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Hello! Im a GM whose starting a kingmaker game soon, and a loooooong time ago, I remember coming across a document which looked amazing to set up the scene around the Stolen lands.
A big part that appealed to me is it changed how starting a kingdom worked, instead of just getting resources, you have to talk to a bunch of different politcal people/parties, each with their own expectations/obligations and (often secret) motivations in order to gain resources to found the kingdom. Some parties who would give you considerable resources to have their religion as the main/only one, others wanted your loyalty while others wanted you to simply not take the deal with another group. Seemed like a really good way to get the party into the "local" (on a massive kingdom level of course) politics of Golorion. But for the love of Iomedae I can't find the damn document again and was wondering if what I described rings a bell for anyone.

Phntm888 |
It might have been something in the 1st edition Kingmaker forum, if it was long enough ago.
It could be Redcelt's Game of Thrones in Brevoy as that sounds like something that would have been in the wheelhouse. Otherwise it could be one of Dudemeister's changes over there - they were fairly comprehensive in a lot of ways.

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Hello! Im a GM whose starting a kingmaker game soon, and a loooooong time ago, I remember coming across a document which looked amazing to set up the scene around the Stolen lands.
A big part that appealed to me is it changed how starting a kingdom worked, instead of just getting resources, you have to talk to a bunch of different politcal people/parties, each with their own expectations/obligations and (often secret) motivations in order to gain resources to found the kingdom. Some parties who would give you considerable resources to have their religion as the main/only one, others wanted your loyalty while others wanted you to simply not take the deal with another group. Seemed like a really good way to get the party into the "local" (on a massive kingdom level of course) politics of Golorion. But for the love of Iomedae I can't find the damn document again and was wondering if what I described rings a bell for anyone.
A lot of this sort of thing was covered in the agendas and motivations sections for different factions in my thread, but I think the one you may be looking for specifically is Capital Venture aka Deal with the devil

GigglingNinny |
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Berine Eidelweiss wrote:A lot of this sort of thing was covered in the agendas and motivations sections for different factions in my thread, but I think the one you may be looking for specifically is Capital Venture aka Deal with the devilHello! Im a GM whose starting a kingmaker game soon, and a loooooong time ago, I remember coming across a document which looked amazing to set up the scene around the Stolen lands.
A big part that appealed to me is it changed how starting a kingdom worked, instead of just getting resources, you have to talk to a bunch of different politcal people/parties, each with their own expectations/obligations and (often secret) motivations in order to gain resources to found the kingdom. Some parties who would give you considerable resources to have their religion as the main/only one, others wanted your loyalty while others wanted you to simply not take the deal with another group. Seemed like a really good way to get the party into the "local" (on a massive kingdom level of course) politics of Golorion. But for the love of Iomedae I can't find the damn document again and was wondering if what I described rings a bell for anyone.
There is a conversion of those Venture Capital notes for the 2nd Edition Kingmaker rules too: Kingmaker Venture Capital

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redcelt32 wrote:There is a conversion of those Venture Capital notes for the 2nd Edition Kingmaker rules too: Kingmaker Venture CapitalBerine Eidelweiss wrote:A lot of this sort of thing was covered in the agendas and motivations sections for different factions in my thread, but I think the one you may be looking for specifically is Capital Venture aka Deal with the devilHello! Im a GM whose starting a kingmaker game soon, and a loooooong time ago, I remember coming across a document which looked amazing to set up the scene around the Stolen lands.
A big part that appealed to me is it changed how starting a kingdom worked, instead of just getting resources, you have to talk to a bunch of different politcal people/parties, each with their own expectations/obligations and (often secret) motivations in order to gain resources to found the kingdom. Some parties who would give you considerable resources to have their religion as the main/only one, others wanted your loyalty while others wanted you to simply not take the deal with another group. Seemed like a really good way to get the party into the "local" (on a massive kingdom level of course) politics of Golorion. But for the love of Iomedae I can't find the damn document again and was wondering if what I described rings a bell for anyone.
YEEEEEESSSS, this is the exact document! And honorable mention to this one which is the original, thank you so much everyone for helping me find this! May [INSERT PREFERED GOD] bless you with [INSERT GODS MAJOR BLESSING]!