
![]() ![]() ![]() ![]() ![]() ![]() |

Just played a fairly low level scenario (3-6) which has a certain creature that curses the character that kills it. On a failure, it's pretty much certain death for that character, as follows:
Trigger
The Sea’s Revenge (curse, divine, necromancy): A creature that slays a <redacted> is subjected to a mariner’s curse spell with a save DC of 17. The curse ends if the <redacted> is buried in a calm sea or after 1 week passes.
Mariner's Curse Spell
Failure: The target becomes sickened 1 and can't reduce its sickened condition below 1 while the curse remains. The curse can be lifted by remove curse or similar magic.
Sickened: You feel ill. Sickened always includes a value. You take a status penalty equal to this value on all your checks and DCs. You can't willingly ingest anything—including elixirs and potions—while sickened.
This seems to be a BIG problem for a low level party. E.g. any character that cannot eat, or especially drink, for a week is going to die. The scenario takes place where there are no casters available to remove curse and it was a long sea voyage to return to civilization. None of the PCs (3rd level) had a high enough check to determine what specific kind of creature it was. Considering that there were two of these creatures, that meant that potentially two different PCs could be condemned to death by the end of the scenario. Our GM just hand-waved it at the end, but, when I run it, is there a better way of dealing with it? Does this seem a bit over the top for 3rd level characters?

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Trigger
The Sea’s Revenge (curse, divine, necromancy): A creature that slays a <redacted> is subjected to a mariner’s curse spell with a save DC of 17. The curse ends if the <redacted> is buried in a calm sea or after 1 week passes.Mariner's Curse Spell
Failure: The target becomes sickened 1 and can't reduce its sickened condition below 1 while the curse remains. The curse can be lifted by remove curse or similar magic.Sickened: You feel ill. Sickened always includes a value. You take a status penalty equal to this value on all your checks and DCs. You can't willingly ingest anything—including elixirs and potions—while sickened.
I mean, the solution seems fairly obvious if the PCs can make the requisite knowledge check or ask around? Just bury the redacted in the sea?
Otherwise, yes, just force feed the cursed person for a week.
But I was pretty sure the scenario in question has them arriving at a town? Why wouldn't there be a caster at the town who could take care of it?

![]() ![]() ![]() ![]() ![]() ![]() |

The town had no casters of a level to remove it. The other characters used the "willingly" to mean they could force feed the affected PC, but given the state of medicine in the campaign even that could be problematic, as they don't have things like IVs and feeding tubes. It did have the in game affect of making an already grumpy dwarf even grumpier.