etc., is probably just as useful for the SF2 playtest.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

The main official response I've seen from Paizo is Thurston Hillman's comments from when the store page for Cosmic Birthday first went up.

Wayfinders

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Perses13 wrote:
The main official response I've seen from Paizo is Thurston Hillman's comments from when the store page for Cosmic Birthday first went up.

Just pointing out for people following the link. Be sure to read both of Thurston Hillman's comments, the second comment goes into more detail.


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I must have completley blown past those posts sadly.

I still think that having at least 1 free adventure would help those on the fence of trying the playtest and with none to be had. Except for total homebrew stuff. I think it just might hurt the playtest numbers a bit.

What do you all think of the numbers of PF II compared to SF I players, then compared to SF II playtest results we will get back. For me I think SF has or had about 25-30% of the Paizo audience myself.

Only 4 days left and we get all the good stuff and can't wait!!

Tom


You could probably re-theme one of the PF2 Free RPG Day adventures (be sure to get the PF2 ones, not the older PF1 adventures, those won't have balanced NPC and DC stats). It wouldn't involve space travel directly, but I hear that ship combat isn't part of the playtest currently anyway.

Dataphiles

Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Do we have an ETA for the PDF of the Playtest rulebook? The other ones are up.


kahn265 wrote:
Do we have an ETA for the PDF of the Playtest rulebook? The other ones are up.

August 1st.


kahn265 wrote:
Do we have an ETA for the PDF of the Playtest rulebook? The other ones are up.

I'm assuming you are a subscriber? Because for me everything says "August 1", as they are supposed to.


The question is more that the scenarios and adventures have August 1st listed as the availability date, but the Starfinder Playtest Rulebook itself doesn't. And it doesn't list that there is a .pdf version available.

So while I may know that the date is August 1st and that the .pdf version will be available, that is from reading all of the fine details on the various blogs and playtest threads. The storefront doesn't show that and that makes it a bit confusing.

RPG Superstar 2009 Top 32

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Do we know when on Thursday the PDF should become available?
(A.K.A., when Paizo.com crashes?)

Scarab Sages

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Adventure Path Charter Subscriber; Pathfinder Maps, Starfinder Maps Subscriber

According to the blog 10am EST Thursday 1 August

RPG Superstar 2009 Top 32

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sanwah68 wrote:
According to the blog 10am EST Thursday 1 August

Yes, 7am PST.

I still expect Paizo.com to crash.

Scarab Sages

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Adventure Path Charter Subscriber; Pathfinder Maps, Starfinder Maps Subscriber

I am also expecting it to crash. It will be midnight here in Australia.


EST/PST are inaccurate. The vast majority of the US, including Indianapolis is in daylight savings time, so 10 am EDT is the correct time if you're using an online lookup that would distinguish between the two while adjusting for time zone differences.

Regardless, it's 10 am local at Gencon, and Gencon is in EDT right now. If you're in the US your conversion is simple (unless you're in Hawaii or Arizona), if you're not it depends if you're also in a daylight savings time shift as well as how many time zones off you are.

Also, maybe try to go directly to starfinderplaytest.com to avoid crashes. Right now it redirects to paizo.com/starfinderplaytest, but that may change once it goes live. They may have purchased other capacity to handle it, every rollout since the original PF2 playtest has gone smoothly IIRC.


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Gods dammit, sometimes I really hate time zones and especially daylight savings time XD

But less than 24h... hype! (If I got that right XD)


sanwah68 wrote:
I am also expecting it to crash. It will be midnight here in Australia.

Thank you for saving me the time of mathing it.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Karmagator wrote:
Gods dammit, sometimes I really hate time zones and especially daylight savings time XD

I feel this to the very depths of my soul.


WatersLethe wrote:
Karmagator wrote:
Gods dammit, sometimes I really hate time zones and especially daylight savings time XD
I feel this to the very depths of my soul.

Running the world in UTC is a much better idea. Does anyone actually care what numbers the clock says when it indicates that you need to get up, start work/school, or arrive at an appointment? So long as you know what time that is and how far away from 'now' that is, does the number itself actually mean anything?

But convincing my fellow Americans to use the Metric measurement system has proven to be impossible. Trying to get them to give up Daylight Savings Time or that their standard workday should start at 13:00 is pretty much a non-starter.


Tbf, I doubt that the last part would be different for anyone else. People just don't care enough about DST to get rid of it. However, they would suddenly care very much if you tried to introduce a completely unified time. It is such a fundamental constant of how people view the world that changing it would be next to impossible.


The effects of permanent standard or daylight savings time depend on how far north of the equator you are and how many kids you want to get mown down at crosswalks in the dark in the morning or the evening. The US went permanent DST in 1974 and decided the morning pancaked kids quotient was too high and reverted the next year.


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Because of course changing the hours that school starts and ends during the year is a completely invalid idea and/or nobody in 1974 thought of that.


Finoan wrote:
Because of course changing the hours that school starts and ends during the year is a completely invalid idea and/or nobody in 1974 thought of that.

You can't do that because of the coordination problem of split times between different schools and employers making different decisions. If everyone shifts in synch there's no problem. You only see Arizona and Hawaii break the national consensus because they don't have material variable sunshine issues (both) and have zero (Hawaii) or relatively little (Arizona) cross state physical economic coordination to be concerned with.


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Xenocrat wrote:
Finoan wrote:
Because of course changing the hours that school starts and ends during the year is a completely invalid idea and/or nobody in 1974 thought of that.
You can't do that because of the coordination problem of split times between different schools and employers making different decisions.

Different schools and employers ... do make different decisions anyway.

The school districts here where I live in Idaho have a 4 day school week, Monday - Thursday. It is not uncommon for school districts to have different start and end times. Sometimes having really bizarre ones like starting at 7:03.

And of course employers have their start and end times based entirely on business needs, not any sort of regulations or consensus between each other. Many run their business 24 hours too.

And if it is needed that everyone shifts their start times at the same time, then have them all shift their start times at the same time. There is still no need to change the numbers on the clock to do that.


11 hours left for actual answer. Stop derailing!


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I mean, the actual point of the post is done, it's fine :D

RPG Superstar 2009 Top 32

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Eight Hours

Envoy's Alliance

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Pathfinder Rulebook Subscriber

1 hour 46 minutes


Are we there yet?


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Finoan wrote:
Are we there yet?

I'm close

Envoy's Alliance

Pathfinder Rulebook Subscriber

I'm only getting the first 15 pages.


Zoken44 wrote:
I'm only getting the first 15 pages.

Same. This is from the download link at starfinderplaytest.

Edit: The storefront page for the rulebook now has the .pdf available to purchase for free.


I downloaded it just now from Starfinderplaytest.com, and got the whole book. The issue appears to be fixed.


Is this a preview of the playtest for free. It's 2 ancestries long?

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